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authorShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2020-03-31 13:42:01 +0000
commit635b8d52d58f7d502fc249c11c1044923e80935f (patch)
tree3305f07a454da2d7385e1cd60fd20a3dde5e2cec /src/server/game/Guilds/Guild.cpp
parentfe1003bdbd88e2bccf2ac91ffd18804a6d9b6fb3 (diff)
Core/DBLayer: Prevent committing transactions started on a different database
(cherry picked from commit f6e2b8cdc1c8a3dd291947f67566b41dac116622) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/database/Database/DatabaseWorkerPool.cpp # src/server/database/Database/DatabaseWorkerPool.h # src/server/database/Database/Implementation/HotfixDatabase.h # src/server/database/Database/MySQLConnection.h # src/server/database/Database/Transaction.cpp # src/server/database/Database/Transaction.h # src/server/game/Achievements/AchievementMgr.cpp # src/server/game/Achievements/AchievementMgr.h # src/server/game/AuctionHouse/AuctionHouseMgr.cpp # src/server/game/AuctionHouse/AuctionHouseMgr.h # src/server/game/BattlePets/BattlePetMgr.cpp # src/server/game/BattlePets/BattlePetMgr.h # src/server/game/BlackMarket/BlackMarketMgr.cpp # src/server/game/BlackMarket/BlackMarketMgr.h # src/server/game/Entities/Creature/Creature.cpp # src/server/game/Entities/Item/Item.cpp # src/server/game/Entities/Item/Item.h # src/server/game/Entities/Player/CollectionMgr.cpp # src/server/game/Entities/Player/CollectionMgr.h # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Player/Player.h # src/server/game/Garrison/Garrison.cpp # src/server/game/Garrison/Garrison.h # src/server/game/Groups/Group.cpp # src/server/game/Guilds/Guild.cpp # src/server/game/Guilds/Guild.h # src/server/game/Guilds/GuildFinderMgr.cpp # src/server/game/Handlers/BlackMarketHandler.cpp # src/server/game/Handlers/CalendarHandler.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/MailHandler.cpp # src/server/game/Handlers/PetHandler.cpp # src/server/game/Handlers/PetitionsHandler.cpp # src/server/game/Mails/Mail.cpp # src/server/game/Pools/PoolMgr.cpp # src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp # src/server/game/Quests/QuestObjectiveCriteriaMgr.h # src/server/game/Scenarios/InstanceScenario.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSession.h # src/server/game/Spells/SpellHistory.cpp # src/server/game/Support/SupportMgr.cpp # src/server/game/Tools/PlayerDump.cpp # src/server/scripts/Commands/cs_misc.cpp
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index d1ec74ebe48..70062312802 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -141,7 +141,7 @@ inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
// Adds new event happened in game.
// If maximum number of events is reached, oldest event is removed from collection.
-inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
+inline void Guild::LogHolder::AddEvent(CharacterDatabaseTransaction& trans, LogEntry* entry)
{
// Check max records limit
if (m_log.size() >= m_maxRecords)
@@ -170,7 +170,7 @@ inline uint32 Guild::LogHolder::GetNextGUID()
Guild::LogEntry::LogEntry(ObjectGuid::LowType guildId, uint32 guid) : m_guildId(guildId), m_guid(guid), m_timestamp(GameTime::GetGameTime()) { }
// EventLogEntry
-void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
+void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
@@ -204,7 +204,7 @@ void Guild::EventLogEntry::WritePacket(WorldPackets::Guild::GuildEventLogQueryRe
}
// BankEventLogEntry
-void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
+void Guild::BankEventLogEntry::SaveToDB(CharacterDatabaseTransaction& trans) const
{
uint8 index = 0;
@@ -267,7 +267,7 @@ void Guild::RankInfo::LoadFromDB(Field* fields)
m_rights |= GR_RIGHT_ALL;
}
-void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
+void Guild::RankInfo::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt32(0, m_guildId);
@@ -278,7 +278,7 @@ void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& trans, bool logOnCreate /* = false */)
+void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTransaction& trans, bool logOnCreate /* = false */)
{
for (uint8 i = 0; i < tabs; ++i)
{
@@ -423,7 +423,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
}
// Deletes contents of the tab from the world (and from DB if necessary)
-void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
+void Guild::BankTab::Delete(CharacterDatabaseTransaction& trans, bool removeItemsFromDB)
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
{
@@ -471,7 +471,7 @@ void Guild::BankTab::SetText(std::string const& text)
// Sets/removes contents of specified slot.
// If pItem == nullptr contents are removed.
-bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
+bool Guild::BankTab::SetItem(CharacterDatabaseTransaction& trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
@@ -583,7 +583,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
CharacterDatabase.Execute(stmt);
}
-void Guild::Member::ChangeRank(SQLTransaction& trans, uint8 newRank)
+void Guild::Member::ChangeRank(CharacterDatabaseTransaction& trans, uint8 newRank)
{
m_rankId = newRank;
@@ -602,7 +602,7 @@ void Guild::Member::UpdateLogoutTime()
m_logoutTime = GameTime::GetGameTime();
}
-void Guild::Member::SaveToDB(SQLTransaction& trans) const
+void Guild::Member::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
@@ -675,7 +675,7 @@ Player* Guild::Member::FindConnectedPlayer() const
// Decreases amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
// Otherwise decrease remaining items amount for specified tab.
-void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
+void Guild::Member::UpdateBankWithdrawValue(CharacterDatabaseTransaction& trans, uint8 tabId, uint32 amount)
{
m_bankWithdraw[tabId] += amount;
@@ -817,7 +817,7 @@ bool Guild::PlayerMoveItemData::InitItem()
return (m_pItem != nullptr);
}
-void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
+void Guild::PlayerMoveItemData::RemoveItem(CharacterDatabaseTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
{
if (splitedAmount)
{
@@ -833,7 +833,7 @@ void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData*
}
}
-Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
+Item* Guild::PlayerMoveItemData::StoreItem(CharacterDatabaseTransaction& trans, Item* pItem)
{
ASSERT(pItem);
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
@@ -841,7 +841,7 @@ Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
return pItem;
}
-void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
+void Guild::PlayerMoveItemData::LogBankEvent(CharacterDatabaseTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom);
// Bank -> Char
@@ -884,7 +884,7 @@ bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
return slots != 0;
}
-void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
+void Guild::BankMoveItemData::RemoveItem(CharacterDatabaseTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount)
@@ -903,7 +903,7 @@ void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pO
m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
}
-Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
+Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction& trans, Item* pItem)
{
if (!pItem)
return nullptr;
@@ -927,7 +927,7 @@ Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
return pLastItem;
}
-void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
+void Guild::BankMoveItemData::LogBankEvent(CharacterDatabaseTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom->GetItem());
if (pFrom->IsBank())
@@ -953,7 +953,7 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
}
}
-Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
+Item* Guild::BankMoveItemData::_StoreItem(CharacterDatabaseTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
{
uint8 slotId = uint8(pos.pos);
uint32 count = pos.count;
@@ -1089,7 +1089,7 @@ Guild::Guild():
Guild::~Guild()
{
- SQLTransaction temp(nullptr);
+ CharacterDatabaseTransaction temp(nullptr);
_DeleteBankItems(temp);
// Cleanup
@@ -1132,7 +1132,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%u)",
name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.GetCounter());
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt32(0, m_id);
@@ -1173,7 +1173,7 @@ void Guild::Disband()
_BroadcastEvent(GE_DISBANDED, ObjectGuid::Empty);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Remove all members
while (!m_members.empty())
{
@@ -1404,7 +1404,7 @@ void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
{
_SetLeaderGUID(pNewLeader);
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
pOldLeader->ChangeRank(trans, GR_OFFICER);
_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName().c_str(), name.c_str());
}
@@ -1552,7 +1552,7 @@ void Guild::HandleAcceptMember(WorldSession* session)
player->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(GetLeaderGUID()))
return;
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
AddMember(trans, player->GetGUID());
}
@@ -1576,7 +1576,7 @@ void Guild::HandleLeaveMember(WorldSession* session)
}
else
{
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, player->GetGUID(), false, false);
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
@@ -1613,7 +1613,7 @@ void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
ObjectGuid guid = member->GetGUID();
// After call to DeleteMember pointer to member becomes invalid
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, guid, false, true);
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
_BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, name.c_str(), player->GetName().c_str());
@@ -1669,7 +1669,7 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& nam
}
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
member->ChangeRank(trans, newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID().GetCounter(), member->GetGUID().GetCounter(), newRankId);
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
@@ -1685,7 +1685,7 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
// Only leader can add new rank
if (_IsLeader(session->GetPlayer()))
{
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
if (_CreateRank(trans, name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(size).c_str(), name.c_str(), std::to_string(m_ranks.size()).c_str());
}
@@ -1732,7 +1732,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
return;
}
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
_ModifyBankMoney(trans, amount, true);
player->ModifyMoney(-int32(amount));
@@ -1772,7 +1772,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Add money to player (if required)
if (!repair)
{
@@ -1997,7 +1997,7 @@ bool Guild::LoadMemberFromDB(Field* fields)
Member* member = new Member(m_id, playerGuid, fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
_DeleteMemberFromDB(trans, lowguid);
delete member;
return false;
@@ -2105,7 +2105,7 @@ bool Guild::Validate()
bool broken_ranks = false;
uint8 ranks = _GetRanksSize();
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
TC_LOG_ERROR("guild", "Guild %u has invalid number of ranks, creating new...", m_id);
@@ -2143,7 +2143,7 @@ bool Guild::Validate()
Member* pLeader = GetMember(m_leaderGuid);
if (!pLeader)
{
- SQLTransaction dummy(nullptr);
+ CharacterDatabaseTransaction dummy(nullptr);
DeleteMember(dummy, m_leaderGuid);
// If no more members left, disband guild
if (m_members.empty())
@@ -2231,7 +2231,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
}
// Members handling
-bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
+bool Guild::AddMember(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Player cannot be in guild
@@ -2308,7 +2308,7 @@ bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
return true;
}
-void Guild::DeleteMember(SQLTransaction& trans, ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
+void Guild::DeleteMember(CharacterDatabaseTransaction& trans, ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
ObjectGuid::LowType lowguid = guid.GetCounter();
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
@@ -2372,7 +2372,7 @@ void Guild::DeleteMember(SQLTransaction& trans, ObjectGuid guid, bool isDisbandi
_UpdateAccountsNumber();
}
-bool Guild::ChangeMemberRank(SQLTransaction& trans, ObjectGuid guid, uint8 newRank)
+bool Guild::ChangeMemberRank(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
{
@@ -2432,7 +2432,7 @@ bool Guild::_HasRankRight(Player* player, uint32 right) const
return false;
}
-void Guild::_DeleteMemberFromDB(SQLTransaction& trans, ObjectGuid::LowType lowguid)
+void Guild::_DeleteMemberFromDB(CharacterDatabaseTransaction& trans, ObjectGuid::LowType lowguid)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt32(0, lowguid);
@@ -2452,7 +2452,7 @@ void Guild::_CreateNewBankTab()
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
m_bankTabs.push_back(new BankTab(m_id, tabId));
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
@@ -2471,7 +2471,7 @@ void Guild::_CreateNewBankTab()
CharacterDatabase.CommitTransaction(trans);
}
-void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc)
+void Guild::_CreateDefaultGuildRanks(CharacterDatabaseTransaction& trans, LocaleConstant loc)
{
ASSERT(trans);
@@ -2490,7 +2490,7 @@ void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc)
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
-bool Guild::_CreateRank(SQLTransaction& trans, std::string const& name, uint32 rights)
+bool Guild::_CreateRank(CharacterDatabaseTransaction& trans, std::string const& name, uint32 rights)
{
uint8 newRankId = _GetRanksSize();
if (newRankId >= GUILD_RANKS_MAX_COUNT)
@@ -2537,7 +2537,7 @@ bool Guild::_IsLeader(Player* player) const
return false;
}
-void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
+void Guild::_DeleteBankItems(CharacterDatabaseTransaction& trans, bool removeItemsFromDB)
{
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
{
@@ -2548,7 +2548,7 @@ void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
m_bankTabs.clear();
}
-bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
+bool Guild::_ModifyBankMoney(CharacterDatabaseTransaction& trans, uint64 amount, bool add)
{
if (add)
m_bankMoney += amount;
@@ -2572,7 +2572,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
if (!pLeader)
return;
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m_leaderGuid = pLeader->GetGUID();
pLeader->ChangeRank(trans, GR_GUILDMASTER);
@@ -2670,7 +2670,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
return 0;
}
-inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId)
+inline void Guild::_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 tabId)
{
if (Member* member = GetMember(guid))
{
@@ -2696,7 +2696,7 @@ inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 righ
// Add new event log record
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
CharacterDatabase.CommitTransaction(trans);
@@ -2704,7 +2704,7 @@ inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType p
}
// Add new bank event log record
-void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
+void Guild::_LogBankEvent(CharacterDatabaseTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
@@ -2732,7 +2732,7 @@ inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
return nullptr;
}
-inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
+inline void Guild::_RemoveItem(CharacterDatabaseTransaction& trans, uint8 tabId, uint8 slotId)
{
if (BankTab* pTab = GetBankTab(tabId))
pTab->SetItem(trans, slotId, nullptr);
@@ -2819,7 +2819,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
if (swap)
pSrc->LogAction(pDest);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// 3. Log bank events
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
if (swap)