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authorRoc13x <roc13x@gmail.com>2018-04-22 19:04:02 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2018-04-22 20:04:02 +0200
commit6b9948857057cfe495807a61b6797c75d9fc7a6a (patch)
treecd1a825be5c9a1dd57944677d09eb80ea20b21ee /src/server/game/Guilds/Guild.cpp
parent4feaf2463ddf87621a3571f90043d8e8c5c1a22b (diff)
Core/Guild: Implemented guild master dethrone (#21833)
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp59
1 files changed, 43 insertions, 16 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 93ad5574a13..ac4f7e6e62d 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -658,6 +658,13 @@ bool Guild::Member::CheckStats() const
return true;
}
+float Guild::Member::GetInactiveDays() const
+{
+ if (IsOnline())
+ return 0.0f;
+ return float(::time(nullptr) - GetLogoutTime()) / float(DAY);
+}
+
// Decreases amount of slots left for today.
void Guild::Member::UpdateBankTabWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
{
@@ -1321,7 +1328,7 @@ void Guild::HandleRoster(WorldSession* session)
memberData.AreaID = int32(member->GetZoneId());
memberData.PersonalAchievementPoints = int32(member->GetAchievementPoints());
memberData.GuildReputation = int32(member->GetTotalReputation());
- memberData.LastSave = float(member->IsOnline() ? 0.0f : float(::time(nullptr) - member->GetLogoutTime()) / DAY);
+ memberData.LastSave = member->GetInactiveDays();
//GuildRosterProfessionData
@@ -1504,28 +1511,48 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
}
}
-void Guild::HandleSetNewGuildMaster(WorldSession* session, std::string const& name)
+void Guild::HandleSetNewGuildMaster(WorldSession* session, std::string const& name, bool isSelfPromote)
{
Player* player = session->GetPlayer();
- // Only the guild master can throne a new guild master
- if (!_IsLeader(player))
- SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
- // Old GM must be a guild member
- else if (Member* oldGuildMaster = GetMember(player->GetGUID()))
- {
- // Same for the new one
- if (Member* newGuildMaster = GetMember(name))
- {
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- _SetLeader(trans, newGuildMaster);
- oldGuildMaster->ChangeRank(trans, GR_INITIATE);
+ Member* oldGuildMaster = GetMember(GetLeaderGUID());
+ ASSERT(oldGuildMaster);
- SendEventNewLeader(newGuildMaster, oldGuildMaster);
+ Member* newGuildMaster;
- CharacterDatabase.CommitTransaction(trans);
+ if (isSelfPromote)
+ {
+ newGuildMaster = GetMember(player->GetGUID());
+ if (!newGuildMaster)
+ return;
+
+ if (!newGuildMaster->IsRankNotLower(GR_MEMBER) || uint32(oldGuildMaster->GetInactiveDays()) < GUILD_MASTER_DETHRONE_INACTIVE_DAYS)
+ {
+ SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
+ return;
}
}
+ else
+ {
+ if (!_IsLeader(player))
+ {
+ SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ newGuildMaster = GetMember(name);
+ if (!newGuildMaster)
+ return;
+ }
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ _SetLeader(trans, newGuildMaster);
+ oldGuildMaster->ChangeRank(trans, GR_INITIATE);
+
+ SendEventNewLeader(newGuildMaster, oldGuildMaster, isSelfPromote);
+
+ CharacterDatabase.CommitTransaction(trans);
}
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon)