diff options
| author | click <none@none> | 2010-12-13 22:37:56 +0100 |
|---|---|---|
| committer | click <none@none> | 2010-12-13 22:37:56 +0100 |
| commit | 26428943423d14e8672682ab1f19925b76c2aa35 (patch) | |
| tree | 1c6d80c03cbf566879e5c899533a2dea5a73dd4c /src/server/game/Guilds/Guild.cpp | |
| parent | 89a33bbf612fcd0d5cea8e1fc5deff87e53aa67e (diff) | |
Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
| -rwxr-xr-x | src/server/game/Guilds/Guild.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 189cb66c438..813afcdefbd 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -571,7 +571,7 @@ void Guild::Member::SaveToDB(SQLTransaction& trans) const } // Loads member's data from database. -// If member has broken fields (level, class) returns false. +// If member has broken fields (level, class) returns false. // In this case member has to be removed from guild. bool Guild::Member::LoadFromDB(Field* fields) { @@ -656,8 +656,8 @@ void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabI m_bankRemaining[tabId].value -= amount; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement( - tabId == GUILD_BANK_MAX_TABS ? - CHAR_SET_GUILD_MEMBER_BANK_REM_MONEY : + tabId == GUILD_BANK_MAX_TABS ? + CHAR_SET_GUILD_MEMBER_BANK_REM_MONEY : CHAR_SET_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId); stmt->setUInt32(0, m_bankRemaining[tabId].value); stmt->setUInt32(1, m_guildId); @@ -691,7 +691,7 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) co PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement( tabId == GUILD_BANK_MAX_TABS ? - CHAR_SET_GUILD_MEMBER_BANK_TIME_MONEY : + CHAR_SET_GUILD_MEMBER_BANK_TIME_MONEY : CHAR_SET_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId); stmt->setUInt32(0, m_bankRemaining[tabId].resetTime); stmt->setUInt32(1, m_bankRemaining[tabId].value); @@ -782,7 +782,7 @@ void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const { ASSERT(pFrom->GetItem()); - sScriptMgr.OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(), + sScriptMgr.OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(), pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(), IsBank(), GetContainer(), GetSlotId()); } @@ -844,7 +844,7 @@ void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData { ASSERT(pFrom); // Bank -> Char - m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(), + m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(), pFrom->GetItem()->GetEntry(), count); } @@ -913,7 +913,7 @@ Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem) ItemPosCount pos(*itr); ++itr; - sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", + sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", m_container, m_slotId, pItem->GetEntry(), pItem->GetCount()); pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end()); } @@ -925,11 +925,11 @@ void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* ASSERT(pFrom->GetItem()); if (pFrom->IsBank()) // Bank -> Bank - m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(), + m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(), pFrom->GetItem()->GetEntry(), count, m_container); - else + else // Char -> Bank - m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUIDLow(), + m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUIDLow(), pFrom->GetItem()->GetEntry(), count); } @@ -1022,7 +1022,7 @@ void Guild::BankMoveItemData::_CanStoreItemInTab(Item* pItem, uint8 skipSlotId, uint8 Guild::BankMoveItemData::_CanStore(Item* pItem, bool swap) { - sLog.outDebug("GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u", + sLog.outDebug("GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u", m_container, m_slotId, pItem->GetEntry(), pItem->GetCount()); uint32 count = pItem->GetCount(); @@ -1108,7 +1108,7 @@ bool Guild::Create(Player* pLeader, const std::string& name) m_createdDate = ::time(NULL); _CreateLogHolders(); - sLog.outDebug("GUILD: creating guild [%s] for leader %s (%u)", + sLog.outDebug("GUILD: creating guild [%s] for leader %s (%u)", name.c_str(), pLeader->GetName(), GUID_LOPART(m_leaderGuid)); PreparedStatement* stmt = NULL; @@ -1455,7 +1455,7 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name) void Guild::HandleAcceptMember(WorldSession* session) { Player* player = session->GetPlayer(); - if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && + if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(GetLeaderGUID())) return; @@ -1959,7 +1959,7 @@ bool Guild::LoadBankItemFromDB(Field* fields) uint8 tabId = fields[12].GetUInt8(); if (tabId >= _GetPurchasedTabsSize()) { - sLog.outError("Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.", + sLog.outError("Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.", fields[14].GetUInt32(), fields[15].GetUInt32()); return false; } @@ -2040,7 +2040,7 @@ void Guild::BroadcastToGuild(WorldSession *session, bool officerOnly, const std: ChatHandler::FillMessageData(&data, session, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, language, NULL, 0, msg.c_str(), NULL); for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) if (Player *player = itr->second->FindPlayer()) - if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && + if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow())) player->GetSession()->SendPacket(&data); } @@ -2098,10 +2098,10 @@ bool Guild::AddMember(const uint64& guid, uint8 rankId) { Field *fields = result->Fetch(); pMember->SetStats( - fields[0].GetString(), - fields[1].GetUInt8(), + fields[0].GetString(), + fields[1].GetUInt8(), fields[2].GetUInt8(), - fields[3].GetUInt32(), + fields[3].GetUInt32(), fields[4].GetUInt32()); ok = pMember->CheckStats(); @@ -2203,7 +2203,7 @@ bool Guild::ChangeMemberRank(const uint64& guid, uint8 newRank) // Bank (items move) void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount) { - if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS || + if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS || destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS) return; @@ -2330,7 +2330,7 @@ void Guild::_UpdateAccountsNumber() } // Detects if player is the guild master. -// Check both leader guid and player's rank (otherwise multiple feature with +// Check both leader guid and player's rank (otherwise multiple feature with // multiple guild masters won't work) bool Guild::_IsLeader(Player* player) const { |
