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authorRat <none@none>2010-06-05 23:40:08 +0200
committerRat <none@none>2010-06-05 23:40:08 +0200
commit75b80d9f5b02a643c983b2fb1ededed79fd5d133 (patch)
treeebd1c2cc12a2715909dd04c1ed147a260c6ceb14 /src/server/game/Guilds/Guild.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
rearranged core files
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp2323
1 files changed, 2323 insertions, 0 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
new file mode 100644
index 00000000000..418e409998f
--- /dev/null
+++ b/src/server/game/Guilds/Guild.cpp
@@ -0,0 +1,2323 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Player.h"
+#include "Opcodes.h"
+#include "ObjectMgr.h"
+#include "Guild.h"
+#include "Chat.h"
+#include "SocialMgr.h"
+#include "Util.h"
+#include "Language.h"
+#include "World.h"
+#include "Config/ConfigEnv.h"
+
+Guild::Guild()
+{
+ m_Id = 0;
+ m_Name = "";
+ m_LeaderGuid = 0;
+ GINFO = MOTD = "";
+ m_EmblemStyle = 0;
+ m_EmblemColor = 0;
+ m_BorderStyle = 0;
+ m_BorderColor = 0;
+ m_BackgroundColor = 0;
+
+ m_CreatedDate = time(0);
+
+ m_GuildBankMoney = 0;
+ m_PurchasedTabs = 0;
+
+ m_GuildEventLogNextGuid = 0;
+ m_GuildBankEventLogNextGuid_Money = 0;
+
+ for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ m_GuildBankEventLogNextGuid_Item[i] = 0;
+}
+
+Guild::~Guild()
+{
+
+}
+
+bool Guild::Create(Player* leader, std::string gname)
+{
+ if (objmgr.GetGuildByName(gname))
+ return false;
+
+ WorldSession* lSession = leader->GetSession();
+ if (!lSession)
+ return false;
+
+ m_LeaderGuid = leader->GetGUID();
+ m_Name = gname;
+ GINFO = "";
+ MOTD = "No message set.";
+ m_GuildBankMoney = 0;
+ m_PurchasedTabs = 0;
+ m_Id = objmgr.GenerateGuildId();
+
+ sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
+
+ // gname already assigned to Guild::name, use it to encode string for DB
+ CharacterDatabase.escape_string(gname);
+
+ std::string dbGINFO = GINFO;
+ std::string dbMOTD = MOTD;
+ CharacterDatabase.escape_string(dbGINFO);
+ CharacterDatabase.escape_string(dbMOTD);
+
+ CharacterDatabase.BeginTransaction();
+ // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
+ CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
+ CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
+ "VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD "')",
+ m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney);
+ CharacterDatabase.CommitTransaction();
+
+ CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
+
+ return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
+}
+
+void Guild::CreateDefaultGuildRanks(int locale_idx)
+{
+ CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
+
+ CreateRank(objmgr.GetTrinityString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
+ CreateRank(objmgr.GetTrinityString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
+ CreateRank(objmgr.GetTrinityString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ CreateRank(objmgr.GetTrinityString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ CreateRank(objmgr.GetTrinityString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+}
+
+bool Guild::AddMember(uint64 plGuid, uint32 plRank)
+{
+ Player* pl = objmgr.GetPlayer(plGuid);
+ if (pl)
+ {
+ if (pl->GetGuildId() != 0)
+ return false;
+ }
+ else
+ {
+ if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
+ return false;
+ }
+
+ // remove all player signs from another petitions
+ // this will be prevent attempt joining player to many guilds and corrupt guild data integrity
+ Player::RemovePetitionsAndSigns(plGuid, 9);
+
+ // fill player data
+ MemberSlot newmember;
+
+ if (pl)
+ {
+ newmember.Name = pl->GetName();
+ newmember.ZoneId = pl->GetZoneId();
+ newmember.Level = pl->getLevel();
+ newmember.Class = pl->getClass();
+ }
+ else
+ {
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
+ if (!result)
+ return false; // player doesn't exist
+
+ Field *fields = result->Fetch();
+ newmember.Name = fields[0].GetCppString();
+ newmember.ZoneId = fields[1].GetUInt32();
+ newmember.Level = fields[2].GetUInt8();
+ newmember.Class = fields[3].GetUInt8();
+
+ if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
+ newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
+ {
+ sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
+ return false;
+ }
+ }
+
+ newmember.RankId = plRank;
+ newmember.OFFnote = (std::string)"";
+ newmember.Pnote = (std::string)"";
+ newmember.LogoutTime = time(NULL);
+ newmember.BankResetTimeMoney = 0; // this will force update at first query
+ for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ newmember.BankResetTimeTab[i] = 0;
+ members[GUID_LOPART(plGuid)] = newmember;
+
+ std::string dbPnote = newmember.Pnote;
+ std::string dbOFFnote = newmember.OFFnote;
+ CharacterDatabase.escape_string(dbPnote);
+ CharacterDatabase.escape_string(dbOFFnote);
+
+ CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
+ m_Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
+
+ // If player not in game data in data field will be loaded from guild tables, no need to update it!!
+ if (pl)
+ {
+ pl->SetInGuild(m_Id);
+ pl->SetRank(newmember.RankId);
+ pl->SetGuildIdInvited(0);
+ }
+ return true;
+}
+
+void Guild::SetMOTD(std::string motd)
+{
+ MOTD = motd;
+
+ // motd now can be used for encoding to DB
+ CharacterDatabase.escape_string(motd);
+ CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
+}
+
+void Guild::SetGINFO(std::string ginfo)
+{
+ GINFO = ginfo;
+
+ // ginfo now can be used for encoding to DB
+ CharacterDatabase.escape_string(ginfo);
+ CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
+}
+
+bool Guild::LoadGuildFromDB(QueryResult_AutoPtr guildDataResult)
+{
+ if (!guildDataResult)
+ return false;
+
+ Field *fields = guildDataResult->Fetch();
+
+ m_Id = fields[0].GetUInt32();
+ m_Name = fields[1].GetCppString();
+ m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_EmblemStyle = fields[3].GetUInt32();
+ m_EmblemColor = fields[4].GetUInt32();
+ m_BorderStyle = fields[5].GetUInt32();
+ m_BorderColor = fields[6].GetUInt32();
+ m_BackgroundColor = fields[7].GetUInt32();
+ GINFO = fields[8].GetCppString();
+ MOTD = fields[9].GetCppString();
+ m_CreatedDate = fields[10].GetUInt64();
+ m_GuildBankMoney = fields[11].GetUInt64();
+ m_PurchasedTabs = fields[12].GetUInt32();
+
+ if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
+ m_PurchasedTabs = GUILD_BANK_MAX_TABS;
+
+ return true;
+}
+
+bool Guild::CheckGuildStructure()
+{
+ // Repair the structure of guild
+ // If the guildmaster doesn't exist or isn't the member of guild
+ // attempt to promote another member
+ int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid));
+ if (GM_rights == -1)
+ {
+ DelMember(m_LeaderGuid);
+ // check no members case (disbanded)
+ if (members.empty())
+ return false;
+ }
+ else if (GM_rights != GR_GUILDMASTER)
+ SetLeader(m_LeaderGuid);
+
+ // Check config if multiple guildmasters are allowed
+ if (sConfig.GetBoolDefault("Guild.AllowMultipleGuildMaster", 0) == 0)
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first) // Allow only 1 guildmaster
+ ChangeRank(itr->first, GR_OFFICER); // set right of member to officer
+
+ return true;
+}
+
+bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult)
+{
+ if (!guildRanksResult)
+ {
+ sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id);
+ CreateDefaultGuildRanks(0);
+ return true;
+ }
+
+ Field *fields;
+ bool broken_ranks = false;
+
+ //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
+ //the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
+ //between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
+ //min ranks count is 5 and max is 10.
+
+ do
+ {
+ fields = guildRanksResult->Fetch();
+ //condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
+ if (!fields)
+ break;
+
+ uint32 guildId = fields[0].GetUInt32();
+ if (guildId < m_Id)
+ {
+ //there is in table guild_rank record which doesn't have guildid in guild table, report error
+ sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
+ CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
+ continue;
+ }
+
+ if (guildId > m_Id)
+ //we loaded all ranks for this guild already, break cycle
+ break;
+ uint32 rankID = fields[1].GetUInt32();
+ std::string rankName = fields[2].GetCppString();
+ uint32 rankRights = fields[3].GetUInt32();
+ uint32 rankMoney = fields[4].GetUInt32();
+
+ if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
+ broken_ranks = true;
+
+ //first rank is guildmaster, prevent loss leader rights
+ if (m_Ranks.empty())
+ rankRights |= GR_RIGHT_ALL;
+
+ AddRank(rankName,rankRights,rankMoney);
+ }while (guildRanksResult->NextRow());
+
+ if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
+ {
+ m_Ranks.clear();
+ sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
+ CreateDefaultGuildRanks(0); // 0 is default locale_idx
+ broken_ranks = false;
+ }
+ // guild_rank have wrong numbered ranks, repair
+ if (broken_ranks)
+ {
+ sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id);
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
+ for (size_t i = 0; i < m_Ranks.size(); ++i)
+ {
+ std::string name = m_Ranks[i].Name;
+ uint32 rights = m_Ranks[i].Rights;
+ CharacterDatabase.escape_string(name);
+ CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
+ }
+ CharacterDatabase.CommitTransaction();
+ }
+
+ return true;
+}
+
+bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
+{
+ if (!guildMembersResult)
+ return false;
+
+ do
+ {
+ Field *fields = guildMembersResult->Fetch();
+ //this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
+ if (!fields)
+ break;
+
+ uint32 guildId = fields[0].GetUInt32();
+ if (guildId < m_Id)
+ {
+ //there is in table guild_member record which doesn't have guildid in guild table, report error
+ sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId);
+ CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId);
+ continue;
+ }
+
+ if (guildId > m_Id)
+ //we loaded all members for this guild already, break cycle
+ break;
+
+ MemberSlot newmember;
+ uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+ newmember.RankId = fields[2].GetUInt32();
+ //don't allow member to have not existing rank!
+ if (newmember.RankId >= m_Ranks.size())
+ newmember.RankId = GetLowestRank();
+
+ newmember.Pnote = fields[3].GetCppString();
+ newmember.OFFnote = fields[4].GetCppString();
+ newmember.BankResetTimeMoney = fields[5].GetUInt32();
+ newmember.BankRemMoney = fields[6].GetUInt32();
+ for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ {
+ newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32();
+ newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32();
+ }
+
+ newmember.Name = fields[19].GetCppString();
+ newmember.Level = fields[20].GetUInt8();
+ newmember.Class = fields[21].GetUInt8();
+ newmember.ZoneId = fields[22].GetUInt32();
+ newmember.LogoutTime = fields[23].GetUInt64();
+
+ //this code will remove unexisting character guids from guild
+ if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
+ {
+ sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid));
+ CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
+ continue;
+ }
+ if (!newmember.ZoneId)
+ {
+ sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid));
+ // here it will also try the same, to get the zone from characters-table, but additional it tries to find
+ // the zone through xy coords .. this is a bit redundant, but shouldn't be called often
+ newmember.ZoneId = Player::GetZoneIdFromDB(guid);
+ }
+ if (newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) // can be at broken `class` field
+ {
+ sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid));
+ CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
+ continue;
+ }
+
+ members[GUID_LOPART(guid)] = newmember;
+
+ }while (guildMembersResult->NextRow());
+
+ if (members.empty())
+ return false;
+
+ return true;
+}
+
+void Guild::SetMemberStats(uint64 guid)
+{
+ MemberList::iterator itr = members.find(GUID_LOPART(guid));
+ if (itr == members.end())
+ return;
+
+ Player *pl = ObjectAccessor::FindPlayer(guid);
+ if (!pl)
+ return;
+ itr->second.Name = pl->GetName();
+ itr->second.Level = pl->getLevel();
+ itr->second.Class = pl->getClass();
+ itr->second.ZoneId = pl->GetZoneId();
+}
+
+void Guild::SetLeader(uint64 guid)
+{
+ m_LeaderGuid = guid;
+ ChangeRank(guid, GR_GUILDMASTER);
+
+ CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id);
+}
+
+void Guild::DelMember(uint64 guid, bool isDisbanding)
+{
+ //guild master can be deleted when loading guild and guid doesn't exist in characters table
+ //or when he is removed from guild by gm command
+ if (m_LeaderGuid == guid && !isDisbanding)
+ {
+ MemberSlot* oldLeader = NULL;
+ MemberSlot* best = NULL;
+ uint64 newLeaderGUID = 0;
+ for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
+ {
+ if (i->first == GUID_LOPART(guid))
+ {
+ oldLeader = &(i->second);
+ continue;
+ }
+
+ if (!best || best->RankId > i->second.RankId)
+ {
+ best = &(i->second);
+ newLeaderGUID = i->first;
+ }
+ }
+ if (!best)
+ {
+ Disband();
+ return;
+ }
+
+ SetLeader(newLeaderGUID);
+
+ // If player not online data in data field will be loaded from guild tabs no need to update it !!
+ if (Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
+ newLeader->SetRank(GR_GUILDMASTER);
+
+ // when leader non-exist (at guild load with deleted leader only) not send broadcasts
+ if (oldLeader)
+ {
+ BroadcastEvent(GE_LEADER_CHANGED, 0, 2, oldLeader->Name, best->Name, "");
+
+ BroadcastEvent(GE_LEFT, guid, 1, oldLeader->Name, "", "");
+ }
+ }
+
+ members.erase(GUID_LOPART(guid));
+
+ Player *player = objmgr.GetPlayer(guid);
+ // If player not online data in data field will be loaded from guild tabs no need to update it !!
+ if (player)
+ {
+ player->SetInGuild(0);
+ player->SetRank(0);
+ }
+
+ CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
+}
+
+void Guild::ChangeRank(uint64 guid, uint32 newRank)
+{
+ MemberList::iterator itr = members.find(GUID_LOPART(guid));
+ if (itr != members.end())
+ itr->second.RankId = newRank;
+
+ Player *player = objmgr.GetPlayer(guid);
+ // If player not online data in data field will be loaded from guild tabs no need to update it !!
+ if (player)
+ player->SetRank(newRank);
+
+ CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid));
+}
+
+void Guild::SetPNOTE(uint64 guid,std::string pnote)
+{
+ MemberList::iterator itr = members.find(GUID_LOPART(guid));
+ if (itr == members.end())
+ return;
+
+ itr->second.Pnote = pnote;
+
+ // pnote now can be used for encoding to DB
+ CharacterDatabase.escape_string(pnote);
+ CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
+}
+
+void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
+{
+ MemberList::iterator itr = members.find(GUID_LOPART(guid));
+ if (itr == members.end())
+ return;
+ itr->second.OFFnote = offnote;
+ // offnote now can be used for encoding to DB
+ CharacterDatabase.escape_string(offnote);
+ CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
+}
+
+void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language)
+{
+ if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
+ {
+ WorldPacket data;
+ ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
+
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+
+ if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
+ pl->GetSession()->SendPacket(&data);
+ }
+ }
+}
+
+void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
+{
+ if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK))
+ {
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(), NULL);
+
+ Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+
+ if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
+ pl->GetSession()->SendPacket(&data);
+ }
+ }
+}
+
+void Guild::BroadcastPacket(WorldPacket *packet)
+{
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+ if (player)
+ player->GetSession()->SendPacket(packet);
+ }
+}
+
+void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
+{
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ if (itr->second.RankId == rankId)
+ {
+ Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+ if (player)
+ player->GetSession()->SendPacket(packet);
+ }
+ }
+}
+
+void Guild::CreateRank(std::string name_,uint32 rights)
+{
+ if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
+ return;
+
+ // ranks are sequence 0,1,2,... where 0 means guildmaster
+ uint32 new_rank_id = m_Ranks.size();
+
+ AddRank(name_, rights, 0);
+
+ //existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
+
+ for (uint32 i = 0; i < m_PurchasedTabs; ++i)
+ {
+ //create bank rights with 0
+ CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
+ }
+ // name now can be used for encoding to DB
+ CharacterDatabase.escape_string(name_);
+ CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights);
+}
+
+void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
+{
+ m_Ranks.push_back(RankInfo(name_,rights,money));
+}
+
+void Guild::DelRank()
+{
+ // client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
+ if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT)
+ return;
+
+ // delete lowest guild_rank
+ uint32 rank = GetLowestRank();
+ CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid >= '%u' AND guildid='%u'", rank, m_Id);
+
+ m_Ranks.pop_back();
+}
+
+std::string Guild::GetRankName(uint32 rankId)
+{
+ if (rankId >= m_Ranks.size())
+ return "<unknown>";
+
+ return m_Ranks[rankId].Name;
+}
+
+uint32 Guild::GetRankRights(uint32 rankId)
+{
+ if (rankId >= m_Ranks.size())
+ return 0;
+
+ return m_Ranks[rankId].Rights;
+}
+
+void Guild::SetRankName(uint32 rankId, std::string name_)
+{
+ if (rankId >= m_Ranks.size())
+ return;
+
+ m_Ranks[rankId].Name = name_;
+
+ // name now can be used for encoding to DB
+ CharacterDatabase.escape_string(name_);
+ CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id);
+}
+
+void Guild::SetRankRights(uint32 rankId, uint32 rights)
+{
+ if (rankId >= m_Ranks.size())
+ return;
+
+ m_Ranks[rankId].Rights = rights;
+
+ CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id);
+}
+
+int32 Guild::GetRank(uint32 LowGuid)
+{
+ MemberList::const_iterator itr = members.find(LowGuid);
+ if (itr == members.end())
+ return -1;
+
+ return itr->second.RankId;
+}
+
+void Guild::Disband()
+{
+ BroadcastEvent(GE_DISBANDED, 0, 0, "", "", "");
+
+ while (!members.empty())
+ {
+ MemberList::const_iterator itr = members.begin();
+ DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
+ }
+
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
+ CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
+ // TODO item_instance should be deleted ?
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
+ CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
+ CharacterDatabase.CommitTransaction();
+ objmgr.RemoveGuild(m_Id);
+}
+
+void Guild::Roster(WorldSession *session /*= NULL*/)
+{
+ // we can only guess size
+ WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_Ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50));
+ data << (uint32)members.size();
+ data << MOTD;
+ data << GINFO;
+
+ data << (uint32)m_Ranks.size();
+ for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr)
+ {
+ data << uint32(ritr->Rights);
+ data << uint32(ritr->BankMoneyPerDay); // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
+ for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ {
+ data << uint32(ritr->TabRight[i]); // for TAB_i rights: view tabs = 0x01, deposit items =0x02
+ data << uint32(ritr->TabSlotPerDay[i]); // for TAB_i count of: withdraw items(stack/day)
+ }
+ }
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
+ {
+ data << uint64(pl->GetGUID());
+ data << uint8(1);
+ data << pl->GetName();
+ data << uint32(itr->second.RankId);
+ data << uint8(pl->getLevel());
+ data << uint8(pl->getClass());
+ data << uint8(0); // new 2.4.0
+ data << uint32(pl->GetZoneId());
+ data << itr->second.Pnote;
+ data << itr->second.OFFnote;
+ }
+ else
+ {
+ data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+ data << uint8(0);
+ data << itr->second.Name;
+ data << uint32(itr->second.RankId);
+ data << uint8(itr->second.Level);
+ data << uint8(itr->second.Class);
+ data << uint8(0); // new 2.4.0
+ data << uint32(itr->second.ZoneId);
+ data << float(float(time(NULL)-itr->second.LogoutTime) / DAY);
+ data << itr->second.Pnote;
+ data << itr->second.OFFnote;
+ }
+ }
+ if (session)
+ session->SendPacket(&data);
+ else
+ BroadcastPacket(&data);
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_ROSTER)");
+}
+
+void Guild::Query(WorldSession *session)
+{
+ WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
+
+ data << uint32(m_Id);
+ data << m_Name;
+
+ for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
+ {
+ if (i < m_Ranks.size())
+ data << m_Ranks[i].Name;
+ else
+ data << (uint8)0; // null string
+ }
+
+ data << uint32(m_EmblemStyle);
+ data << uint32(m_EmblemColor);
+ data << uint32(m_BorderStyle);
+ data << uint32(m_BorderColor);
+ data << uint32(m_BackgroundColor);
+ data << uint32(0); // something new in WotLK
+
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
+}
+
+void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
+{
+ m_EmblemStyle = emblemStyle;
+ m_EmblemColor = emblemColor;
+ m_BorderStyle = borderStyle;
+ m_BorderColor = borderColor;
+ m_BackgroundColor = backgroundColor;
+
+ CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id);
+}
+
+void Guild::UpdateLogoutTime(uint64 guid)
+{
+ MemberList::iterator itr = members.find(GUID_LOPART(guid));
+ if (itr == members.end())
+ return;
+
+ itr->second.LogoutTime = time(NULL);
+}
+
+// *************************************************
+// Guild Eventlog part
+// *************************************************
+// Display guild eventlog
+void Guild::DisplayGuildEventLog(WorldSession *session)
+{
+ // Sending result
+ WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
+ // count, max count == 100
+ data << uint8(m_GuildEventLog.size());
+ for (GuildEventLog::const_iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr)
+ {
+ // Event type
+ data << uint8(itr->EventType);
+ // Player 1
+ data << uint64(itr->PlayerGuid1);
+ // Player 2 not for left/join guild events
+ if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD)
+ data << uint64(itr->PlayerGuid2);
+ // New Rank - only for promote/demote guild events
+ if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
+ data << uint8(itr->NewRank);
+ // Event timestamp
+ data << uint32(time(NULL)-itr->TimeStamp);
+ }
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
+}
+
+// Load guild eventlog from DB
+void Guild::LoadGuildEventLogFromDB()
+{
+ // 0 1 2 3 4 5
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
+ if (!result)
+ return;
+ bool isNextLogGuidSet = false;
+ //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
+ // First event in list will be the oldest and the latest event is last event in list
+ do
+ {
+ Field *fields = result->Fetch();
+ if (!isNextLogGuidSet)
+ {
+ m_GuildEventLogNextGuid = fields[0].GetUInt32();
+ isNextLogGuidSet = true;
+ }
+ // Fill entry
+ GuildEventLogEntry NewEvent;
+ NewEvent.EventType = fields[1].GetUInt8();
+ NewEvent.PlayerGuid1 = fields[2].GetUInt32();
+ NewEvent.PlayerGuid2 = fields[3].GetUInt32();
+ NewEvent.NewRank = fields[4].GetUInt8();
+ NewEvent.TimeStamp = fields[5].GetUInt64();
+
+ // There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
+ // events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy
+ // but if problem appears, player will see set of guild events that have same timestamp in bad order
+
+ // Add entry to list
+ m_GuildEventLog.push_front(NewEvent);
+
+ } while (result->NextRow());
+}
+
+// Add entry to guild eventlog
+void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
+{
+ GuildEventLogEntry NewEvent;
+ // Create event
+ NewEvent.EventType = EventType;
+ NewEvent.PlayerGuid1 = PlayerGuid1;
+ NewEvent.PlayerGuid2 = PlayerGuid2;
+ NewEvent.NewRank = NewRank;
+ NewEvent.TimeStamp = uint32(time(NULL));
+ // Count new LogGuid
+ m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
+ // Check max records limit
+ if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
+ m_GuildEventLog.pop_front();
+ // Add event to list
+ m_GuildEventLog.push_back(NewEvent);
+ // Save event to DB
+ CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid);
+ CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
+ m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
+}
+
+// *************************************************
+// Guild Bank part
+// *************************************************
+// Bank content related
+void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
+{
+ GuildBankTab const* tab = m_TabListMap[TabId];
+
+ if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(), TabId, GUILD_BANK_RIGHT_VIEW_TAB))
+ return;
+
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
+
+ data << uint64(GetGuildBankMoney());
+ data << uint8(TabId);
+ data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today
+ data << uint8(0); // Tell client that there's no tab info in this packet
+
+ data << uint8(GUILD_BANK_MAX_SLOTS);
+
+ for (uint8 i=0; i < GUILD_BANK_MAX_SLOTS; ++i)
+ AppendDisplayGuildBankSlot(data, tab, i);
+
+ session->SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+}
+
+void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
+{
+ GuildBankTab const* tab = m_TabListMap[TabId];
+
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
+
+ data << uint64(GetGuildBankMoney());
+ data << uint8(TabId);
+
+ size_t rempos = data.wpos();
+ data << uint32(0); // item withdraw amount, will be filled later
+ data << uint8(0); // Tell client that there's no tab info in this packet
+
+ if (slot2 == -1) // single item in slot1
+ {
+ data << uint8(1); // item count
+
+ AppendDisplayGuildBankSlot(data, tab, slot1);
+ }
+ else // 2 items (in slot1 and slot2)
+ {
+ data << uint8(2); // item count
+
+ if (slot1 > slot2)
+ std::swap(slot1,slot2);
+
+ AppendDisplayGuildBankSlot(data, tab, slot1);
+ AppendDisplayGuildBankSlot(data, tab, slot2);
+ }
+
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+ if (!player)
+ continue;
+
+ if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
+ continue;
+
+ data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
+
+ player->GetSession()->SendPacket(&data);
+ }
+
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+}
+
+void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
+{
+ GuildBankTab const* tab = m_TabListMap[TabId];
+
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
+
+ data << uint64(GetGuildBankMoney());
+ data << uint8(TabId);
+
+ size_t rempos = data.wpos();
+ data << uint32(0); // item withdraw amount, will be filled later
+ data << uint8(0); // Tell client that there's no tab info in this packet
+
+ data << uint8(slots.size()); // updates count
+
+ for (GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
+ AppendDisplayGuildBankSlot(data, tab, itr->Slot);
+
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+ if (!player)
+ continue;
+
+ if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
+ continue;
+
+ data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
+
+ player->GetSession()->SendPacket(&data);
+ }
+
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+}
+
+Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
+{
+ if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
+ return NULL;
+ return m_TabListMap[TabId]->Slots[SlotId];
+}
+
+// *************************************************
+// Tab related
+
+void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
+{
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
+
+ data << uint64(GetGuildBankMoney());
+ data << uint8(0); // TabInfo packet must be for TabId 0
+ data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
+ data << uint8(1); // Tell client that this packet includes tab info
+ data << uint8(m_PurchasedTabs); // here is the number of tabs
+
+ for (uint8 i = 0; i < m_PurchasedTabs; ++i)
+ {
+ data << m_TabListMap[i]->Name.c_str();
+ data << m_TabListMap[i]->Icon.c_str();
+ }
+ data << uint8(0); // Do not send tab content
+ session->SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+}
+
+void Guild::DisplayGuildBankMoneyUpdate(WorldSession *session)
+{
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
+
+ data << uint64(GetGuildBankMoney());
+ data << uint8(0); // TabId, default 0
+ data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
+ data << uint8(0); // Tell that there's no tab info in this packet
+ data << uint8(0); // not send items
+ BroadcastPacket(&data);
+
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+}
+
+void Guild::CreateNewBankTab()
+{
+ if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS)
+ return;
+
+ ++m_PurchasedTabs;
+
+ GuildBankTab* AnotherTab = new GuildBankTab;
+ memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
+ m_TabListMap.resize(m_PurchasedTabs);
+ m_TabListMap[m_PurchasedTabs-1] = AnotherTab;
+
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1));
+ CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1));
+ CharacterDatabase.CommitTransaction();
+}
+
+void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
+{
+ if (m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
+ return;
+
+ m_TabListMap[TabId]->Name = Name;
+ m_TabListMap[TabId]->Icon = Icon;
+
+ CharacterDatabase.escape_string(Name);
+ CharacterDatabase.escape_string(Icon);
+ CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId));
+}
+
+uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
+{
+ if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
+ return 0;
+
+ return m_Ranks[rankId].TabRight[TabId];
+}
+
+// *************************************************
+// Guild bank loading related
+
+// This load should be called on startup only
+void Guild::LoadGuildBankFromDB()
+{
+ // 0 1 2 3
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
+ if (!result)
+ {
+ m_PurchasedTabs = 0;
+ return;
+ }
+
+ m_TabListMap.resize(m_PurchasedTabs);
+ do
+ {
+ Field *fields = result->Fetch();
+ uint8 TabId = fields[0].GetUInt8();
+
+ GuildBankTab *NewTab = new GuildBankTab;
+ memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
+
+ NewTab->Name = fields[1].GetCppString();
+ NewTab->Icon = fields[2].GetCppString();
+ NewTab->Text = fields[3].GetCppString();
+
+ m_TabListMap[TabId] = NewTab;
+ } while (result->NextRow());
+
+ // data needs to be at first place for Item::LoadFromDB
+ // 0 1 2 3 4
+ result = CharacterDatabase.PQuery("SELECT data, text, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
+ if (!result)
+ return;
+
+ do
+ {
+ Field *fields = result->Fetch();
+ uint8 TabId = fields[2].GetUInt8();
+ uint8 SlotId = fields[3].GetUInt8();
+ uint32 ItemGuid = fields[4].GetUInt32();
+ uint32 ItemEntry = fields[5].GetUInt32();
+
+ if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
+ {
+ sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ continue;
+ }
+
+ if (SlotId >= GUILD_BANK_MAX_SLOTS)
+ {
+ sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ continue;
+ }
+
+ ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
+
+ if (!proto)
+ {
+ sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ continue;
+ }
+
+ Item *pItem = NewItemOrBag(proto);
+ if (!pItem->LoadFromDB(ItemGuid, 0, result))
+ {
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id, uint32(TabId), uint32(SlotId));
+ sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
+ delete pItem;
+ continue;
+ }
+
+ pItem->AddToWorld();
+ m_TabListMap[TabId]->Slots[SlotId] = pItem;
+ }while (result->NextRow());
+}
+
+// *************************************************
+// Money deposit/withdraw related
+
+void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
+{
+ WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
+ data << uint32(GetMemberMoneyWithdrawRem(LowGuid));
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
+}
+
+bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
+{
+ uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
+
+ if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
+ return false;
+
+ SetBankMoney(GetGuildBankMoney()-amount);
+
+ if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
+ {
+ MemberList::iterator itr = members.find(LowGuid);
+ if (itr == members.end())
+ return false;
+ itr->second.BankRemMoney -= amount;
+ CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
+ itr->second.BankRemMoney, m_Id, LowGuid);
+ }
+ return true;
+}
+
+void Guild::SetBankMoney(int64 money)
+{
+ if (money < 0) // I don't know how this happens, it does!!
+ money = 0;
+ m_GuildBankMoney = money;
+
+ CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, m_Id);
+}
+
+// *************************************************
+// Item per day and money per day related
+
+bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
+{
+ uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
+
+ if (SlotsWithDrawRight == 0)
+ return false;
+
+ if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
+ {
+ MemberList::iterator itr = members.find(LowGuid);
+ if (itr == members.end())
+ return false;
+ --itr->second.BankRemSlotsTab[TabId];
+ CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
+ uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
+ }
+ return true;
+}
+
+bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
+{
+ MemberList::const_iterator itr = members.find(LowGuid);
+ if (itr == members.end())
+ return false;
+
+ if (itr->second.RankId == GR_GUILDMASTER)
+ return true;
+
+ return (GetBankRights(itr->second.RankId,TabId) & rights) == rights;
+}
+
+uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
+{
+ MemberList::iterator itr = members.find(LowGuid);
+ if (itr == members.end())
+ return 0;
+
+ if (itr->second.RankId == GR_GUILDMASTER)
+ return WITHDRAW_SLOT_UNLIMITED;
+
+ if ((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
+ return 0;
+
+ uint32 curTime = uint32(time(NULL)/MINUTE);
+ if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
+ {
+ itr->second.BankResetTimeTab[TabId] = curTime;
+ itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
+ CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u', BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
+ uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
+ }
+ return itr->second.BankRemSlotsTab[TabId];
+}
+
+uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
+{
+ MemberList::iterator itr = members.find(LowGuid);
+ if (itr == members.end())
+ return 0;
+
+ if (itr->second.RankId == GR_GUILDMASTER)
+ return WITHDRAW_MONEY_UNLIMITED;
+
+ uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
+ // 24 hours
+ if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
+ {
+ itr->second.BankResetTimeMoney = curTime;
+ itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
+ CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u', BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
+ itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid);
+ }
+ return itr->second.BankRemMoney;
+}
+
+void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
+{
+ if (rankId >= m_Ranks.size())
+ return;
+
+ if (rankId == GR_GUILDMASTER)
+ money = WITHDRAW_MONEY_UNLIMITED;
+
+ m_Ranks[rankId].BankMoneyPerDay = money;
+
+ for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ if (itr->second.RankId == rankId)
+ itr->second.BankResetTimeMoney = 0;
+
+ CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id);
+ CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId);
+}
+
+void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
+{
+ if (rankId >= m_Ranks.size() ||
+ TabId >= GUILD_BANK_MAX_TABS ||
+ TabId >= m_PurchasedTabs)
+ return;
+
+ if (rankId == GR_GUILDMASTER)
+ {
+ nbSlots = WITHDRAW_SLOT_UNLIMITED;
+ right = GUILD_BANK_RIGHT_FULL;
+ }
+
+ m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots;
+ m_Ranks[rankId].TabRight[TabId] = right;
+
+ if (db)
+ {
+ for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ if (itr->second.RankId == rankId)
+ for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ itr->second.BankResetTimeTab[i] = 0;
+
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id, uint32(TabId), rankId);
+ CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
+ "('%u','%u','%u','%u','%u')", m_Id, uint32(TabId), rankId, m_Ranks[rankId].TabRight[TabId], m_Ranks[rankId].TabSlotPerDay[TabId]);
+ CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), m_Id, rankId);
+ }
+}
+
+uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
+{
+ if (rankId >= m_Ranks.size())
+ return 0;
+
+ if (rankId == GR_GUILDMASTER)
+ return WITHDRAW_MONEY_UNLIMITED;
+ return m_Ranks[rankId].BankMoneyPerDay;
+}
+
+uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
+{
+ if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
+ return 0;
+
+ if (rankId == GR_GUILDMASTER)
+ return WITHDRAW_SLOT_UNLIMITED;
+ return m_Ranks[rankId].TabSlotPerDay[TabId];
+}
+
+// *************************************************
+// Rights per day related
+
+bool Guild::LoadBankRightsFromDB(QueryResult_AutoPtr guildBankTabRightsResult)
+{
+ if (!guildBankTabRightsResult)
+ return true;
+
+ do
+ {
+ Field *fields = guildBankTabRightsResult->Fetch();
+ //prevent crash when all rights in result are already processed
+ if (!fields)
+ break;
+ uint32 guildId = fields[0].GetUInt32();
+ if (guildId < m_Id)
+ {
+ //there is in table guild_bank_right record which doesn't have guildid in guild table, report error
+ sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId);
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId);
+ continue;
+ }
+
+ if (guildId > m_Id)
+ //we loaded all ranks for this guild bank already, break cycle
+ break;
+ uint8 TabId = fields[1].GetUInt8();
+ uint32 rankId = fields[2].GetUInt32();
+ uint16 right = fields[3].GetUInt16();
+ uint16 SlotPerDay = fields[4].GetUInt16();
+
+ SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
+
+ }while (guildBankTabRightsResult->NextRow());
+
+ return true;
+}
+
+// *************************************************
+// Bank log related
+
+void Guild::LoadGuildBankEventLogFromDB()
+{
+ // Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB
+
+ //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
+ //cycle through all purchased guild bank item tabs
+ for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId)
+ {
+ // 0 1 2 3 4 5 6
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
+ if (!result)
+ continue;
+
+ bool isNextLogGuidSet = false;
+ do
+ {
+ Field *fields = result->Fetch();
+
+ GuildBankEventLogEntry NewEvent;
+ NewEvent.EventType = fields[1].GetUInt8();
+ NewEvent.PlayerGuid = fields[2].GetUInt32();
+ NewEvent.ItemOrMoney = fields[3].GetUInt32();
+ NewEvent.ItemStackCount = fields[4].GetUInt8();
+ NewEvent.DestTabId = fields[5].GetUInt8();
+ NewEvent.TimeStamp = fields[6].GetUInt64();
+
+ //if newEvent is moneyEvent, move it to moneyEventTab in DB and report error
+ if (NewEvent.isMoneyEvent())
+ {
+ uint32 logGuid = fields[0].GetUInt32();
+ CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, m_Id, tabId, logGuid);
+ sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, m_Id, tabId, GUILD_BANK_MONEY_LOGS_TAB);
+ continue;
+ }
+ else
+ //add event to list
+ //events are ordered from oldest (in beginning) to latest (in the end)
+ m_GuildBankEventLog_Item[tabId].push_front(NewEvent);
+
+ if (!isNextLogGuidSet)
+ {
+ m_GuildBankEventLogNextGuid_Item[tabId] = fields[0].GetUInt32();
+ //we don't have to do m_GuildBankEventLogNextGuid_Item[tabId] %= configCount; - it will be done when creating new record
+ isNextLogGuidSet = true;
+ }
+ } while (result->NextRow());
+ }
+
+ //special handle for guild bank money log
+ // 0 1 2 3 4 5 6
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_BANK_MONEY_LOGS_TAB, GUILD_BANK_MAX_LOGS);
+ if (!result)
+ return;
+
+ bool isNextMoneyLogGuidSet = false;
+ do
+ {
+ Field *fields = result->Fetch();
+ if (!isNextMoneyLogGuidSet)
+ {
+ m_GuildBankEventLogNextGuid_Money = fields[0].GetUInt32();
+ //we don't have to do m_GuildBankEventLogNextGuid_Money %= configCount; - it will be done when creating new record
+ isNextMoneyLogGuidSet = true;
+ }
+ GuildBankEventLogEntry NewEvent;
+
+ NewEvent.EventType = fields[1].GetUInt8();
+ NewEvent.PlayerGuid = fields[2].GetUInt32();
+ NewEvent.ItemOrMoney = fields[3].GetUInt32();
+ NewEvent.ItemStackCount = fields[4].GetUInt8();
+ NewEvent.DestTabId = fields[5].GetUInt8();
+ NewEvent.TimeStamp = fields[6].GetUInt64();
+
+ //if newEvent is not moneyEvent, then report error
+ if (!NewEvent.isMoneyEvent())
+ sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields[0].GetUInt32(), m_Id);
+ else
+ //add event to list
+ //events are ordered from oldest (in beginning) to latest (in the end)
+ m_GuildBankEventLog_Money.push_front(NewEvent);
+
+ } while (result->NextRow());
+}
+
+void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
+{
+ if (TabId > GUILD_BANK_MAX_TABS) // tabs starts in 0
+ return;
+
+ if (TabId == GUILD_BANK_MAX_TABS)
+ {
+ // Here we display money logs
+ WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1);
+ data << uint8(TabId); // Here GUILD_BANK_MAX_TABS
+ data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
+ for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
+ {
+ data << uint8(itr->EventType);
+ data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
+ data << uint32(itr->ItemOrMoney);
+ data << uint32(time(NULL) - itr->TimeStamp);
+ }
+ session->SendPacket(&data);
+ }
+ else
+ {
+ // here we display current tab logs
+ WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1);
+ data << uint8(TabId); // Here a real Tab Id
+ data << uint8(m_GuildBankEventLog_Item[TabId].size()); // number of log entries
+ for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
+ {
+ data << uint8(itr->EventType);
+ data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
+ data << uint32(itr->ItemOrMoney);
+ data << uint32(itr->ItemStackCount);
+ if (itr->EventType == GUILD_BANK_LOG_MOVE_ITEM || itr->EventType == GUILD_BANK_LOG_MOVE_ITEM2)
+ data << uint8(itr->DestTabId); // moved tab
+ data << uint32(time(NULL) - itr->TimeStamp);
+ }
+ session->SendPacket(&data);
+ }
+ sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
+}
+
+void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
+{
+ //create Event
+ GuildBankEventLogEntry NewEvent;
+ NewEvent.EventType = EventType;
+ NewEvent.PlayerGuid = PlayerGuidLow;
+ NewEvent.ItemOrMoney = ItemOrMoney;
+ NewEvent.ItemStackCount = ItemStackCount;
+ NewEvent.DestTabId = DestTabId;
+ NewEvent.TimeStamp = uint32(time(NULL));
+
+ //add new event to the end of event list
+ uint32 currentTabId = TabId;
+ uint32 currentLogGuid = 0;
+ if (NewEvent.isMoneyEvent())
+ {
+ m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
+ currentLogGuid = m_GuildBankEventLogNextGuid_Money;
+ currentTabId = GUILD_BANK_MONEY_LOGS_TAB;
+ if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS)
+ m_GuildBankEventLog_Money.pop_front();
+
+ m_GuildBankEventLog_Money.push_back(NewEvent);
+ }
+ else
+ {
+ m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
+ currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId];
+ if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
+ m_GuildBankEventLog_Item[TabId].pop_front();
+
+ m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
+ }
+
+ //save event to database
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId);
+
+ CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
+ m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
+}
+
+bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry)
+{
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
+ CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
+ "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
+ return true;
+}
+
+void Guild::AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int slot)
+{
+ Item *pItem = tab->Slots[slot];
+ uint32 entry = pItem ? pItem->GetEntry() : 0;
+
+ data << uint8(slot);
+ data << uint32(entry);
+ if (entry)
+ {
+ data << uint32(0); // 3.3.0 (0x8000, 0x8020)
+ data << uint32(pItem->GetItemRandomPropertyId()); // random item property id + 8
+
+ if (pItem->GetItemRandomPropertyId())
+ data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + 4
+
+ data << uint32(pItem->GetCount()); // +12 ITEM_FIELD_STACK_COUNT
+ data << uint32(0); // +16 Unknown value
+ data << uint8(abs(pItem->GetSpellCharges())); // spell charges
+
+ uint8 enchCount = 0;
+ size_t enchCountPos = data.wpos();
+
+ data << uint8(enchCount); // number of enchantments
+ for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
+ {
+ if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
+ {
+ data << uint8(i);
+ data << uint32(enchId);
+ ++enchCount;
+ }
+ }
+ data.put<uint8>(enchCountPos, enchCount);
+ }
+}
+
+Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem)
+{
+ if (!pItem)
+ return NULL;
+
+ Item* lastItem = pItem;
+
+ for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
+ {
+ uint8 slot = itr->Slot;
+ uint32 count = itr->Count;
+
+ ++itr;
+
+ if (itr == dest.end())
+ {
+ lastItem = _StoreItem(tabId, slot, pItem, count, false);
+ break;
+ }
+
+ lastItem = _StoreItem(tabId, slot, pItem, count, true);
+ }
+
+ return lastItem;
+}
+
+// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
+Item* Guild::_StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone)
+{
+ if (!pItem)
+ return NULL;
+
+ sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
+
+ Item* pItem2 = m_TabListMap[tab]->Slots[slot];
+
+ if (!pItem2)
+ {
+ if (clone)
+ pItem = pItem->CloneItem(count);
+ else
+ pItem->SetCount(count);
+
+ if (!pItem)
+ return NULL;
+
+ m_TabListMap[tab]->Slots[slot] = pItem;
+
+ pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
+ pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
+ AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
+ pItem->FSetState(ITEM_NEW);
+ pItem->SaveToDB(); // not in inventory and can be save standalone
+
+ return pItem;
+ }
+ else
+ {
+ pItem2->SetCount(pItem2->GetCount() + count);
+ pItem2->FSetState(ITEM_CHANGED);
+ pItem2->SaveToDB(); // not in inventory and can be save standalone
+
+ if (!clone)
+ {
+ pItem->RemoveFromWorld();
+ pItem->DeleteFromDB();
+ delete pItem;
+ }
+
+ return pItem2;
+ }
+}
+
+void Guild::RemoveItem(uint8 tab, uint8 slot)
+{
+ m_TabListMap[tab]->Slots[slot] = NULL;
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
+ GetId(), uint32(tab), uint32(slot));
+}
+
+uint8 Guild::_CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem) const
+{
+ Item* pItem2 = m_TabListMap[tab]->Slots[slot];
+
+ // ignore move item (this slot will be empty at move)
+ if (pItem2 == pSrcItem)
+ pItem2 = NULL;
+
+ uint32 need_space;
+
+ // empty specific slot - check item fit to slot
+ if (!pItem2 || swap)
+ {
+ // non empty stack with space
+ need_space = pSrcItem->GetMaxStackCount();
+ }
+ // non empty slot, check item type
+ else
+ {
+ // check item type
+ if (pItem2->GetEntry() != pSrcItem->GetEntry())
+ return EQUIP_ERR_ITEM_CANT_STACK;
+
+ // check free space
+ if (pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
+ return EQUIP_ERR_ITEM_CANT_STACK;
+
+ need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
+ }
+
+ if (need_space > count)
+ need_space = count;
+
+ GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
+ if (!newPosition.isContainedIn(dest))
+ {
+ dest.push_back(newPosition);
+ count -= need_space;
+ }
+
+ return EQUIP_ERR_OK;
+}
+
+uint8 Guild::_CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const
+{
+ assert(pSrcItem);
+ for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
+ {
+ // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
+ if (j == skip_slot)
+ continue;
+
+ Item* pItem2 = m_TabListMap[tab]->Slots[j];
+
+ // ignore move item (this slot will be empty at move)
+ if (pItem2 == pSrcItem)
+ pItem2 = NULL;
+
+ // if merge skip empty, if !merge skip non-empty
+ if ((pItem2 != NULL) != merge)
+ continue;
+
+ if (pItem2)
+ {
+ if (pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount())
+ {
+ uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
+ if (need_space > count)
+ need_space = count;
+
+ GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
+ if (!newPosition.isContainedIn(dest))
+ {
+ dest.push_back(newPosition);
+ count -= need_space;
+
+ if (count == 0)
+ return EQUIP_ERR_OK;
+ }
+ }
+ }
+ else
+ {
+ uint32 need_space = pSrcItem->GetMaxStackCount();
+ if (need_space > count)
+ need_space = count;
+
+ GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
+ if (!newPosition.isContainedIn(dest))
+ {
+ dest.push_back(newPosition);
+ count -= need_space;
+
+ if (count == 0)
+ return EQUIP_ERR_OK;
+ }
+ }
+ }
+ return EQUIP_ERR_OK;
+}
+
+uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap) const
+{
+ sLog.outDebug("GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
+
+ if (count > pItem->GetCount())
+ return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
+
+ if (pItem->IsSoulBound())
+ return EQUIP_ERR_CANT_DROP_SOULBOUND;
+
+ // in specific tab
+ if (tab >= m_TabListMap.size() || tab >= GUILD_BANK_MAX_TABS)
+ return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+
+ // in specific slot
+ if (slot != NULL_SLOT)
+ {
+ uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
+ if (res != EQUIP_ERR_OK)
+ return res;
+
+ if (count == 0)
+ return EQUIP_ERR_OK;
+ }
+
+ // not specific slot or have space for partly store only in specific slot
+
+ // search stack in tab for merge to
+ if (pItem->GetMaxStackCount() > 1)
+ {
+ uint8 res = _CanStoreItem_InTab(tab, dest, count, true, pItem, slot);
+ if (res != EQUIP_ERR_OK)
+ return res;
+
+ if (count == 0)
+ return EQUIP_ERR_OK;
+ }
+
+ // search free slot in bag for place to
+ uint8 res = _CanStoreItem_InTab(tab, dest, count, false, pItem, slot);
+ if (res != EQUIP_ERR_OK)
+ return res;
+
+ if (count == 0)
+ return EQUIP_ERR_OK;
+
+ return EQUIP_ERR_BANK_FULL;
+}
+
+void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
+{
+ if (TabId >= GUILD_BANK_MAX_TABS)
+ return;
+ if (TabId >= m_TabListMap.size())
+ return;
+ if (!m_TabListMap[TabId])
+ return;
+
+ if (m_TabListMap[TabId]->Text == text)
+ return;
+
+ utf8truncate(text, 500); // DB and client size limitation
+
+ m_TabListMap[TabId]->Text = text;
+
+ CharacterDatabase.escape_string(text);
+ CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), m_Id, uint32(TabId));
+
+ // announce
+ SendGuildBankTabText(NULL,TabId);
+}
+
+void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
+{
+ GuildBankTab const* tab = m_TabListMap[TabId];
+
+ WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
+ data << uint8(TabId);
+ data << tab->Text;
+
+ if (session)
+ session->SendPacket(&data);
+ else
+ BroadcastPacket(&data);
+}
+
+void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount)
+{
+ // empty operation
+ if (BankTab == BankTabDst && BankTabSlot == BankTabSlotDst)
+ return;
+
+ Item *pItemSrc = GetItem(BankTab, BankTabSlot);
+ if (!pItemSrc) // may prevent crash
+ return;
+
+ if (pItemSrc->GetCount() == 0)
+ {
+ sLog.outCrash("Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
+ pl->GetName(), pl->GetGUIDLow(), pItemSrc->GetEntry(), BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, pItemSrc->GetEntry());
+ //return; // Commented out for now, uncomment when it's verified that this causes a crash!!
+ }
+
+ if (SplitedAmount >= pItemSrc->GetCount())
+ SplitedAmount = 0; // no split
+
+ Item *pItemDst = GetItem(BankTabDst, BankTabSlotDst);
+
+ if (BankTab != BankTabDst)
+ {
+ // check dest pos rights (if different tabs)
+ if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
+ return;
+
+ // check source pos rights (if different tabs)
+ uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
+ if (remRight <= 0)
+ return;
+ }
+
+ if (SplitedAmount)
+ { // Bank -> Bank item split (in empty or non empty slot
+ GuildItemPosCountVec dest;
+ uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, dest, SplitedAmount, pItemSrc, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pItemSrc, NULL);
+ return;
+ }
+
+ Item *pNewItem = pItemSrc->CloneItem(SplitedAmount);
+ if (!pNewItem)
+ {
+ pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL);
+ return;
+ }
+
+ CharacterDatabase.BeginTransaction();
+ LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst);
+
+ pl->ItemRemovedQuestCheck(pItemSrc->GetEntry(), SplitedAmount);
+ pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount);
+ pItemSrc->FSetState(ITEM_CHANGED);
+ pItemSrc->SaveToDB(); // not in inventory and can be save standalone
+ StoreItem(BankTabDst, dest, pNewItem);
+ CharacterDatabase.CommitTransaction();
+ }
+ else // non split
+ {
+ GuildItemPosCountVec gDest;
+ uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, false);
+ if (msg == EQUIP_ERR_OK) // merge to
+ {
+ CharacterDatabase.BeginTransaction();
+ LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
+
+ RemoveItem(BankTab, BankTabSlot);
+ StoreItem(BankTabDst, gDest, pItemSrc);
+ CharacterDatabase.CommitTransaction();
+ }
+ else // swap
+ {
+ gDest.clear();
+ msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, true);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pItemSrc, NULL);
+ return;
+ }
+
+ GuildItemPosCountVec gSrc;
+ msg = CanStoreItem(BankTab, BankTabSlot, gSrc, pItemDst->GetCount(), pItemDst, true);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pItemDst, NULL);
+ return;
+ }
+
+ if (BankTab != BankTabDst)
+ {
+ // check source pos rights (item swapped to src)
+ if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
+ return;
+
+ // check dest pos rights (item swapped to src)
+ uint32 remRightDst = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst);
+ if (remRightDst <= 0)
+ return;
+ }
+
+ CharacterDatabase.BeginTransaction();
+ LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
+ LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab);
+
+ RemoveItem(BankTab, BankTabSlot);
+ RemoveItem(BankTabDst, BankTabSlotDst);
+ StoreItem(BankTab, gSrc, pItemDst);
+ StoreItem(BankTabDst, gDest, pItemSrc);
+ CharacterDatabase.CommitTransaction();
+ }
+ }
+ DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab == BankTabDst ? BankTabSlotDst : -1);
+ if (BankTab != BankTabDst)
+ DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
+}
+
+void Guild::MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
+{
+ Item *pItemBank = GetItem(BankTab, BankTabSlot);
+ Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
+
+ if (!pItemBank) // Problem to get bank item
+ return;
+
+ if (SplitedAmount > pItemBank->GetCount())
+ return; // cheating?
+ else if (SplitedAmount == pItemBank->GetCount())
+ SplitedAmount = 0; // no split
+
+ if (SplitedAmount)
+ { // Bank -> Char split to slot (patly move)
+ Item *pNewItem = pItemBank->CloneItem(SplitedAmount);
+ if (!pNewItem)
+ {
+ pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL);
+ return;
+ }
+
+ ItemPosCountVec dest;
+ uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pNewItem, NULL);
+ delete pNewItem;
+ return;
+ }
+
+ // check source pos rights (item moved to inventory)
+ uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
+ if (remRight <= 0)
+ {
+ delete pNewItem;
+ return;
+ }
+
+ CharacterDatabase.BeginTransaction();
+ LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount);
+
+ pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount);
+ pItemBank->FSetState(ITEM_CHANGED);
+ pItemBank->SaveToDB(); // not in inventory and can be save standalone
+ pl->MoveItemToInventory(dest, pNewItem, true);
+ pl->SaveInventoryAndGoldToDB();
+
+ MemberItemWithdraw(BankTab, pl->GetGUIDLow());
+ CharacterDatabase.CommitTransaction();
+ }
+ else // Bank -> Char swap with slot (move)
+ {
+ ItemPosCountVec dest;
+ uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false);
+ if (msg == EQUIP_ERR_OK) // merge case
+ {
+ // check source pos rights (item moved to inventory)
+ uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
+ if (remRight <= 0)
+ return;
+
+ CharacterDatabase.BeginTransaction();
+ LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
+
+ RemoveItem(BankTab, BankTabSlot);
+ pl->MoveItemToInventory(dest, pItemBank, true);
+ pl->SaveInventoryAndGoldToDB();
+
+ MemberItemWithdraw(BankTab, pl->GetGUIDLow());
+ CharacterDatabase.CommitTransaction();
+ }
+ else // Bank <-> Char swap items
+ {
+ // check source pos rights (item swapped to bank)
+ if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
+ return;
+
+ if (pItemChar)
+ {
+ if (!pItemChar->CanBeTraded())
+ {
+ pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
+ return;
+ }
+ }
+
+ ItemPosCountVec iDest;
+ msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pItemBank, NULL);
+ return;
+ }
+
+ GuildItemPosCountVec gDest;
+ if (pItemChar)
+ {
+ msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pItemChar, NULL);
+ return;
+ }
+ }
+
+ // check source pos rights (item moved to inventory)
+ uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
+ if (remRight <= 0)
+ return;
+
+ if (pItemChar)
+ {
+ // logging item move to bank
+ if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
+ pl->GetName(), pl->GetSession()->GetAccountId(),
+ pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
+ m_Id);
+ }
+ }
+
+ CharacterDatabase.BeginTransaction();
+ LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
+ if (pItemChar)
+ LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
+
+ RemoveItem(BankTab, BankTabSlot);
+ if (pItemChar)
+ {
+ pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
+ pItemChar->DeleteFromInventoryDB();
+ }
+
+ if (pItemChar)
+ StoreItem(BankTab, gDest, pItemChar);
+ pl->MoveItemToInventory(iDest, pItemBank, true);
+ pl->SaveInventoryAndGoldToDB();
+
+ MemberItemWithdraw(BankTab, pl->GetGUIDLow());
+ CharacterDatabase.CommitTransaction();
+ }
+ }
+ DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
+}
+
+void Guild::MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount)
+{
+ Item *pItemBank = GetItem(BankTab, BankTabSlot);
+ Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
+
+ if (!pItemChar) // Problem to get item from player
+ return;
+
+ if (!pItemChar->CanBeTraded())
+ {
+ pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
+ return;
+ }
+
+ // check source pos rights (item moved to bank)
+ if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
+ return;
+
+ if (SplitedAmount > pItemChar->GetCount())
+ return; // cheating?
+ else if (SplitedAmount == pItemChar->GetCount())
+ SplitedAmount = 0; // no split
+
+ if (SplitedAmount)
+ { // Char -> Bank split to empty or non-empty slot (partly move)
+ GuildItemPosCountVec dest;
+ uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, SplitedAmount, pItemChar, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pItemChar, NULL);
+ return;
+ }
+
+ Item *pNewItem = pItemChar->CloneItem(SplitedAmount);
+ if (!pNewItem)
+ {
+ pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL);
+ return;
+ }
+
+ // logging item move to bank (before items merge
+ if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
+ pl->GetName(), pl->GetSession()->GetAccountId(),
+ pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id);
+ }
+
+ CharacterDatabase.BeginTransaction();
+ LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
+
+ pl->ItemRemovedQuestCheck(pItemChar->GetEntry(), SplitedAmount);
+ pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
+ pItemChar->SetState(ITEM_CHANGED, pl);
+ pl->SaveInventoryAndGoldToDB();
+ StoreItem(BankTab, dest, pNewItem);
+ CharacterDatabase.CommitTransaction();
+
+ DisplayGuildBankContentUpdate(BankTab, dest);
+ }
+ else // Char -> Bank swap with empty or non-empty (move)
+ {
+ GuildItemPosCountVec dest;
+ uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, pItemChar->GetCount(), pItemChar, false);
+ if (msg == EQUIP_ERR_OK) // merge
+ {
+ // logging item move to bank
+ if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
+ pl->GetName(), pl->GetSession()->GetAccountId(),
+ pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
+ m_Id);
+ }
+
+ CharacterDatabase.BeginTransaction();
+ LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
+
+ pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
+ pItemChar->DeleteFromInventoryDB();
+
+ StoreItem(BankTab, dest, pItemChar);
+ pl->SaveInventoryAndGoldToDB();
+ CharacterDatabase.CommitTransaction();
+
+ DisplayGuildBankContentUpdate(BankTab, dest);
+ }
+ else // Char <-> Bank swap items (posible NULL bank item)
+ {
+ ItemPosCountVec iDest;
+ if (pItemBank)
+ {
+ msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pItemBank, NULL);
+ return;
+ }
+ }
+
+ GuildItemPosCountVec gDest;
+ msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pl->SendEquipError(msg, pItemChar, NULL);
+ return;
+ }
+
+ if (pItemBank)
+ {
+ // check bank pos rights (item swapped with inventory)
+ uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
+ if (remRight <= 0)
+ return;
+ }
+
+ // logging item move to bank
+ if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
+ pl->GetName(), pl->GetSession()->GetAccountId(),
+ pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
+ m_Id);
+ }
+
+ CharacterDatabase.BeginTransaction();
+ if (pItemBank)
+ LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
+ LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
+
+ pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
+ pItemChar->DeleteFromInventoryDB();
+ if (pItemBank)
+ RemoveItem(BankTab, BankTabSlot);
+
+ StoreItem(BankTab,gDest,pItemChar);
+ if (pItemBank)
+ pl->MoveItemToInventory(iDest, pItemBank, true);
+ pl->SaveInventoryAndGoldToDB();
+ if (pItemBank)
+ MemberItemWithdraw(BankTab, pl->GetGUIDLow());
+ CharacterDatabase.CommitTransaction();
+
+ DisplayGuildBankContentUpdate(BankTab, gDest);
+ }
+ }
+}
+
+void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
+{
+ WorldPacket data(SMSG_GUILD_EVENT, 1+1+(guid ? 8 : 0));
+ data << uint8(event);
+ data << uint8(strCount);
+
+ switch(strCount)
+ {
+ case 0:
+ break;
+ case 1:
+ data << str1;
+ break;
+ case 2:
+ data << str1 << str2;
+ break;
+ case 3:
+ data << str1 << str2 << str3;
+ break;
+ default:
+ sLog.outError("Guild::BroadcastEvent: incorrect strings count %u!", strCount);
+ break;
+ }
+
+ if (guid)
+ data << uint64(guid);
+
+ BroadcastPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_GUILD_EVENT");
+}
+
+bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
+{
+ for (GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
+ if (itr->Slot == this->Slot)
+ return true;
+
+ return false;
+}