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authorariel- <ariel-@users.noreply.github.com>2016-11-19 23:28:52 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2018-01-21 22:01:15 +0100
commitad8d47b137a98e1e9a96692f3cee50d759bd6adc (patch)
tree27636e8680ed6c2072d0b4202236c56fa8a2f61c /src/server/game/Guilds/Guild.cpp
parentaf4538c5fc218d2349a8e10f97681cb77199b2c6 (diff)
Core/Guild: avoid data integrity problems wrapping delete+insert statements in a transaction
(cherry picked from commit 25281ecb3198a543ddb18aab41b8a206512bdd0c)
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp154
1 files changed, 90 insertions, 64 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 9a2b00d512c..431fcc7315b 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -124,7 +124,7 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt64(0, m_guildId);
stmt->setUInt32(1, m_guid);
- CharacterDatabase.ExecuteOrAppend(trans, stmt);
+ trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
@@ -135,7 +135,7 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
stmt->setUInt64(++index, m_playerGuid2);
stmt->setUInt8 (++index, m_newRank);
stmt->setUInt64(++index, m_timestamp);
- CharacterDatabase.ExecuteOrAppend(trans, stmt);
+ trans->Append(stmt);
}
void Guild::EventLogEntry::WritePacket(WorldPackets::Guild::GuildEventLogQueryResults& packet) const
@@ -161,7 +161,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
- CharacterDatabase.ExecuteOrAppend(trans, stmt);
+ trans->Append(stmt);
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
@@ -174,7 +174,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
stmt->setUInt16(++index, m_itemStackCount);
stmt->setUInt8 (++index, m_destTabId);
stmt->setUInt64(++index, m_timestamp);
- CharacterDatabase.ExecuteOrAppend(trans, stmt);
+ trans->Append(stmt);
}
void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild:: GuildBankLogQueryResults& packet) const
@@ -413,13 +413,16 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
+ {
if (Item* item = m_items[slotId])
{
item->RemoveFromWorld();
if (removeItemsFromDB)
item->DeleteFromDB(trans);
delete item;
+ item = nullptr;
}
+ }
}
void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
@@ -466,7 +469,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
- CharacterDatabase.ExecuteOrAppend(trans, stmt);
+ trans->Append(stmt);
if (item)
{
@@ -475,13 +478,14 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->setUInt64(3, item->GetGUID().GetCounter());
- CharacterDatabase.ExecuteOrAppend(trans, stmt);
+ trans->Append(stmt);
item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
item->SetOwnerGUID(ObjectGuid::Empty);
item->FSetState(ITEM_NEW);
item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
+
return true;
}
@@ -574,7 +578,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
CharacterDatabase.Execute(stmt);
}
-void Guild::Member::ChangeRank(uint8 newRank)
+void Guild::Member::ChangeRank(SQLTransaction& trans, uint8 newRank)
{
m_rankId = newRank;
@@ -585,7 +589,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt64(1, m_guid.GetCounter());
- CharacterDatabase.Execute(stmt);
+ CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::Member::SaveToDB(SQLTransaction& trans) const
@@ -798,7 +802,7 @@ void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
{
- for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
+ for (auto itr = m_vec.begin(); itr != m_vec.end(); ++itr)
ids.insert(uint8(itr->pos));
}
@@ -1111,7 +1115,7 @@ Guild::~Guild()
m_bankEventLog[tabId] = nullptr;
}
- for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
{
delete itr->second;
itr->second = nullptr;
@@ -1163,9 +1167,10 @@ bool Guild::Create(Player* pLeader, std::string const& name)
stmt->setUInt64(++index, m_bankMoney);
trans->Append(stmt);
+ _CreateDefaultGuildRanks(trans, pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
+ bool ret = AddMember(trans, m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
+
CharacterDatabase.CommitTransaction(trans);
- _CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
- bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
if (ret)
{
@@ -1188,15 +1193,14 @@ void Guild::Disband()
WorldPackets::Guild::GuildEventDisbanded packet;
BroadcastPacket(packet.Write());
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Remove all members
while (!m_members.empty())
{
- Members::const_iterator itr = m_members.begin();
- DeleteMember(itr->second->GetGUID(), true);
+ auto itr = m_members.begin();
+ DeleteMember(trans, itr->second->GetGUID(), true);
}
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
@@ -1513,7 +1517,9 @@ void Guild::HandleSetNewGuildMaster(WorldSession* session, std::string const& na
if (Member* newGuildMaster = GetMember(name))
{
_SetLeaderGUID(newGuildMaster);
- oldGuildMaster->ChangeRank(GR_INITIATE);
+
+ SQLTransaction trans(nullptr);
+ oldGuildMaster->ChangeRank(trans, GR_INITIATE);
SendEventNewLeader(newGuildMaster, oldGuildMaster);
}
@@ -1574,7 +1580,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c
rankInfo->SetRights(rights);
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
- for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
+ for (auto itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
_SetRankBankTabRightsAndSlots(rankId, *itr);
WorldPackets::Guild::GuildEventRankChanged packet;
@@ -1703,7 +1709,8 @@ void Guild::HandleAcceptMember(WorldSession* session)
player->GetTeam() != ObjectMgr::GetPlayerTeamByGUID(GetLeaderGUID()))
return;
- AddMember(player->GetGUID());
+ SQLTransaction trans(nullptr);
+ AddMember(trans, player->GetGUID());
}
void Guild::HandleLeaveMember(WorldSession* session)
@@ -1729,7 +1736,8 @@ void Guild::HandleLeaveMember(WorldSession* session)
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
SendEventPlayerLeft(GetMember(player->GetGUID()));
- DeleteMember(player->GetGUID(), false, false);
+ SQLTransaction trans(nullptr);
+ DeleteMember(trans, player->GetGUID(), false, false);
SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_COMMAND_SUCCESS, m_name);
}
@@ -1766,7 +1774,8 @@ void Guild::HandleRemoveMember(WorldSession* session, ObjectGuid guid)
SendEventPlayerLeft(member, memberMe, true);
// After call to DeleteMember pointer to member becomes invalid
- DeleteMember(guid, false, true);
+ SQLTransaction trans(nullptr);
+ DeleteMember(trans, guid, false, true);
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name);
}
@@ -1822,7 +1831,8 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, ObjectGuid guid, bool
}
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
- member->ChangeRank(newRankId);
+ SQLTransaction trans(nullptr);
+ member->ChangeRank(trans, newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID().GetCounter(), member->GetGUID().GetCounter(), newRankId);
//_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
}
@@ -1869,7 +1879,8 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
// Only leader can add new rank
if (_IsLeader(session->GetPlayer()))
{
- if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
+ SQLTransaction trans(nullptr);
+ if (_CreateRank(trans, name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
{
WorldPackets::Guild::GuildEventRanksUpdated eventPacket;
BroadcastPacket(eventPacket.Write());
@@ -2328,7 +2339,8 @@ bool Guild::LoadMemberFromDB(Field* fields)
Member *member = new Member(m_id, ObjectGuid::Create<HighGuid::Player>(lowguid), fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
- Guild::_DeleteMemberFromDB(lowguid);
+ SQLTransaction trans(nullptr);
+ Guild::_DeleteMemberFromDB(trans, lowguid);
delete member;
return false;
}
@@ -2448,6 +2460,8 @@ bool Guild::Validate()
// Min ranks count is 2 and max is 10.
bool broken_ranks = false;
uint8 ranks = _GetRanksSize();
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
TC_LOG_ERROR("guild", "Guild " UI64FMTD " has invalid number of ranks, creating new...", m_id);
@@ -2464,24 +2478,20 @@ bool Guild::Validate()
broken_ranks = true;
}
else
- {
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
- CharacterDatabase.CommitTransaction(trans);
- }
}
}
if (broken_ranks)
{
m_ranks.clear();
- _CreateDefaultGuildRanks(DEFAULT_LOCALE);
+ _CreateDefaultGuildRanks(trans, DEFAULT_LOCALE);
}
// Validate members' data
- for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() > _GetRanksSize())
- itr->second->ChangeRank(_GetLowestRankId());
+ itr->second->ChangeRank(trans, _GetLowestRankId());
// Repair the structure of the guild.
// If the guildmaster doesn't exist or isn't member of the guild
@@ -2489,7 +2499,8 @@ bool Guild::Validate()
Member* pLeader = GetMember(m_leaderGuid);
if (!pLeader)
{
- DeleteMember(m_leaderGuid);
+ SQLTransaction trans(nullptr);
+ DeleteMember(trans, m_leaderGuid);
// If no more members left, disband guild
if (m_members.empty())
{
@@ -2502,10 +2513,12 @@ bool Guild::Validate()
// Check config if multiple guildmasters are allowed
if (!sConfigMgr->GetBoolDefault("Guild.AllowMultipleGuildMaster", false))
- for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
- itr->second->ChangeRank(GR_OFFICER);
+ itr->second->ChangeRank(trans, GR_OFFICER);
+ if (trans->GetSize() > 0)
+ CharacterDatabase.CommitTransaction(trans);
_UpdateAccountsNumber();
return true;
}
@@ -2518,7 +2531,7 @@ void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::strin
WorldPackets::Chat::Chat packet;
packet.Initialize(officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
WorldPacket const* data = packet.Write();
- for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindConnectedPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()))
@@ -2544,7 +2557,7 @@ void Guild::BroadcastAddonToGuild(WorldSession* session, bool officerOnly, std::
void Guild::BroadcastPacketToRank(WorldPacket const* packet, uint8 rankId) const
{
- for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
if (Player* player = itr->second->FindConnectedPlayer())
player->GetSession()->SendPacket(packet);
@@ -2552,7 +2565,7 @@ void Guild::BroadcastPacketToRank(WorldPacket const* packet, uint8 rankId) const
void Guild::BroadcastPacket(WorldPacket const* packet) const
{
- for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
@@ -2569,7 +2582,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
{
WorldPackets::Calendar::CalendarEventInitialInvites packet;
- for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
{
// not sure if needed, maybe client checks it as well
if (packet.Invites.size() >= CALENDAR_MAX_INVITES)
@@ -2590,7 +2603,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
}
// Members handling
-bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
+bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Player cannot be in guild
@@ -2656,7 +2669,6 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
m_members[guid] = member;
}
- SQLTransaction trans(nullptr);
member->SaveToDB(trans);
_UpdateAccountsNumber();
@@ -2676,7 +2688,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
return true;
}
-void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
+void Guild::DeleteMember(SQLTransaction& trans, ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
@@ -2684,7 +2696,7 @@ void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool
{
Member* oldLeader = nullptr;
Member* newLeader = nullptr;
- for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
+ for (auto i = m_members.begin(); i != m_members.end(); ++i)
{
if (i->first == guid)
oldLeader = i->second;
@@ -2732,19 +2744,22 @@ void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool
player->RemoveSpell(entry->SpellID, false, false);
}
- Guild::_DeleteMemberFromDB(guid.GetCounter());
+ Guild::_DeleteMemberFromDB(trans, guid.GetCounter());
if (!isDisbanding)
_UpdateAccountsNumber();
}
-bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
+bool Guild::ChangeMemberRank(SQLTransaction& trans, ObjectGuid guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
+ {
if (Member* member = GetMember(guid))
{
- member->ChangeRank(newRank);
+ member->ChangeRank(trans, newRank);
return true;
}
+ }
+
return false;
}
@@ -2804,11 +2819,11 @@ bool Guild::_HasRankRight(Player const* player, uint32 right) const
return false;
}
-void Guild::_DeleteMemberFromDB(ObjectGuid::LowType lowguid)
+void Guild::_DeleteMemberFromDB(SQLTransaction& trans, ObjectGuid::LowType lowguid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt64(0, lowguid);
- CharacterDatabase.Execute(stmt);
+ CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Private methods
@@ -2838,30 +2853,32 @@ void Guild::_CreateNewBankTab()
trans->Append(stmt);
++tabId;
- for (Ranks::iterator itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
+ for (auto itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
(*itr).CreateMissingTabsIfNeeded(tabId, trans, false);
CharacterDatabase.CommitTransaction(trans);
}
-void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
+void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc)
{
+ ASSERT(trans);
+
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt64(0, m_id);
- CharacterDatabase.Execute(stmt);
+ trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt64(0, m_id);
- CharacterDatabase.Execute(stmt);
+ trans->Append(stmt);
- _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
- _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
- _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ _CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
+ _CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
+ _CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ _CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ _CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
-bool Guild::_CreateRank(std::string const& name, uint32 rights)
+bool Guild::_CreateRank(SQLTransaction& trans, std::string const& name, uint32 rights)
{
uint8 newRankId = _GetRanksSize();
if (newRankId >= GUILD_RANKS_MAX_COUNT)
@@ -2871,10 +2888,15 @@ bool Guild::_CreateRank(std::string const& name, uint32 rights)
RankInfo info(m_id, newRankId, name, rights, 0);
m_ranks.push_back(info);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ bool const isInTransaction = bool(trans);
+ if (!isInTransaction)
+ trans = CharacterDatabase.BeginTransaction();
+
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
info.SaveToDB(trans);
- CharacterDatabase.CommitTransaction(trans);
+
+ if (!isInTransaction)
+ CharacterDatabase.CommitTransaction(trans);
return true;
}
@@ -2885,7 +2907,7 @@ void Guild::_UpdateAccountsNumber()
{
// We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
- for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
accountsIdSet.insert(itr->second->GetAccountId());
m_accountsNumber = accountsIdSet.size();
@@ -2938,13 +2960,16 @@ void Guild::_SetLeaderGUID(Member* pLeader)
if (!pLeader)
return;
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
m_leaderGuid = pLeader->GetGUID();
- pLeader->ChangeRank(GR_GUILDMASTER);
+ pLeader->ChangeRank(trans, GR_GUILDMASTER);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt64(0, m_leaderGuid.GetCounter());
stmt->setUInt64(1, m_id);
- CharacterDatabase.Execute(stmt);
+ trans->Append(stmt);
+
+ CharacterDatabase.CommitTransaction(trans);
}
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
@@ -3376,7 +3401,8 @@ void Guild::SendGuildRanksUpdate(ObjectGuid setterGuid, ObjectGuid targetGuid, u
rankChange.Promote = (rank < member->GetRankId());
BroadcastPacket(rankChange.Write());
- member->ChangeRank(rank);
+ SQLTransaction trans;
+ member->ChangeRank(trans, rank);
TC_LOG_DEBUG("network", "SMSG_GUILD_RANKS_UPDATE [Broadcast] Target: %s, Issuer: %s, RankId: %u",
targetGuid.ToString().c_str(), setterGuid.ToString().c_str(), rank);
@@ -3384,7 +3410,7 @@ void Guild::SendGuildRanksUpdate(ObjectGuid setterGuid, ObjectGuid targetGuid, u
void Guild::ResetTimes(bool weekly)
{
- for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
{
itr->second->ResetValues(weekly);
if (Player* player = itr->second->FindPlayer())