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authorjoschiwald <joschiwald.trinity@gmail.com>2014-11-12 19:16:14 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-11-12 19:16:14 +0100
commit620f23d9dcb94b21c2b3402765817362e2b82b2f (patch)
tree89a92c8266999f4a8e1b6bba8e54377ab01102cf /src/server/game/Guilds/Guild.cpp
parentf4926e0a8c0c028d6b50ee28aabde720a93cf280 (diff)
Core/World: hold deleted characters in character store
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 05d26b58ddf..4fb361209c1 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1854,7 +1854,7 @@ void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
- player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID()))
+ player->GetTeam() != ObjectMgr::GetPlayerTeamByGUID(GetLeaderGUID()))
return;
AddMember(player->GetGUID());