diff options
| author | Rat <none@none> | 2010-06-05 23:40:08 +0200 |
|---|---|---|
| committer | Rat <none@none> | 2010-06-05 23:40:08 +0200 |
| commit | 75b80d9f5b02a643c983b2fb1ededed79fd5d133 (patch) | |
| tree | ebd1c2cc12a2715909dd04c1ed147a260c6ceb14 /src/server/game/Guilds/Guild.cpp | |
| parent | 6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff) | |
rearranged core files
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
| -rw-r--r-- | src/server/game/Guilds/Guild.cpp | 2323 |
1 files changed, 2323 insertions, 0 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp new file mode 100644 index 00000000000..418e409998f --- /dev/null +++ b/src/server/game/Guilds/Guild.cpp @@ -0,0 +1,2323 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Player.h" +#include "Opcodes.h" +#include "ObjectMgr.h" +#include "Guild.h" +#include "Chat.h" +#include "SocialMgr.h" +#include "Util.h" +#include "Language.h" +#include "World.h" +#include "Config/ConfigEnv.h" + +Guild::Guild() +{ + m_Id = 0; + m_Name = ""; + m_LeaderGuid = 0; + GINFO = MOTD = ""; + m_EmblemStyle = 0; + m_EmblemColor = 0; + m_BorderStyle = 0; + m_BorderColor = 0; + m_BackgroundColor = 0; + + m_CreatedDate = time(0); + + m_GuildBankMoney = 0; + m_PurchasedTabs = 0; + + m_GuildEventLogNextGuid = 0; + m_GuildBankEventLogNextGuid_Money = 0; + + for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) + m_GuildBankEventLogNextGuid_Item[i] = 0; +} + +Guild::~Guild() +{ + +} + +bool Guild::Create(Player* leader, std::string gname) +{ + if (objmgr.GetGuildByName(gname)) + return false; + + WorldSession* lSession = leader->GetSession(); + if (!lSession) + return false; + + m_LeaderGuid = leader->GetGUID(); + m_Name = gname; + GINFO = ""; + MOTD = "No message set."; + m_GuildBankMoney = 0; + m_PurchasedTabs = 0; + m_Id = objmgr.GenerateGuildId(); + + sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid)); + + // gname already assigned to Guild::name, use it to encode string for DB + CharacterDatabase.escape_string(gname); + + std::string dbGINFO = GINFO; + std::string dbMOTD = MOTD; + CharacterDatabase.escape_string(dbGINFO); + CharacterDatabase.escape_string(dbMOTD); + + CharacterDatabase.BeginTransaction(); + // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist + CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id); + CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) " + "VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD "')", + m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney); + CharacterDatabase.CommitTransaction(); + + CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex()); + + return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER); +} + +void Guild::CreateDefaultGuildRanks(int locale_idx) +{ + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id); + CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id); + + CreateRank(objmgr.GetTrinityString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL); + CreateRank(objmgr.GetTrinityString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL); + CreateRank(objmgr.GetTrinityString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(objmgr.GetTrinityString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(objmgr.GetTrinityString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); +} + +bool Guild::AddMember(uint64 plGuid, uint32 plRank) +{ + Player* pl = objmgr.GetPlayer(plGuid); + if (pl) + { + if (pl->GetGuildId() != 0) + return false; + } + else + { + if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild + return false; + } + + // remove all player signs from another petitions + // this will be prevent attempt joining player to many guilds and corrupt guild data integrity + Player::RemovePetitionsAndSigns(plGuid, 9); + + // fill player data + MemberSlot newmember; + + if (pl) + { + newmember.Name = pl->GetName(); + newmember.ZoneId = pl->GetZoneId(); + newmember.Level = pl->getLevel(); + newmember.Class = pl->getClass(); + } + else + { + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid)); + if (!result) + return false; // player doesn't exist + + Field *fields = result->Fetch(); + newmember.Name = fields[0].GetCppString(); + newmember.ZoneId = fields[1].GetUInt32(); + newmember.Level = fields[2].GetUInt8(); + newmember.Class = fields[3].GetUInt8(); + + if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL || + newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) + { + sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid)); + return false; + } + } + + newmember.RankId = plRank; + newmember.OFFnote = (std::string)""; + newmember.Pnote = (std::string)""; + newmember.LogoutTime = time(NULL); + newmember.BankResetTimeMoney = 0; // this will force update at first query + for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) + newmember.BankResetTimeTab[i] = 0; + members[GUID_LOPART(plGuid)] = newmember; + + std::string dbPnote = newmember.Pnote; + std::string dbOFFnote = newmember.OFFnote; + CharacterDatabase.escape_string(dbPnote); + CharacterDatabase.escape_string(dbOFFnote); + + CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')", + m_Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str()); + + // If player not in game data in data field will be loaded from guild tables, no need to update it!! + if (pl) + { + pl->SetInGuild(m_Id); + pl->SetRank(newmember.RankId); + pl->SetGuildIdInvited(0); + } + return true; +} + +void Guild::SetMOTD(std::string motd) +{ + MOTD = motd; + + // motd now can be used for encoding to DB + CharacterDatabase.escape_string(motd); + CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id); +} + +void Guild::SetGINFO(std::string ginfo) +{ + GINFO = ginfo; + + // ginfo now can be used for encoding to DB + CharacterDatabase.escape_string(ginfo); + CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id); +} + +bool Guild::LoadGuildFromDB(QueryResult_AutoPtr guildDataResult) +{ + if (!guildDataResult) + return false; + + Field *fields = guildDataResult->Fetch(); + + m_Id = fields[0].GetUInt32(); + m_Name = fields[1].GetCppString(); + m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); + m_EmblemStyle = fields[3].GetUInt32(); + m_EmblemColor = fields[4].GetUInt32(); + m_BorderStyle = fields[5].GetUInt32(); + m_BorderColor = fields[6].GetUInt32(); + m_BackgroundColor = fields[7].GetUInt32(); + GINFO = fields[8].GetCppString(); + MOTD = fields[9].GetCppString(); + m_CreatedDate = fields[10].GetUInt64(); + m_GuildBankMoney = fields[11].GetUInt64(); + m_PurchasedTabs = fields[12].GetUInt32(); + + if (m_PurchasedTabs > GUILD_BANK_MAX_TABS) + m_PurchasedTabs = GUILD_BANK_MAX_TABS; + + return true; +} + +bool Guild::CheckGuildStructure() +{ + // Repair the structure of guild + // If the guildmaster doesn't exist or isn't the member of guild + // attempt to promote another member + int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid)); + if (GM_rights == -1) + { + DelMember(m_LeaderGuid); + // check no members case (disbanded) + if (members.empty()) + return false; + } + else if (GM_rights != GR_GUILDMASTER) + SetLeader(m_LeaderGuid); + + // Check config if multiple guildmasters are allowed + if (sConfig.GetBoolDefault("Guild.AllowMultipleGuildMaster", 0) == 0) + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first) // Allow only 1 guildmaster + ChangeRank(itr->first, GR_OFFICER); // set right of member to officer + + return true; +} + +bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult) +{ + if (!guildRanksResult) + { + sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id); + CreateDefaultGuildRanks(0); + return true; + } + + Field *fields; + bool broken_ranks = false; + + //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges) + //the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++ + //between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be + //min ranks count is 5 and max is 10. + + do + { + fields = guildRanksResult->Fetch(); + //condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed + if (!fields) + break; + + uint32 guildId = fields[0].GetUInt32(); + if (guildId < m_Id) + { + //there is in table guild_rank record which doesn't have guildid in guild table, report error + sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId); + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId); + continue; + } + + if (guildId > m_Id) + //we loaded all ranks for this guild already, break cycle + break; + uint32 rankID = fields[1].GetUInt32(); + std::string rankName = fields[2].GetCppString(); + uint32 rankRights = fields[3].GetUInt32(); + uint32 rankMoney = fields[4].GetUInt32(); + + if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3.. + broken_ranks = true; + + //first rank is guildmaster, prevent loss leader rights + if (m_Ranks.empty()) + rankRights |= GR_RIGHT_ALL; + + AddRank(rankName,rankRights,rankMoney); + }while (guildRanksResult->NextRow()); + + if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them + { + m_Ranks.clear(); + sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id); + CreateDefaultGuildRanks(0); // 0 is default locale_idx + broken_ranks = false; + } + // guild_rank have wrong numbered ranks, repair + if (broken_ranks) + { + sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id); + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id); + for (size_t i = 0; i < m_Ranks.size(); ++i) + { + std::string name = m_Ranks[i].Name; + uint32 rights = m_Ranks[i].Rights; + CharacterDatabase.escape_string(name); + CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights); + } + CharacterDatabase.CommitTransaction(); + } + + return true; +} + +bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult) +{ + if (!guildMembersResult) + return false; + + do + { + Field *fields = guildMembersResult->Fetch(); + //this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash + if (!fields) + break; + + uint32 guildId = fields[0].GetUInt32(); + if (guildId < m_Id) + { + //there is in table guild_member record which doesn't have guildid in guild table, report error + sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId); + CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId); + continue; + } + + if (guildId > m_Id) + //we loaded all members for this guild already, break cycle + break; + + MemberSlot newmember; + uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER); + newmember.RankId = fields[2].GetUInt32(); + //don't allow member to have not existing rank! + if (newmember.RankId >= m_Ranks.size()) + newmember.RankId = GetLowestRank(); + + newmember.Pnote = fields[3].GetCppString(); + newmember.OFFnote = fields[4].GetCppString(); + newmember.BankResetTimeMoney = fields[5].GetUInt32(); + newmember.BankRemMoney = fields[6].GetUInt32(); + for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) + { + newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32(); + newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32(); + } + + newmember.Name = fields[19].GetCppString(); + newmember.Level = fields[20].GetUInt8(); + newmember.Class = fields[21].GetUInt8(); + newmember.ZoneId = fields[22].GetUInt32(); + newmember.LogoutTime = fields[23].GetUInt64(); + + //this code will remove unexisting character guids from guild + if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field + { + sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid)); + CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); + continue; + } + if (!newmember.ZoneId) + { + sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid)); + // here it will also try the same, to get the zone from characters-table, but additional it tries to find + // the zone through xy coords .. this is a bit redundant, but shouldn't be called often + newmember.ZoneId = Player::GetZoneIdFromDB(guid); + } + if (newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) // can be at broken `class` field + { + sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid)); + CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); + continue; + } + + members[GUID_LOPART(guid)] = newmember; + + }while (guildMembersResult->NextRow()); + + if (members.empty()) + return false; + + return true; +} + +void Guild::SetMemberStats(uint64 guid) +{ + MemberList::iterator itr = members.find(GUID_LOPART(guid)); + if (itr == members.end()) + return; + + Player *pl = ObjectAccessor::FindPlayer(guid); + if (!pl) + return; + itr->second.Name = pl->GetName(); + itr->second.Level = pl->getLevel(); + itr->second.Class = pl->getClass(); + itr->second.ZoneId = pl->GetZoneId(); +} + +void Guild::SetLeader(uint64 guid) +{ + m_LeaderGuid = guid; + ChangeRank(guid, GR_GUILDMASTER); + + CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id); +} + +void Guild::DelMember(uint64 guid, bool isDisbanding) +{ + //guild master can be deleted when loading guild and guid doesn't exist in characters table + //or when he is removed from guild by gm command + if (m_LeaderGuid == guid && !isDisbanding) + { + MemberSlot* oldLeader = NULL; + MemberSlot* best = NULL; + uint64 newLeaderGUID = 0; + for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i) + { + if (i->first == GUID_LOPART(guid)) + { + oldLeader = &(i->second); + continue; + } + + if (!best || best->RankId > i->second.RankId) + { + best = &(i->second); + newLeaderGUID = i->first; + } + } + if (!best) + { + Disband(); + return; + } + + SetLeader(newLeaderGUID); + + // If player not online data in data field will be loaded from guild tabs no need to update it !! + if (Player *newLeader = objmgr.GetPlayer(newLeaderGUID)) + newLeader->SetRank(GR_GUILDMASTER); + + // when leader non-exist (at guild load with deleted leader only) not send broadcasts + if (oldLeader) + { + BroadcastEvent(GE_LEADER_CHANGED, 0, 2, oldLeader->Name, best->Name, ""); + + BroadcastEvent(GE_LEFT, guid, 1, oldLeader->Name, "", ""); + } + } + + members.erase(GUID_LOPART(guid)); + + Player *player = objmgr.GetPlayer(guid); + // If player not online data in data field will be loaded from guild tabs no need to update it !! + if (player) + { + player->SetInGuild(0); + player->SetRank(0); + } + + CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); +} + +void Guild::ChangeRank(uint64 guid, uint32 newRank) +{ + MemberList::iterator itr = members.find(GUID_LOPART(guid)); + if (itr != members.end()) + itr->second.RankId = newRank; + + Player *player = objmgr.GetPlayer(guid); + // If player not online data in data field will be loaded from guild tabs no need to update it !! + if (player) + player->SetRank(newRank); + + CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid)); +} + +void Guild::SetPNOTE(uint64 guid,std::string pnote) +{ + MemberList::iterator itr = members.find(GUID_LOPART(guid)); + if (itr == members.end()) + return; + + itr->second.Pnote = pnote; + + // pnote now can be used for encoding to DB + CharacterDatabase.escape_string(pnote); + CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first); +} + +void Guild::SetOFFNOTE(uint64 guid,std::string offnote) +{ + MemberList::iterator itr = members.find(GUID_LOPART(guid)); + if (itr == members.end()) + return; + itr->second.OFFnote = offnote; + // offnote now can be used for encoding to DB + CharacterDatabase.escape_string(offnote); + CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first); +} + +void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language) +{ + if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK)) + { + WorldPacket data; + ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str()); + + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + + if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow())) + pl->GetSession()->SendPacket(&data); + } + } +} + +void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language) +{ + if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK)) + { + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + WorldPacket data; + ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(), NULL); + + Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + + if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow())) + pl->GetSession()->SendPacket(&data); + } + } +} + +void Guild::BroadcastPacket(WorldPacket *packet) +{ + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + if (player) + player->GetSession()->SendPacket(packet); + } +} + +void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId) +{ + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + if (itr->second.RankId == rankId) + { + Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + if (player) + player->GetSession()->SendPacket(packet); + } + } +} + +void Guild::CreateRank(std::string name_,uint32 rights) +{ + if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT) + return; + + // ranks are sequence 0,1,2,... where 0 means guildmaster + uint32 new_rank_id = m_Ranks.size(); + + AddRank(name_, rights, 0); + + //existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already + + for (uint32 i = 0; i < m_PurchasedTabs; ++i) + { + //create bank rights with 0 + CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id); + } + // name now can be used for encoding to DB + CharacterDatabase.escape_string(name_); + CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights); +} + +void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money) +{ + m_Ranks.push_back(RankInfo(name_,rights,money)); +} + +void Guild::DelRank() +{ + // client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild + if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT) + return; + + // delete lowest guild_rank + uint32 rank = GetLowestRank(); + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid >= '%u' AND guildid='%u'", rank, m_Id); + + m_Ranks.pop_back(); +} + +std::string Guild::GetRankName(uint32 rankId) +{ + if (rankId >= m_Ranks.size()) + return "<unknown>"; + + return m_Ranks[rankId].Name; +} + +uint32 Guild::GetRankRights(uint32 rankId) +{ + if (rankId >= m_Ranks.size()) + return 0; + + return m_Ranks[rankId].Rights; +} + +void Guild::SetRankName(uint32 rankId, std::string name_) +{ + if (rankId >= m_Ranks.size()) + return; + + m_Ranks[rankId].Name = name_; + + // name now can be used for encoding to DB + CharacterDatabase.escape_string(name_); + CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id); +} + +void Guild::SetRankRights(uint32 rankId, uint32 rights) +{ + if (rankId >= m_Ranks.size()) + return; + + m_Ranks[rankId].Rights = rights; + + CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id); +} + +int32 Guild::GetRank(uint32 LowGuid) +{ + MemberList::const_iterator itr = members.find(LowGuid); + if (itr == members.end()) + return -1; + + return itr->second.RankId; +} + +void Guild::Disband() +{ + BroadcastEvent(GE_DISBANDED, 0, 0, "", "", ""); + + while (!members.empty()) + { + MemberList::const_iterator itr = members.begin(); + DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true); + } + + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id); + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id); + CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id); + // TODO item_instance should be deleted ? + CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id); + CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id); + CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id); + CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id); + CharacterDatabase.CommitTransaction(); + objmgr.RemoveGuild(m_Id); +} + +void Guild::Roster(WorldSession *session /*= NULL*/) +{ + // we can only guess size + WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_Ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50)); + data << (uint32)members.size(); + data << MOTD; + data << GINFO; + + data << (uint32)m_Ranks.size(); + for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr) + { + data << uint32(ritr->Rights); + data << uint32(ritr->BankMoneyPerDay); // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze. + for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) + { + data << uint32(ritr->TabRight[i]); // for TAB_i rights: view tabs = 0x01, deposit items =0x02 + data << uint32(ritr->TabSlotPerDay[i]); // for TAB_i count of: withdraw items(stack/day) + } + } + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) + { + data << uint64(pl->GetGUID()); + data << uint8(1); + data << pl->GetName(); + data << uint32(itr->second.RankId); + data << uint8(pl->getLevel()); + data << uint8(pl->getClass()); + data << uint8(0); // new 2.4.0 + data << uint32(pl->GetZoneId()); + data << itr->second.Pnote; + data << itr->second.OFFnote; + } + else + { + data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + data << uint8(0); + data << itr->second.Name; + data << uint32(itr->second.RankId); + data << uint8(itr->second.Level); + data << uint8(itr->second.Class); + data << uint8(0); // new 2.4.0 + data << uint32(itr->second.ZoneId); + data << float(float(time(NULL)-itr->second.LogoutTime) / DAY); + data << itr->second.Pnote; + data << itr->second.OFFnote; + } + } + if (session) + session->SendPacket(&data); + else + BroadcastPacket(&data); + sLog.outDebug("WORLD: Sent (SMSG_GUILD_ROSTER)"); +} + +void Guild::Query(WorldSession *session) +{ + WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size + + data << uint32(m_Id); + data << m_Name; + + for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks + { + if (i < m_Ranks.size()) + data << m_Ranks[i].Name; + else + data << (uint8)0; // null string + } + + data << uint32(m_EmblemStyle); + data << uint32(m_EmblemColor); + data << uint32(m_BorderStyle); + data << uint32(m_BorderColor); + data << uint32(m_BackgroundColor); + data << uint32(0); // something new in WotLK + + session->SendPacket(&data); + sLog.outDebug("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)"); +} + +void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor) +{ + m_EmblemStyle = emblemStyle; + m_EmblemColor = emblemColor; + m_BorderStyle = borderStyle; + m_BorderColor = borderColor; + m_BackgroundColor = backgroundColor; + + CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id); +} + +void Guild::UpdateLogoutTime(uint64 guid) +{ + MemberList::iterator itr = members.find(GUID_LOPART(guid)); + if (itr == members.end()) + return; + + itr->second.LogoutTime = time(NULL); +} + +// ************************************************* +// Guild Eventlog part +// ************************************************* +// Display guild eventlog +void Guild::DisplayGuildEventLog(WorldSession *session) +{ + // Sending result + WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0); + // count, max count == 100 + data << uint8(m_GuildEventLog.size()); + for (GuildEventLog::const_iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr) + { + // Event type + data << uint8(itr->EventType); + // Player 1 + data << uint64(itr->PlayerGuid1); + // Player 2 not for left/join guild events + if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD) + data << uint64(itr->PlayerGuid2); + // New Rank - only for promote/demote guild events + if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER) + data << uint8(itr->NewRank); + // Event timestamp + data << uint32(time(NULL)-itr->TimeStamp); + } + session->SendPacket(&data); + sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)"); +} + +// Load guild eventlog from DB +void Guild::LoadGuildEventLogFromDB() +{ + // 0 1 2 3 4 5 + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS); + if (!result) + return; + bool isNextLogGuidSet = false; + //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT); + // First event in list will be the oldest and the latest event is last event in list + do + { + Field *fields = result->Fetch(); + if (!isNextLogGuidSet) + { + m_GuildEventLogNextGuid = fields[0].GetUInt32(); + isNextLogGuidSet = true; + } + // Fill entry + GuildEventLogEntry NewEvent; + NewEvent.EventType = fields[1].GetUInt8(); + NewEvent.PlayerGuid1 = fields[2].GetUInt32(); + NewEvent.PlayerGuid2 = fields[3].GetUInt32(); + NewEvent.NewRank = fields[4].GetUInt8(); + NewEvent.TimeStamp = fields[5].GetUInt64(); + + // There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but + // events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy + // but if problem appears, player will see set of guild events that have same timestamp in bad order + + // Add entry to list + m_GuildEventLog.push_front(NewEvent); + + } while (result->NextRow()); +} + +// Add entry to guild eventlog +void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank) +{ + GuildEventLogEntry NewEvent; + // Create event + NewEvent.EventType = EventType; + NewEvent.PlayerGuid1 = PlayerGuid1; + NewEvent.PlayerGuid2 = PlayerGuid2; + NewEvent.NewRank = NewRank; + NewEvent.TimeStamp = uint32(time(NULL)); + // Count new LogGuid + m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT); + // Check max records limit + if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS) + m_GuildEventLog.pop_front(); + // Add event to list + m_GuildEventLog.push_back(NewEvent); + // Save event to DB + CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid); + CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')", + m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp); +} + +// ************************************************* +// Guild Bank part +// ************************************************* +// Bank content related +void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId) +{ + GuildBankTab const* tab = m_TabListMap[TabId]; + + if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(), TabId, GUILD_BANK_RIGHT_VIEW_TAB)) + return; + + WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); + + data << uint64(GetGuildBankMoney()); + data << uint8(TabId); + data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today + data << uint8(0); // Tell client that there's no tab info in this packet + + data << uint8(GUILD_BANK_MAX_SLOTS); + + for (uint8 i=0; i < GUILD_BANK_MAX_SLOTS; ++i) + AppendDisplayGuildBankSlot(data, tab, i); + + session->SendPacket(&data); + + sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); +} + +void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2) +{ + GuildBankTab const* tab = m_TabListMap[TabId]; + + WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); + + data << uint64(GetGuildBankMoney()); + data << uint8(TabId); + + size_t rempos = data.wpos(); + data << uint32(0); // item withdraw amount, will be filled later + data << uint8(0); // Tell client that there's no tab info in this packet + + if (slot2 == -1) // single item in slot1 + { + data << uint8(1); // item count + + AppendDisplayGuildBankSlot(data, tab, slot1); + } + else // 2 items (in slot1 and slot2) + { + data << uint8(2); // item count + + if (slot1 > slot2) + std::swap(slot1,slot2); + + AppendDisplayGuildBankSlot(data, tab, slot1); + AppendDisplayGuildBankSlot(data, tab, slot2); + } + + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + if (!player) + continue; + + if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB)) + continue; + + data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId))); + + player->GetSession()->SendPacket(&data); + } + + sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); +} + +void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots) +{ + GuildBankTab const* tab = m_TabListMap[TabId]; + + WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); + + data << uint64(GetGuildBankMoney()); + data << uint8(TabId); + + size_t rempos = data.wpos(); + data << uint32(0); // item withdraw amount, will be filled later + data << uint8(0); // Tell client that there's no tab info in this packet + + data << uint8(slots.size()); // updates count + + for (GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr) + AppendDisplayGuildBankSlot(data, tab, itr->Slot); + + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + if (!player) + continue; + + if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB)) + continue; + + data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId))); + + player->GetSession()->SendPacket(&data); + } + + sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); +} + +Item* Guild::GetItem(uint8 TabId, uint8 SlotId) +{ + if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS) + return NULL; + return m_TabListMap[TabId]->Slots[SlotId]; +} + +// ************************************************* +// Tab related + +void Guild::DisplayGuildBankTabsInfo(WorldSession *session) +{ + WorldPacket data(SMSG_GUILD_BANK_LIST, 500); + + data << uint64(GetGuildBankMoney()); + data << uint8(0); // TabInfo packet must be for TabId 0 + data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0)); + data << uint8(1); // Tell client that this packet includes tab info + data << uint8(m_PurchasedTabs); // here is the number of tabs + + for (uint8 i = 0; i < m_PurchasedTabs; ++i) + { + data << m_TabListMap[i]->Name.c_str(); + data << m_TabListMap[i]->Icon.c_str(); + } + data << uint8(0); // Do not send tab content + session->SendPacket(&data); + + sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); +} + +void Guild::DisplayGuildBankMoneyUpdate(WorldSession *session) +{ + WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1); + + data << uint64(GetGuildBankMoney()); + data << uint8(0); // TabId, default 0 + data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0)); + data << uint8(0); // Tell that there's no tab info in this packet + data << uint8(0); // not send items + BroadcastPacket(&data); + + sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); +} + +void Guild::CreateNewBankTab() +{ + if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS) + return; + + ++m_PurchasedTabs; + + GuildBankTab* AnotherTab = new GuildBankTab; + memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); + m_TabListMap.resize(m_PurchasedTabs); + m_TabListMap[m_PurchasedTabs-1] = AnotherTab; + + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1)); + CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1)); + CharacterDatabase.CommitTransaction(); +} + +void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon) +{ + if (m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon) + return; + + m_TabListMap[TabId]->Name = Name; + m_TabListMap[TabId]->Icon = Icon; + + CharacterDatabase.escape_string(Name); + CharacterDatabase.escape_string(Icon); + CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId)); +} + +uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const +{ + if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS) + return 0; + + return m_Ranks[rankId].TabRight[TabId]; +} + +// ************************************************* +// Guild bank loading related + +// This load should be called on startup only +void Guild::LoadGuildBankFromDB() +{ + // 0 1 2 3 + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id); + if (!result) + { + m_PurchasedTabs = 0; + return; + } + + m_TabListMap.resize(m_PurchasedTabs); + do + { + Field *fields = result->Fetch(); + uint8 TabId = fields[0].GetUInt8(); + + GuildBankTab *NewTab = new GuildBankTab; + memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); + + NewTab->Name = fields[1].GetCppString(); + NewTab->Icon = fields[2].GetCppString(); + NewTab->Text = fields[3].GetCppString(); + + m_TabListMap[TabId] = NewTab; + } while (result->NextRow()); + + // data needs to be at first place for Item::LoadFromDB + // 0 1 2 3 4 + result = CharacterDatabase.PQuery("SELECT data, text, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id); + if (!result) + return; + + do + { + Field *fields = result->Fetch(); + uint8 TabId = fields[2].GetUInt8(); + uint8 SlotId = fields[3].GetUInt8(); + uint32 ItemGuid = fields[4].GetUInt32(); + uint32 ItemEntry = fields[5].GetUInt32(); + + if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS) + { + sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); + continue; + } + + if (SlotId >= GUILD_BANK_MAX_SLOTS) + { + sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); + continue; + } + + ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry); + + if (!proto) + { + sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); + continue; + } + + Item *pItem = NewItemOrBag(proto); + if (!pItem->LoadFromDB(ItemGuid, 0, result)) + { + CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id, uint32(TabId), uint32(SlotId)); + sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid); + delete pItem; + continue; + } + + pItem->AddToWorld(); + m_TabListMap[TabId]->Slots[SlotId] = pItem; + }while (result->NextRow()); +} + +// ************************************************* +// Money deposit/withdraw related + +void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid) +{ + WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4); + data << uint32(GetMemberMoneyWithdrawRem(LowGuid)); + session->SendPacket(&data); + sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN"); +} + +bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid) +{ + uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid); + + if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount) + return false; + + SetBankMoney(GetGuildBankMoney()-amount); + + if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED) + { + MemberList::iterator itr = members.find(LowGuid); + if (itr == members.end()) + return false; + itr->second.BankRemMoney -= amount; + CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", + itr->second.BankRemMoney, m_Id, LowGuid); + } + return true; +} + +void Guild::SetBankMoney(int64 money) +{ + if (money < 0) // I don't know how this happens, it does!! + money = 0; + m_GuildBankMoney = money; + + CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, m_Id); +} + +// ************************************************* +// Item per day and money per day related + +bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid) +{ + uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId); + + if (SlotsWithDrawRight == 0) + return false; + + if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED) + { + MemberList::iterator itr = members.find(LowGuid); + if (itr == members.end()) + return false; + --itr->second.BankRemSlotsTab[TabId]; + CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", + uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid); + } + return true; +} + +bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const +{ + MemberList::const_iterator itr = members.find(LowGuid); + if (itr == members.end()) + return false; + + if (itr->second.RankId == GR_GUILDMASTER) + return true; + + return (GetBankRights(itr->second.RankId,TabId) & rights) == rights; +} + +uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId) +{ + MemberList::iterator itr = members.find(LowGuid); + if (itr == members.end()) + return 0; + + if (itr->second.RankId == GR_GUILDMASTER) + return WITHDRAW_SLOT_UNLIMITED; + + if ((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB) + return 0; + + uint32 curTime = uint32(time(NULL)/MINUTE); + if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE) + { + itr->second.BankResetTimeTab[TabId] = curTime; + itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId); + CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u', BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", + uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid); + } + return itr->second.BankRemSlotsTab[TabId]; +} + +uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid) +{ + MemberList::iterator itr = members.find(LowGuid); + if (itr == members.end()) + return 0; + + if (itr->second.RankId == GR_GUILDMASTER) + return WITHDRAW_MONEY_UNLIMITED; + + uint32 curTime = uint32(time(NULL)/MINUTE); // minutes + // 24 hours + if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE) + { + itr->second.BankResetTimeMoney = curTime; + itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId); + CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u', BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", + itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid); + } + return itr->second.BankRemMoney; +} + +void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money) +{ + if (rankId >= m_Ranks.size()) + return; + + if (rankId == GR_GUILDMASTER) + money = WITHDRAW_MONEY_UNLIMITED; + + m_Ranks[rankId].BankMoneyPerDay = money; + + for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + if (itr->second.RankId == rankId) + itr->second.BankResetTimeMoney = 0; + + CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id); + CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId); +} + +void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db) +{ + if (rankId >= m_Ranks.size() || + TabId >= GUILD_BANK_MAX_TABS || + TabId >= m_PurchasedTabs) + return; + + if (rankId == GR_GUILDMASTER) + { + nbSlots = WITHDRAW_SLOT_UNLIMITED; + right = GUILD_BANK_RIGHT_FULL; + } + + m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots; + m_Ranks[rankId].TabRight[TabId] = right; + + if (db) + { + for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + if (itr->second.RankId == rankId) + for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) + itr->second.BankResetTimeTab[i] = 0; + + CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id, uint32(TabId), rankId); + CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES " + "('%u','%u','%u','%u','%u')", m_Id, uint32(TabId), rankId, m_Ranks[rankId].TabRight[TabId], m_Ranks[rankId].TabSlotPerDay[TabId]); + CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), m_Id, rankId); + } +} + +uint32 Guild::GetBankMoneyPerDay(uint32 rankId) +{ + if (rankId >= m_Ranks.size()) + return 0; + + if (rankId == GR_GUILDMASTER) + return WITHDRAW_MONEY_UNLIMITED; + return m_Ranks[rankId].BankMoneyPerDay; +} + +uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId) +{ + if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS) + return 0; + + if (rankId == GR_GUILDMASTER) + return WITHDRAW_SLOT_UNLIMITED; + return m_Ranks[rankId].TabSlotPerDay[TabId]; +} + +// ************************************************* +// Rights per day related + +bool Guild::LoadBankRightsFromDB(QueryResult_AutoPtr guildBankTabRightsResult) +{ + if (!guildBankTabRightsResult) + return true; + + do + { + Field *fields = guildBankTabRightsResult->Fetch(); + //prevent crash when all rights in result are already processed + if (!fields) + break; + uint32 guildId = fields[0].GetUInt32(); + if (guildId < m_Id) + { + //there is in table guild_bank_right record which doesn't have guildid in guild table, report error + sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId); + CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId); + continue; + } + + if (guildId > m_Id) + //we loaded all ranks for this guild bank already, break cycle + break; + uint8 TabId = fields[1].GetUInt8(); + uint32 rankId = fields[2].GetUInt32(); + uint16 right = fields[3].GetUInt16(); + uint16 SlotPerDay = fields[4].GetUInt16(); + + SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false); + + }while (guildBankTabRightsResult->NextRow()); + + return true; +} + +// ************************************************* +// Bank log related + +void Guild::LoadGuildBankEventLogFromDB() +{ + // Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB + + //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT); + //cycle through all purchased guild bank item tabs + for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId) + { + // 0 1 2 3 4 5 6 + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS); + if (!result) + continue; + + bool isNextLogGuidSet = false; + do + { + Field *fields = result->Fetch(); + + GuildBankEventLogEntry NewEvent; + NewEvent.EventType = fields[1].GetUInt8(); + NewEvent.PlayerGuid = fields[2].GetUInt32(); + NewEvent.ItemOrMoney = fields[3].GetUInt32(); + NewEvent.ItemStackCount = fields[4].GetUInt8(); + NewEvent.DestTabId = fields[5].GetUInt8(); + NewEvent.TimeStamp = fields[6].GetUInt64(); + + //if newEvent is moneyEvent, move it to moneyEventTab in DB and report error + if (NewEvent.isMoneyEvent()) + { + uint32 logGuid = fields[0].GetUInt32(); + CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, m_Id, tabId, logGuid); + sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, m_Id, tabId, GUILD_BANK_MONEY_LOGS_TAB); + continue; + } + else + //add event to list + //events are ordered from oldest (in beginning) to latest (in the end) + m_GuildBankEventLog_Item[tabId].push_front(NewEvent); + + if (!isNextLogGuidSet) + { + m_GuildBankEventLogNextGuid_Item[tabId] = fields[0].GetUInt32(); + //we don't have to do m_GuildBankEventLogNextGuid_Item[tabId] %= configCount; - it will be done when creating new record + isNextLogGuidSet = true; + } + } while (result->NextRow()); + } + + //special handle for guild bank money log + // 0 1 2 3 4 5 6 + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_BANK_MONEY_LOGS_TAB, GUILD_BANK_MAX_LOGS); + if (!result) + return; + + bool isNextMoneyLogGuidSet = false; + do + { + Field *fields = result->Fetch(); + if (!isNextMoneyLogGuidSet) + { + m_GuildBankEventLogNextGuid_Money = fields[0].GetUInt32(); + //we don't have to do m_GuildBankEventLogNextGuid_Money %= configCount; - it will be done when creating new record + isNextMoneyLogGuidSet = true; + } + GuildBankEventLogEntry NewEvent; + + NewEvent.EventType = fields[1].GetUInt8(); + NewEvent.PlayerGuid = fields[2].GetUInt32(); + NewEvent.ItemOrMoney = fields[3].GetUInt32(); + NewEvent.ItemStackCount = fields[4].GetUInt8(); + NewEvent.DestTabId = fields[5].GetUInt8(); + NewEvent.TimeStamp = fields[6].GetUInt64(); + + //if newEvent is not moneyEvent, then report error + if (!NewEvent.isMoneyEvent()) + sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields[0].GetUInt32(), m_Id); + else + //add event to list + //events are ordered from oldest (in beginning) to latest (in the end) + m_GuildBankEventLog_Money.push_front(NewEvent); + + } while (result->NextRow()); +} + +void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) +{ + if (TabId > GUILD_BANK_MAX_TABS) // tabs starts in 0 + return; + + if (TabId == GUILD_BANK_MAX_TABS) + { + // Here we display money logs + WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1); + data << uint8(TabId); // Here GUILD_BANK_MAX_TABS + data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries + for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr) + { + data << uint8(itr->EventType); + data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER)); + data << uint32(itr->ItemOrMoney); + data << uint32(time(NULL) - itr->TimeStamp); + } + session->SendPacket(&data); + } + else + { + // here we display current tab logs + WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1); + data << uint8(TabId); // Here a real Tab Id + data << uint8(m_GuildBankEventLog_Item[TabId].size()); // number of log entries + for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr) + { + data << uint8(itr->EventType); + data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER)); + data << uint32(itr->ItemOrMoney); + data << uint32(itr->ItemStackCount); + if (itr->EventType == GUILD_BANK_LOG_MOVE_ITEM || itr->EventType == GUILD_BANK_LOG_MOVE_ITEM2) + data << uint8(itr->DestTabId); // moved tab + data << uint32(time(NULL) - itr->TimeStamp); + } + session->SendPacket(&data); + } + sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)"); +} + +void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId) +{ + //create Event + GuildBankEventLogEntry NewEvent; + NewEvent.EventType = EventType; + NewEvent.PlayerGuid = PlayerGuidLow; + NewEvent.ItemOrMoney = ItemOrMoney; + NewEvent.ItemStackCount = ItemStackCount; + NewEvent.DestTabId = DestTabId; + NewEvent.TimeStamp = uint32(time(NULL)); + + //add new event to the end of event list + uint32 currentTabId = TabId; + uint32 currentLogGuid = 0; + if (NewEvent.isMoneyEvent()) + { + m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT); + currentLogGuid = m_GuildBankEventLogNextGuid_Money; + currentTabId = GUILD_BANK_MONEY_LOGS_TAB; + if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS) + m_GuildBankEventLog_Money.pop_front(); + + m_GuildBankEventLog_Money.push_back(NewEvent); + } + else + { + m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT); + currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId]; + if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS) + m_GuildBankEventLog_Item[TabId].pop_front(); + + m_GuildBankEventLog_Item[TabId].push_back(NewEvent); + } + + //save event to database + CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId); + + CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')", + m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp); +} + +bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry) +{ + CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot); + CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) " + "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry); + return true; +} + +void Guild::AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int slot) +{ + Item *pItem = tab->Slots[slot]; + uint32 entry = pItem ? pItem->GetEntry() : 0; + + data << uint8(slot); + data << uint32(entry); + if (entry) + { + data << uint32(0); // 3.3.0 (0x8000, 0x8020) + data << uint32(pItem->GetItemRandomPropertyId()); // random item property id + 8 + + if (pItem->GetItemRandomPropertyId()) + data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + 4 + + data << uint32(pItem->GetCount()); // +12 ITEM_FIELD_STACK_COUNT + data << uint32(0); // +16 Unknown value + data << uint8(abs(pItem->GetSpellCharges())); // spell charges + + uint8 enchCount = 0; + size_t enchCountPos = data.wpos(); + + data << uint8(enchCount); // number of enchantments + for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i) + { + if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i))) + { + data << uint8(i); + data << uint32(enchId); + ++enchCount; + } + } + data.put<uint8>(enchCountPos, enchCount); + } +} + +Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem) +{ + if (!pItem) + return NULL; + + Item* lastItem = pItem; + + for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();) + { + uint8 slot = itr->Slot; + uint32 count = itr->Count; + + ++itr; + + if (itr == dest.end()) + { + lastItem = _StoreItem(tabId, slot, pItem, count, false); + break; + } + + lastItem = _StoreItem(tabId, slot, pItem, count, true); + } + + return lastItem; +} + +// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. +Item* Guild::_StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone) +{ + if (!pItem) + return NULL; + + sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); + + Item* pItem2 = m_TabListMap[tab]->Slots[slot]; + + if (!pItem2) + { + if (clone) + pItem = pItem->CloneItem(count); + else + pItem->SetCount(count); + + if (!pItem) + return NULL; + + m_TabListMap[tab]->Slots[slot] = pItem; + + pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); + pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); + AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry()); + pItem->FSetState(ITEM_NEW); + pItem->SaveToDB(); // not in inventory and can be save standalone + + return pItem; + } + else + { + pItem2->SetCount(pItem2->GetCount() + count); + pItem2->FSetState(ITEM_CHANGED); + pItem2->SaveToDB(); // not in inventory and can be save standalone + + if (!clone) + { + pItem->RemoveFromWorld(); + pItem->DeleteFromDB(); + delete pItem; + } + + return pItem2; + } +} + +void Guild::RemoveItem(uint8 tab, uint8 slot) +{ + m_TabListMap[tab]->Slots[slot] = NULL; + CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", + GetId(), uint32(tab), uint32(slot)); +} + +uint8 Guild::_CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem) const +{ + Item* pItem2 = m_TabListMap[tab]->Slots[slot]; + + // ignore move item (this slot will be empty at move) + if (pItem2 == pSrcItem) + pItem2 = NULL; + + uint32 need_space; + + // empty specific slot - check item fit to slot + if (!pItem2 || swap) + { + // non empty stack with space + need_space = pSrcItem->GetMaxStackCount(); + } + // non empty slot, check item type + else + { + // check item type + if (pItem2->GetEntry() != pSrcItem->GetEntry()) + return EQUIP_ERR_ITEM_CANT_STACK; + + // check free space + if (pItem2->GetCount() >= pSrcItem->GetMaxStackCount()) + return EQUIP_ERR_ITEM_CANT_STACK; + + need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount(); + } + + if (need_space > count) + need_space = count; + + GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space); + if (!newPosition.isContainedIn(dest)) + { + dest.push_back(newPosition); + count -= need_space; + } + + return EQUIP_ERR_OK; +} + +uint8 Guild::_CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const +{ + assert(pSrcItem); + for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j) + { + // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot + if (j == skip_slot) + continue; + + Item* pItem2 = m_TabListMap[tab]->Slots[j]; + + // ignore move item (this slot will be empty at move) + if (pItem2 == pSrcItem) + pItem2 = NULL; + + // if merge skip empty, if !merge skip non-empty + if ((pItem2 != NULL) != merge) + continue; + + if (pItem2) + { + if (pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount()) + { + uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount(); + if (need_space > count) + need_space = count; + + GuildItemPosCount newPosition = GuildItemPosCount(j, need_space); + if (!newPosition.isContainedIn(dest)) + { + dest.push_back(newPosition); + count -= need_space; + + if (count == 0) + return EQUIP_ERR_OK; + } + } + } + else + { + uint32 need_space = pSrcItem->GetMaxStackCount(); + if (need_space > count) + need_space = count; + + GuildItemPosCount newPosition = GuildItemPosCount(j, need_space); + if (!newPosition.isContainedIn(dest)) + { + dest.push_back(newPosition); + count -= need_space; + + if (count == 0) + return EQUIP_ERR_OK; + } + } + } + return EQUIP_ERR_OK; +} + +uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap) const +{ + sLog.outDebug("GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); + + if (count > pItem->GetCount()) + return EQUIP_ERR_COULDNT_SPLIT_ITEMS; + + if (pItem->IsSoulBound()) + return EQUIP_ERR_CANT_DROP_SOULBOUND; + + // in specific tab + if (tab >= m_TabListMap.size() || tab >= GUILD_BANK_MAX_TABS) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + // in specific slot + if (slot != NULL_SLOT) + { + uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem); + if (res != EQUIP_ERR_OK) + return res; + + if (count == 0) + return EQUIP_ERR_OK; + } + + // not specific slot or have space for partly store only in specific slot + + // search stack in tab for merge to + if (pItem->GetMaxStackCount() > 1) + { + uint8 res = _CanStoreItem_InTab(tab, dest, count, true, pItem, slot); + if (res != EQUIP_ERR_OK) + return res; + + if (count == 0) + return EQUIP_ERR_OK; + } + + // search free slot in bag for place to + uint8 res = _CanStoreItem_InTab(tab, dest, count, false, pItem, slot); + if (res != EQUIP_ERR_OK) + return res; + + if (count == 0) + return EQUIP_ERR_OK; + + return EQUIP_ERR_BANK_FULL; +} + +void Guild::SetGuildBankTabText(uint8 TabId, std::string text) +{ + if (TabId >= GUILD_BANK_MAX_TABS) + return; + if (TabId >= m_TabListMap.size()) + return; + if (!m_TabListMap[TabId]) + return; + + if (m_TabListMap[TabId]->Text == text) + return; + + utf8truncate(text, 500); // DB and client size limitation + + m_TabListMap[TabId]->Text = text; + + CharacterDatabase.escape_string(text); + CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), m_Id, uint32(TabId)); + + // announce + SendGuildBankTabText(NULL,TabId); +} + +void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) +{ + GuildBankTab const* tab = m_TabListMap[TabId]; + + WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1); + data << uint8(TabId); + data << tab->Text; + + if (session) + session->SendPacket(&data); + else + BroadcastPacket(&data); +} + +void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount) +{ + // empty operation + if (BankTab == BankTabDst && BankTabSlot == BankTabSlotDst) + return; + + Item *pItemSrc = GetItem(BankTab, BankTabSlot); + if (!pItemSrc) // may prevent crash + return; + + if (pItemSrc->GetCount() == 0) + { + sLog.outCrash("Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!", + pl->GetName(), pl->GetGUIDLow(), pItemSrc->GetEntry(), BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, pItemSrc->GetEntry()); + //return; // Commented out for now, uncomment when it's verified that this causes a crash!! + } + + if (SplitedAmount >= pItemSrc->GetCount()) + SplitedAmount = 0; // no split + + Item *pItemDst = GetItem(BankTabDst, BankTabSlotDst); + + if (BankTab != BankTabDst) + { + // check dest pos rights (if different tabs) + if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM)) + return; + + // check source pos rights (if different tabs) + uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); + if (remRight <= 0) + return; + } + + if (SplitedAmount) + { // Bank -> Bank item split (in empty or non empty slot + GuildItemPosCountVec dest; + uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, dest, SplitedAmount, pItemSrc, false); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pItemSrc, NULL); + return; + } + + Item *pNewItem = pItemSrc->CloneItem(SplitedAmount); + if (!pNewItem) + { + pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL); + return; + } + + CharacterDatabase.BeginTransaction(); + LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst); + + pl->ItemRemovedQuestCheck(pItemSrc->GetEntry(), SplitedAmount); + pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount); + pItemSrc->FSetState(ITEM_CHANGED); + pItemSrc->SaveToDB(); // not in inventory and can be save standalone + StoreItem(BankTabDst, dest, pNewItem); + CharacterDatabase.CommitTransaction(); + } + else // non split + { + GuildItemPosCountVec gDest; + uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, false); + if (msg == EQUIP_ERR_OK) // merge to + { + CharacterDatabase.BeginTransaction(); + LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst); + + RemoveItem(BankTab, BankTabSlot); + StoreItem(BankTabDst, gDest, pItemSrc); + CharacterDatabase.CommitTransaction(); + } + else // swap + { + gDest.clear(); + msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, true); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pItemSrc, NULL); + return; + } + + GuildItemPosCountVec gSrc; + msg = CanStoreItem(BankTab, BankTabSlot, gSrc, pItemDst->GetCount(), pItemDst, true); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pItemDst, NULL); + return; + } + + if (BankTab != BankTabDst) + { + // check source pos rights (item swapped to src) + if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM)) + return; + + // check dest pos rights (item swapped to src) + uint32 remRightDst = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst); + if (remRightDst <= 0) + return; + } + + CharacterDatabase.BeginTransaction(); + LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst); + LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab); + + RemoveItem(BankTab, BankTabSlot); + RemoveItem(BankTabDst, BankTabSlotDst); + StoreItem(BankTab, gSrc, pItemDst); + StoreItem(BankTabDst, gDest, pItemSrc); + CharacterDatabase.CommitTransaction(); + } + } + DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab == BankTabDst ? BankTabSlotDst : -1); + if (BankTab != BankTabDst) + DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst); +} + +void Guild::MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount) +{ + Item *pItemBank = GetItem(BankTab, BankTabSlot); + Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot); + + if (!pItemBank) // Problem to get bank item + return; + + if (SplitedAmount > pItemBank->GetCount()) + return; // cheating? + else if (SplitedAmount == pItemBank->GetCount()) + SplitedAmount = 0; // no split + + if (SplitedAmount) + { // Bank -> Char split to slot (patly move) + Item *pNewItem = pItemBank->CloneItem(SplitedAmount); + if (!pNewItem) + { + pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL); + return; + } + + ItemPosCountVec dest; + uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pNewItem, NULL); + delete pNewItem; + return; + } + + // check source pos rights (item moved to inventory) + uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); + if (remRight <= 0) + { + delete pNewItem; + return; + } + + CharacterDatabase.BeginTransaction(); + LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount); + + pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount); + pItemBank->FSetState(ITEM_CHANGED); + pItemBank->SaveToDB(); // not in inventory and can be save standalone + pl->MoveItemToInventory(dest, pNewItem, true); + pl->SaveInventoryAndGoldToDB(); + + MemberItemWithdraw(BankTab, pl->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + } + else // Bank -> Char swap with slot (move) + { + ItemPosCountVec dest; + uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false); + if (msg == EQUIP_ERR_OK) // merge case + { + // check source pos rights (item moved to inventory) + uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); + if (remRight <= 0) + return; + + CharacterDatabase.BeginTransaction(); + LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount()); + + RemoveItem(BankTab, BankTabSlot); + pl->MoveItemToInventory(dest, pItemBank, true); + pl->SaveInventoryAndGoldToDB(); + + MemberItemWithdraw(BankTab, pl->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + } + else // Bank <-> Char swap items + { + // check source pos rights (item swapped to bank) + if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM)) + return; + + if (pItemChar) + { + if (!pItemChar->CanBeTraded()) + { + pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL); + return; + } + } + + ItemPosCountVec iDest; + msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pItemBank, NULL); + return; + } + + GuildItemPosCountVec gDest; + if (pItemChar) + { + msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pItemChar, NULL); + return; + } + } + + // check source pos rights (item moved to inventory) + uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); + if (remRight <= 0) + return; + + if (pItemChar) + { + // logging item move to bank + if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", + pl->GetName(), pl->GetSession()->GetAccountId(), + pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), + m_Id); + } + } + + CharacterDatabase.BeginTransaction(); + LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount()); + if (pItemChar) + LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount()); + + RemoveItem(BankTab, BankTabSlot); + if (pItemChar) + { + pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true); + pItemChar->DeleteFromInventoryDB(); + } + + if (pItemChar) + StoreItem(BankTab, gDest, pItemChar); + pl->MoveItemToInventory(iDest, pItemBank, true); + pl->SaveInventoryAndGoldToDB(); + + MemberItemWithdraw(BankTab, pl->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + } + } + DisplayGuildBankContentUpdate(BankTab,BankTabSlot); +} + +void Guild::MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount) +{ + Item *pItemBank = GetItem(BankTab, BankTabSlot); + Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot); + + if (!pItemChar) // Problem to get item from player + return; + + if (!pItemChar->CanBeTraded()) + { + pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL); + return; + } + + // check source pos rights (item moved to bank) + if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM)) + return; + + if (SplitedAmount > pItemChar->GetCount()) + return; // cheating? + else if (SplitedAmount == pItemChar->GetCount()) + SplitedAmount = 0; // no split + + if (SplitedAmount) + { // Char -> Bank split to empty or non-empty slot (partly move) + GuildItemPosCountVec dest; + uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, SplitedAmount, pItemChar, false); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pItemChar, NULL); + return; + } + + Item *pNewItem = pItemChar->CloneItem(SplitedAmount); + if (!pNewItem) + { + pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL); + return; + } + + // logging item move to bank (before items merge + if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", + pl->GetName(), pl->GetSession()->GetAccountId(), + pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id); + } + + CharacterDatabase.BeginTransaction(); + LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount); + + pl->ItemRemovedQuestCheck(pItemChar->GetEntry(), SplitedAmount); + pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount); + pItemChar->SetState(ITEM_CHANGED, pl); + pl->SaveInventoryAndGoldToDB(); + StoreItem(BankTab, dest, pNewItem); + CharacterDatabase.CommitTransaction(); + + DisplayGuildBankContentUpdate(BankTab, dest); + } + else // Char -> Bank swap with empty or non-empty (move) + { + GuildItemPosCountVec dest; + uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, pItemChar->GetCount(), pItemChar, false); + if (msg == EQUIP_ERR_OK) // merge + { + // logging item move to bank + if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", + pl->GetName(), pl->GetSession()->GetAccountId(), + pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), + m_Id); + } + + CharacterDatabase.BeginTransaction(); + LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount()); + + pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true); + pItemChar->DeleteFromInventoryDB(); + + StoreItem(BankTab, dest, pItemChar); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); + + DisplayGuildBankContentUpdate(BankTab, dest); + } + else // Char <-> Bank swap items (posible NULL bank item) + { + ItemPosCountVec iDest; + if (pItemBank) + { + msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pItemBank, NULL); + return; + } + } + + GuildItemPosCountVec gDest; + msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true); + if (msg != EQUIP_ERR_OK) + { + pl->SendEquipError(msg, pItemChar, NULL); + return; + } + + if (pItemBank) + { + // check bank pos rights (item swapped with inventory) + uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); + if (remRight <= 0) + return; + } + + // logging item move to bank + if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", + pl->GetName(), pl->GetSession()->GetAccountId(), + pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), + m_Id); + } + + CharacterDatabase.BeginTransaction(); + if (pItemBank) + LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount()); + LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount()); + + pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true); + pItemChar->DeleteFromInventoryDB(); + if (pItemBank) + RemoveItem(BankTab, BankTabSlot); + + StoreItem(BankTab,gDest,pItemChar); + if (pItemBank) + pl->MoveItemToInventory(iDest, pItemBank, true); + pl->SaveInventoryAndGoldToDB(); + if (pItemBank) + MemberItemWithdraw(BankTab, pl->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + + DisplayGuildBankContentUpdate(BankTab, gDest); + } + } +} + +void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3) +{ + WorldPacket data(SMSG_GUILD_EVENT, 1+1+(guid ? 8 : 0)); + data << uint8(event); + data << uint8(strCount); + + switch(strCount) + { + case 0: + break; + case 1: + data << str1; + break; + case 2: + data << str1 << str2; + break; + case 3: + data << str1 << str2 << str3; + break; + default: + sLog.outError("Guild::BroadcastEvent: incorrect strings count %u!", strCount); + break; + } + + if (guid) + data << uint64(guid); + + BroadcastPacket(&data); + + sLog.outDebug("WORLD: Sent SMSG_GUILD_EVENT"); +} + +bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const +{ + for (GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr) + if (itr->Slot == this->Slot) + return true; + + return false; +} |
