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authorSpp <spp@jorge.gr>2012-10-17 14:19:59 +0200
committerSpp <spp@jorge.gr>2012-10-18 09:15:10 +0200
commitd0334bf94839301cda93f95913db8ea3f27c19cb (patch)
tree97116c966cffcb9cd95e9aeeb555edf496c9628d /src/server/game/Groups
parentca276292dcce939d65649d434a08796269789901 (diff)
Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
Diffstat (limited to 'src/server/game/Groups')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 19ea3ff8174..f06225988d6 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -600,7 +600,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV
if (isLFGGroup() && GetMembersCount() == 1)
{
Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID());
- LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(sLFGMgr->GetDungeon(GetGUID()));
+ LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(sLFGMgr->GetDungeon(GetGUID()));
if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != uint32(dungeon->map)) || !dungeon)
{
Disband();