diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-20 20:16:34 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-20 20:16:34 +0100 |
| commit | e07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 (patch) | |
| tree | fcc0c8865a387c67b925df174e22f49820a985a0 /src/server/game/Groups | |
| parent | 45db1591a4959ca9d58fc40ea2294936bcf4bd10 (diff) | |
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
Diffstat (limited to 'src/server/game/Groups')
| -rwxr-xr-x | src/server/game/Groups/Group.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index fe0592777a4..bef3904bddb 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -67,7 +67,7 @@ Group::~Group() { if (m_bgGroup) { - sLog->outDebug("Group::~Group: battleground group being deleted."); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Group::~Group: battleground group being deleted."); if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL); else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL); else sLog->outError("Group::~Group: battleground group is not linked to the correct battleground."); @@ -934,7 +934,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject) void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject) { - sLog->outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)"); uint32 real_count = 0; @@ -1747,7 +1747,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo bind.save = save; bind.perm = permanent; if (!load) - sLog->outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); + sLog->outDebug(LOG_FILTER_MAPS, "Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); return &bind; } |
