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authorxjose93 <xjose93@hotmail.com>2013-04-16 17:08:58 +0200
committerxjose93 <xjose93@hotmail.com>2013-04-19 23:21:23 +0200
commit678cade1163080263bdea9e349fbb67b7af15ea7 (patch)
treeb5ba38be5441d4cb60edd07496eb2ab128e5d73b /src/server/game/Guilds/Guild.cpp
parentbf10860a1c237fda0f7dd62297d6a591247ec660 (diff)
Core/Commands: rename guilds (.guild rename "old guildname" "new guildname")
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 158a20d67d1..2ec9130f263 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1285,6 +1285,19 @@ void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
}
}
+bool Guild::SetName(std::string const& name)
+{
+ if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
+ return false;
+
+ m_name = name;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
+ stmt->setString(0, m_name);
+ stmt->setUInt32(1, GetId());
+ CharacterDatabase.Execute(stmt);
+ return true;
+}
+
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
// Guess size