diff options
| author | Spp <spp@jorge.gr> | 2012-10-17 14:19:59 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-10-18 09:15:10 +0200 |
| commit | d0334bf94839301cda93f95913db8ea3f27c19cb (patch) | |
| tree | 97116c966cffcb9cd95e9aeeb555edf496c9628d /src/server/game/Groups | |
| parent | ca276292dcce939d65649d434a08796269789901 (diff) | |
Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
Diffstat (limited to 'src/server/game/Groups')
| -rwxr-xr-x | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 19ea3ff8174..f06225988d6 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -600,7 +600,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV if (isLFGGroup() && GetMembersCount() == 1) { Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID()); - LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(sLFGMgr->GetDungeon(GetGUID())); + LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(sLFGMgr->GetDungeon(GetGUID())); if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != uint32(dungeon->map)) || !dungeon) { Disband(); |
