aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Guilds/Guild.cpp
diff options
context:
space:
mode:
authorazazel <none@none>2010-10-17 19:54:13 +0600
committerazazel <none@none>2010-10-17 19:54:13 +0600
commitc0faed2251dff3814fe60e1a8ba86a046e48f707 (patch)
tree068f2ab41c2d32bbdeddd2e5c722dc6239cdd073 /src/server/game/Guilds/Guild.cpp
parentf5911917b4ea1e97b0f22876dc8f35bbfa9833c9 (diff)
Core/Guilds: guild code was completely refactored and rewritten.
* OOP desing and implementation; * all the queries are moved to prepared statements; * guild loading is optimized; * all the possible interaction with guild's data is done inside the guild class; * added more hooks to GuildScript class; WARNING: Make sure you backup your characters database before applying this change (just in case). Known problems with guilds: * when new member is added to the guild, MOTD is not displayed for him in guild tab of social window; * if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number); * packets order differs from official: currently guild bank packet traffic is twice as more than on offy. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp3788
1 files changed, 2177 insertions, 1611 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 3ed1a6a9d7a..b0a4b1f4bc5 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -17,763 +17,1211 @@
*/
#include "DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Player.h"
-#include "Opcodes.h"
-#include "ObjectMgr.h"
#include "Guild.h"
+#include "ScriptMgr.h"
#include "Chat.h"
-#include "SocialMgr.h"
-#include "Util.h"
-#include "Language.h"
-#include "World.h"
#include "Config.h"
-#include "ScriptMgr.h"
+#include "SocialMgr.h"
+#include "Log.h"
-Guild::Guild()
+#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
+#define EMBLEM_PRICE 10 * GOLD
+
+inline void _CharacterExecutePreparedStatement(SQLTransaction& trans, PreparedStatement* stmt)
{
- m_Id = 0;
- m_Name = "";
- m_LeaderGuid = 0;
- GINFO = MOTD = "";
- m_EmblemStyle = 0;
- m_EmblemColor = 0;
- m_BorderStyle = 0;
- m_BorderColor = 0;
- m_BackgroundColor = 0;
- m_accountsNumber = 0;
+ if (trans.null())
+ CharacterDatabase.Execute(stmt);
+ else
+ trans->Append(stmt);
+}
- m_CreatedDate = time(0);
+inline uint32 _GetGuildBankTabPrice(uint8 tabId)
+{
+ switch (tabId)
+ {
+ case 0: return 100;
+ case 1: return 250;
+ case 2: return 500;
+ case 3: return 1000;
+ case 4: return 2500;
+ case 5: return 5000;
+ default: return 0;
+ }
+}
- m_GuildBankMoney = 0;
+void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, const std::string& param)
+{
+ WorldPacket data(SMSG_GUILD_COMMAND_RESULT, 8 + param.size() + 1);
+ data << uint32(type);
+ data << param;
+ data << uint32(errCode);
+ session->SendPacket(&data);
- m_GuildEventLogNextGuid = 0;
- m_GuildBankEventLogNextGuid_Money = 0;
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
+}
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- m_GuildBankEventLogNextGuid_Item[i] = 0;
+void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
+{
+ WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
+ data << uint32(errCode);
+ session->SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent (MSG_SAVE_GUILD_EMBLEM)");
}
-Guild::~Guild()
+///////////////////////////////////////////////////////////////////////////////
+// LogHolder
+Guild::LogHolder::~LogHolder()
{
- SQLTransaction temp = SQLTransaction(NULL);
- DeleteGuildBankItems(temp);
+ // Cleanup
+ for (GuildLog::iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
+ delete (*itr);
}
-bool Guild::Create(Player* leader, std::string gname)
+// Adds event loaded from database to collection
+inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
{
- if (sObjectMgr.GetGuildByName(gname))
- return false;
+ if (m_nextGUID == GUILD_EVENT_LOG_GUID_UNDEFINED)
+ m_nextGUID = entry->GetGUID();
+ m_log.push_front(entry);
+}
- WorldSession* lSession = leader->GetSession();
- if (!lSession)
- return false;
+// Adds new event happened in game.
+// If maximum number of events is reached, oldest event is removed from collection.
+inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
+{
+ // Check max records limit
+ if (m_log.size() >= m_maxRecords)
+ {
+ LogEntry* oldEntry = m_log.front();
+ delete oldEntry;
+ m_log.pop_front();
+ }
+ // Add event to list
+ m_log.push_back(entry);
+ // Save to DB
+ entry->SaveToDB(trans);
+}
- m_LeaderGuid = leader->GetGUID();
- m_Name = gname;
- GINFO = "";
- MOTD = "No message set.";
- m_GuildBankMoney = 0;
- m_Id = sObjectMgr.GenerateGuildId();
+// Writes information about all events into packet.
+inline void Guild::LogHolder::WritePacket(WorldPacket& data) const
+{
+ data << uint8(m_log.size());
+ for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
+ (*itr)->WritePacket(data);
+}
- sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
+inline uint32 Guild::LogHolder::GetNextGUID()
+{
+ // Next guid was not initialized. It means there are no records for this holder in DB yet.
+ // Start from the beginning.
+ if (m_nextGUID == GUILD_EVENT_LOG_GUID_UNDEFINED)
+ m_nextGUID = 0;
+ else
+ m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
+ return m_nextGUID;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// EventLogEntry
+void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
+{
+ PreparedStatement* stmt = NULL;
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt32(1, m_guid);
+ _CharacterExecutePreparedStatement(trans, stmt);
+
+ uint8 index = 0;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_EVENTLOG);
+ stmt->setUInt32( index, m_guildId);
+ stmt->setUInt32(++index, m_guid);
+ stmt->setUInt8 (++index, uint8(m_eventType));
+ stmt->setUInt32(++index, m_playerGuid1);
+ stmt->setUInt32(++index, m_playerGuid2);
+ stmt->setUInt8 (++index, m_newRank);
+ stmt->setUInt64(++index, m_timestamp);
+ _CharacterExecutePreparedStatement(trans, stmt);
+}
+
+void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
+{
+ // Event type
+ data << uint8(m_eventType);
+ // Player 1
+ data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
+ // Player 2 not for left/join guild events
+ if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
+ data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
+ // New Rank - only for promote/demote guild events
+ if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
+ data << uint8(m_newRank);
+ // Event timestamp
+ data << uint32(::time(NULL) - m_timestamp);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// BankEventLogEntry
+void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
+{
+ PreparedStatement* stmt = NULL;
+ uint8 index = 0;
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
+ stmt->setUInt32( index, m_guildId);
+ stmt->setUInt32(++index, m_guid);
+ stmt->setUInt8 (++index, m_bankTabId);
+ _CharacterExecutePreparedStatement(trans, stmt);
+
+ index = 0;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_EVENTLOG);
+ stmt->setUInt32( index, m_guildId);
+ stmt->setUInt32(++index, m_guid);
+ stmt->setUInt8 (++index, m_bankTabId);
+ stmt->setUInt8 (++index, uint8(m_eventType));
+ stmt->setUInt32(++index, m_playerGuid);
+ stmt->setUInt32(++index, m_itemOrMoney);
+ stmt->setUInt16(++index, m_itemStackCount);
+ stmt->setUInt8 (++index, m_destTabId);
+ stmt->setUInt64(++index, m_timestamp);
+ _CharacterExecutePreparedStatement(trans, stmt);
+}
+
+void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
+{
+ data << uint8(m_eventType);
+ data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
+ data << uint32(m_itemOrMoney);
+ if (!IsMoneyEvent(m_eventType))
+ {
+ data << uint32(m_itemStackCount);
+ if (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2)
+ data << uint8(m_destTabId);
+ }
+ data << uint32(::time(NULL) - m_timestamp);
+}
- // gname already assigned to Guild::name, use it to encode string for DB
- CharacterDatabase.escape_string(gname);
+///////////////////////////////////////////////////////////////////////////////
+// RankInfo
+bool Guild::RankInfo::LoadFromDB(Field* fields)
+{
+ m_rankId = fields[1].GetUInt8();
+ m_name = fields[2].GetString();
+ m_rights = fields[3].GetUInt32();
+ m_bankMoneyPerDay = fields[4].GetUInt32();
+ if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
+ m_rights |= GR_RIGHT_ALL;
+ return true;
+}
- std::string dbGINFO = GINFO;
- std::string dbMOTD = MOTD;
- CharacterDatabase.escape_string(dbGINFO);
- CharacterDatabase.escape_string(dbMOTD);
+void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_RANK);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, m_rankId);
+ stmt->setString(2, m_name);
+ stmt->setUInt32(3, m_rights);
+ _CharacterExecutePreparedStatement(trans, stmt);
+}
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
- trans->PAppend("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
- trans->PAppend("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
- "VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD "')",
- m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney);
- CharacterDatabase.CommitTransaction(trans);
+void Guild::RankInfo::WritePacket(WorldPacket& data) const
+{
+ data << uint32(m_rights);
+ data << uint32(m_bankMoneyPerDay); // In game set in gold, in packet set in bronze.
+ for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ {
+ data << uint32(m_bankTabRightsAndSlots[i].rights);
+ data << uint32(m_bankTabRightsAndSlots[i].slots);
+ }
+}
- CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
+void Guild::RankInfo::SetName(const std::string& name)
+{
+ if (m_name == name)
+ return;
- return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
+ m_name = name;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_NAME);
+ stmt->setString(0, m_name);
+ stmt->setUInt8 (1, m_rankId);
+ stmt->setUInt32(2, m_guildId);
+ CharacterDatabase.Execute(stmt);
}
-void Guild::CreateDefaultGuildRanks(LocaleConstant locale_idx)
+void Guild::RankInfo::SetRights(uint32 rights)
{
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
+ if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
+ rights = GR_RIGHT_ALL;
+
+ if (m_rights == rights)
+ return;
+
+ m_rights = rights;
- CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
- CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
- CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_RIGHTS);
+ stmt->setUInt32(0, m_rights);
+ stmt->setUInt8 (1, m_rankId);
+ stmt->setUInt32(2, m_guildId);
+ CharacterDatabase.Execute(stmt);
}
-bool Guild::AddMember(uint64 plGuid, uint32 plRank)
+void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
{
- Player* pl = sObjectMgr.GetPlayer(plGuid);
- if (pl)
+ if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
+ money = GUILD_WITHDRAW_MONEY_UNLIMITED;
+
+ if (m_bankMoneyPerDay == money)
+ return;
+
+ m_bankMoneyPerDay = money;
+
+ PreparedStatement* stmt = NULL;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_BANK_MONEY);
+ stmt->setUInt32(0, money);
+ stmt->setUInt8 (1, m_rankId);
+ stmt->setUInt32(2, m_guildId);
+ CharacterDatabase.Execute(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_RANK_BANK_RESET_TIME);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, m_rankId);
+ CharacterDatabase.Execute(stmt);
+}
+
+void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
+{
+ if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
+ rightsAndSlots.SetGuildMasterValues();
+
+ if (m_bankTabRightsAndSlots[tabId].IsEqual(rightsAndSlots))
+ return;
+
+ m_bankTabRightsAndSlots[tabId] = rightsAndSlots;
+
+ if (saveToDB)
{
- if (pl->GetGuildId() != 0)
- return false;
+ PreparedStatement* stmt = NULL;
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, tabId);
+ stmt->setUInt8 (2, m_rankId);
+ CharacterDatabase.Execute(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_RIGHT);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, tabId);
+ stmt->setUInt8 (2, m_rankId);
+ stmt->setUInt8 (3, m_bankTabRightsAndSlots[tabId].rights);
+ stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots);
+ CharacterDatabase.Execute(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_RANK_BANK_TIME0 + tabId);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, m_rankId);
+ CharacterDatabase.Execute(stmt);
}
- else
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// BankTab
+bool Guild::BankTab::LoadFromDB(Field* fields)
+{
+ m_name = fields[2].GetString();
+ m_icon = fields[3].GetString();
+ m_text = fields[4].GetString();
+ return true;
+}
+
+bool Guild::BankTab::LoadItemFromDB(Field* fields)
+{
+ uint8 slotId = fields[13].GetUInt8();
+ uint32 itemGuid = fields[14].GetUInt32();
+ uint32 itemEntry = fields[15].GetUInt32();
+ if (slotId >= GUILD_BANK_MAX_SLOTS)
{
- if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
- return false;
+ sLog.outError("Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
+ return false;
}
- sScriptMgr.OnGuildAddMember(this, pl, plRank);
+ ItemPrototype const* proto = sObjectMgr.GetItemPrototype(itemEntry);
+ if (!proto)
+ {
+ sLog.outError("Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
+ return false;
+ }
- // remove all player signs from another petitions
- // this will be prevent attempt joining player to many guilds and corrupt guild data integrity
- Player::RemovePetitionsAndSigns(plGuid, 9);
+ Item *pItem = NewItemOrBag(proto);
+ if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
+ {
+ sLog.outError("Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
- // fill player data
- MemberSlot newmember;
+ PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, m_tabId);
+ stmt->setUInt8 (2, slotId);
+ CharacterDatabase.Execute(stmt);
- if (pl)
- {
- newmember.accountId = pl->GetSession()->GetAccountId();
- newmember.Name = pl->GetName();
- newmember.ZoneId = pl->GetZoneId();
- newmember.Level = pl->getLevel();
- newmember.Class = pl->getClass();
+ delete pItem;
+ return false;
}
- else
- {
- QueryResult result = CharacterDatabase.PQuery("SELECT name,zone,level,class,account FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
- if (!result)
- return false; // player doesn't exist
- Field *fields = result->Fetch();
- newmember.Name = fields[0].GetString();
- newmember.ZoneId = fields[1].GetUInt32();
- newmember.Level = fields[2].GetUInt8();
- newmember.Class = fields[3].GetUInt8();
- newmember.accountId = fields[4].GetInt32();
+ pItem->AddToWorld();
+ m_items[slotId] = pItem;
+ return true;
+}
- if (newmember.Level < 1 || //newmember.Level > STRONG_MAX_LEVEL ||
- newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
+// Deletes contents of the tab from the world (and from DB if necessary)
+void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
+{
+ for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
+ if (Item* pItem = m_items[slotId])
{
- sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
- return false;
+ pItem->RemoveFromWorld();
+ if (removeItemsFromDB)
+ pItem->DeleteFromDB(trans);
+ delete pItem;
+ pItem = NULL;
}
- }
-
- newmember.RankId = plRank;
- newmember.OFFnote = (std::string)"";
- newmember.Pnote = (std::string)"";
- newmember.LogoutTime = time(NULL);
- newmember.BankResetTimeMoney = 0; // this will force update at first query
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- newmember.BankResetTimeTab[i] = 0;
- members[GUID_LOPART(plGuid)] = newmember;
+}
- std::string dbPnote = newmember.Pnote;
- std::string dbOFFnote = newmember.OFFnote;
- CharacterDatabase.escape_string(dbPnote);
- CharacterDatabase.escape_string(dbOFFnote);
+inline void Guild::BankTab::WritePacket(WorldPacket& data) const
+{
+ data << uint8(GUILD_BANK_MAX_SLOTS);
+ for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
+ WriteSlotPacket(data, slotId);
+}
- CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
- m_Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
+// Writes information about contents of specified slot into packet.
+void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const
+{
+ Item *pItem = GetItem(slotId);
+ uint32 itemEntry = pItem ? pItem->GetEntry() : 0;
- // If player not in game data in data field will be loaded from guild tables, no need to update it!!
- if (pl)
+ data << uint8(slotId);
+ data << uint32(itemEntry);
+ if (itemEntry)
{
- pl->SetInGuild(m_Id);
- pl->SetRank(newmember.RankId);
- pl->SetGuildIdInvited(0);
- }
+ data << uint32(0); // 3.3.0 (0x00018020, 0x00018000)
+ data << uint32(pItem->GetItemRandomPropertyId()); // Random item property id
- UpdateAccountsNumber();
+ if (pItem->GetItemRandomPropertyId())
+ data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor
- return true;
+ data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT
+ data << uint32(0);
+ data << uint8(abs(pItem->GetSpellCharges())); // Spell charges
+
+ uint8 enchCount = 0;
+ size_t enchCountPos = data.wpos();
+
+ data << uint8(enchCount); // Number of enchantments
+ for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
+ if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
+ {
+ data << uint8(i);
+ data << uint32(enchId);
+ ++enchCount;
+ }
+ data.put<uint8>(enchCountPos, enchCount);
+ }
}
-void Guild::SetMOTD(std::string motd)
+void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon)
{
- MOTD = motd;
+ if (m_name == name && m_icon == icon)
+ return;
- sScriptMgr.OnGuildMOTDChanged(this, motd);
+ m_name = name;
+ m_icon = icon;
- // motd now can be used for encoding to DB
- CharacterDatabase.escape_string(motd);
- CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_TAB_INFO);
+ stmt->setString(0, m_name);
+ stmt->setString(1, m_icon);
+ stmt->setUInt32(2, m_guildId);
+ stmt->setUInt8 (3, m_tabId);
+ CharacterDatabase.Execute(stmt);
}
-void Guild::SetGINFO(std::string ginfo)
+void Guild::BankTab::SetText(const std::string& text)
{
- GINFO = ginfo;
+ if (m_text == text)
+ return;
- sScriptMgr.OnGuildInfoChanged(this, ginfo);
+ m_text = text;
+ utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
- // ginfo now can be used for encoding to DB
- CharacterDatabase.escape_string(ginfo);
- CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_TAB_TEXT);
+ stmt->setString(0, m_text);
+ stmt->setUInt32(1, m_guildId);
+ stmt->setUInt8 (2, m_tabId);
+ CharacterDatabase.Execute(stmt);
}
-bool Guild::LoadGuildFromDB(QueryResult guildDataResult)
+// Sets/removes contents of specified slot.
+// If pItem == NULL contents are removed.
+bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem)
{
- if (!guildDataResult)
+ if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
- Field *fields = guildDataResult->Fetch();
-
- m_Id = fields[0].GetUInt32();
- m_Name = fields[1].GetString();
- m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
- m_EmblemStyle = fields[3].GetUInt32();
- m_EmblemColor = fields[4].GetUInt32();
- m_BorderStyle = fields[5].GetUInt32();
- m_BorderColor = fields[6].GetUInt32();
- m_BackgroundColor = fields[7].GetUInt32();
- GINFO = fields[8].GetString();
- MOTD = fields[9].GetString();
- m_CreatedDate = fields[10].GetUInt64();
- m_GuildBankMoney = fields[11].GetUInt64();
-
- uint32 purchasedTabs = fields[12].GetUInt32();
- if (purchasedTabs > GUILD_BANK_MAX_TABS)
- purchasedTabs = GUILD_BANK_MAX_TABS;
+ m_items[slotId] = pItem;
- m_TabListMap.resize(purchasedTabs);
- for (uint8 i = 0; i < purchasedTabs; ++i)
- m_TabListMap[i] = new GuildBankTab();
+ PreparedStatement* stmt = NULL;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, m_tabId);
+ stmt->setUInt8 (2, slotId);
+ _CharacterExecutePreparedStatement(trans, stmt);
+
+ if (pItem)
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_ITEM);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, m_tabId);
+ stmt->setUInt8 (2, slotId);
+ stmt->setUInt32(3, pItem->GetGUIDLow());
+ stmt->setUInt32(4, pItem->GetEntry());
+ _CharacterExecutePreparedStatement(trans, stmt);
+
+ pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
+ pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
+ pItem->FSetState(ITEM_NEW);
+ pItem->SaveToDB(trans); // Not in inventory and can be saved standalone
+ }
return true;
}
-bool Guild::CheckGuildStructure()
+void Guild::BankTab::SendText(const Guild* pGuild, WorldSession* session) const
{
- // Repair the structure of guild
- // If the guildmaster doesn't exist or isn't the member of guild
- // attempt to promote another member
- int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid));
- if (GM_rights == -1)
- {
- DelMember(m_LeaderGuid);
- // check no members case (disbanded)
- if (members.empty())
- return false;
- }
- else if (GM_rights != GR_GUILDMASTER)
- SetLeader(m_LeaderGuid);
+ WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1);
+ data << uint8(m_tabId);
+ data << m_text;
- // Check config if multiple guildmasters are allowed
- if (sConfig.GetBoolDefault("Guild.AllowMultipleGuildMaster", 0) == 0)
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first) // Allow only 1 guildmaster
- ChangeRank(itr->first, GR_OFFICER); // set right of member to officer
+ if (session)
+ session->SendPacket(&data);
+ else
+ pGuild->BroadcastPacket(&data);
+}
- return true;
+///////////////////////////////////////////////////////////////////////////////
+// Member
+void Guild::Member::SetStats(Player* player)
+{
+ m_name = player->GetName();
+ m_level = player->getLevel();
+ m_class = player->getClass();
+ m_zoneId = player->GetZoneId();
+ m_accountId = player->GetSession()->GetAccountId();
}
-bool Guild::LoadRanksFromDB(QueryResult guildRanksResult)
+void Guild::Member::SetStats(const std::string& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId)
{
- if (!guildRanksResult)
- {
- sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id);
- CreateDefaultGuildRanks(DEFAULT_LOCALE);
- return true;
- }
+ m_name = name;
+ m_level = level;
+ m_class = _class;
+ m_zoneId = zoneId;
+ m_accountId = accountId;
+}
- Field *fields;
- bool broken_ranks = false;
+void Guild::Member::SetPublicNote(const std::string& publicNote)
+{
+ if (m_publicNote == publicNote)
+ return;
- //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
- //the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
- //between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
- //min ranks count is 5 and max is 10.
+ m_publicNote = publicNote;
- do
- {
- fields = guildRanksResult->Fetch();
- //condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
- if (!fields)
- break;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_PNOTE);
+ stmt->setString(0, publicNote);
+ stmt->setUInt32(1, GUID_LOPART(m_guid));
+ CharacterDatabase.Execute(stmt);
+}
- uint32 guildId = fields[0].GetUInt32();
- if (guildId < m_Id)
- {
- //there is in table guild_rank record which doesn't have guildid in guild table, report error
- sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
- continue;
- }
+void Guild::Member::SetOfficerNote(const std::string& officerNote)
+{
+ if (m_officerNote == officerNote)
+ return;
- if (guildId > m_Id)
- //we loaded all ranks for this guild already, break cycle
- break;
- uint32 rankID = fields[1].GetUInt32();
- std::string rankName = fields[2].GetString();
- uint32 rankRights = fields[3].GetUInt32();
- uint32 rankMoney = fields[4].GetUInt32();
+ m_officerNote = officerNote;
- if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
- broken_ranks = true;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_OFFNOTE);
+ stmt->setString(0, officerNote);
+ stmt->setUInt32(1, GUID_LOPART(m_guid));
+ CharacterDatabase.Execute(stmt);
+}
+
+void Guild::Member::ChangeRank(uint8 newRank)
+{
+ m_rankId = newRank;
- //first rank is guildmaster, prevent loss leader rights
- if (m_Ranks.empty())
- rankRights |= GR_RIGHT_ALL;
+ // Update rank information in player's field, if he is online.
+ if (Player *player = FindPlayer())
+ player->SetRank(newRank);
- AddRank(rankName,rankRights,rankMoney);
- }while (guildRanksResult->NextRow());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_RANK);
+ stmt->setUInt8 (0, newRank);
+ stmt->setUInt32(1, GUID_LOPART(m_guid));
+ CharacterDatabase.Execute(stmt);
+}
+
+void Guild::Member::SaveToDB(SQLTransaction& trans) const
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_MEMBER);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt8 (2, m_rankId);
+ stmt->setString(3, m_publicNote);
+ stmt->setString(4, m_officerNote);
+ _CharacterExecutePreparedStatement(trans, stmt);
+}
- if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
+// Loads member's data from database.
+// If member has broken fields (level, class) returns false.
+// In this case member has to be removed from guild.
+bool Guild::Member::LoadFromDB(Field* fields)
+{
+ m_publicNote = fields[3].GetString();
+ m_officerNote = fields[4].GetString();
+ m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = fields[5].GetUInt32();
+ m_bankRemaining[GUILD_BANK_MAX_TABS].value = fields[6].GetUInt32();
+ for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
- m_Ranks.clear();
- sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
- CreateDefaultGuildRanks(DEFAULT_LOCALE);
- broken_ranks = false;
+ m_bankRemaining[i].resetTime = fields[7 + i * 2].GetUInt32();
+ m_bankRemaining[i].value = fields[8 + i * 2].GetUInt32();
}
- // guild_rank have wrong numbered ranks, repair
- if (broken_ranks)
+
+ SetStats(fields[19].GetString(),
+ fields[20].GetUInt8(),
+ fields[21].GetUInt8(),
+ fields[22].GetUInt32(),
+ fields[23].GetUInt32());
+ m_logoutTime = fields[24].GetUInt64();
+
+ if (!CheckStats())
+ return false;
+
+ if (!m_zoneId)
{
- sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
- for (size_t i = 0; i < m_Ranks.size(); ++i)
- {
- std::string name = m_Ranks[i].Name;
- uint32 rights = m_Ranks[i].Rights;
- CharacterDatabase.escape_string(name);
- trans->PAppend("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
- }
- CharacterDatabase.CommitTransaction(trans);
+ sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
+ m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
-
return true;
}
-bool Guild::LoadMembersFromDB(QueryResult guildMembersResult)
+// Validate player fields. Returns false if corrupted fields are found.
+bool Guild::Member::CheckStats() const
{
- if (!guildMembersResult)
+ if (m_level < 1)
+ {
+ sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
-
- UpdateAccountsNumber();
-
- do
+ }
+ if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
- Field *fields = guildMembersResult->Fetch();
- //this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
- if (!fields)
- break;
+ sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
+ return false;
+ }
+ return true;
+}
- uint32 guildId = fields[0].GetUInt32();
- if (guildId < m_Id)
- {
- //there is in table guild_member record which doesn't have guildid in guild table, report error
- sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId);
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId);
- continue;
- }
+void Guild::Member::WritePacket(WorldPacket& data) const
+{
+ if (Player* player = FindPlayer())
+ {
+ data << uint64(player->GetGUID());
+ data << uint8(1);
+ data << player->GetName();
+ data << uint32(m_rankId);
+ data << uint8(player->getLevel());
+ data << uint8(player->getClass());
+ data << uint8(0); // new 2.4.0
+ data << uint32(player->GetZoneId());
+ }
+ else
+ {
+ data << m_guid;
+ data << uint8(0);
+ data << m_name;
+ data << uint32(m_rankId);
+ data << uint8(m_level);
+ data << uint8(m_class);
+ data << uint8(0); // new 2.4.0
+ data << uint32(m_zoneId);
+ data << float(float(::time(NULL) - m_logoutTime) / DAY);
+ }
+ data << m_publicNote;
+ data << m_officerNote;
+}
- if (guildId > m_Id)
- //we loaded all members for this guild already, break cycle
- break;
-
- MemberSlot newmember;
- uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
- newmember.RankId = fields[2].GetUInt32();
- //don't allow member to have not existing rank!
- if (newmember.RankId >= m_Ranks.size())
- newmember.RankId = GetLowestRank();
-
- newmember.Pnote = fields[3].GetString();
- newmember.OFFnote = fields[4].GetString();
- newmember.BankResetTimeMoney = fields[5].GetUInt32();
- newmember.BankRemMoney = fields[6].GetUInt32();
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- {
- newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32();
- newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32();
- }
+// Decreases amount of money/slots left for today.
+// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
+// Otherwise decrease remaining items amount for specified tab.
+void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
+{
+ m_bankRemaining[tabId].value -= amount;
- newmember.Name = fields[19].GetString();
- newmember.Level = fields[20].GetUInt8();
- newmember.Class = fields[21].GetUInt8();
- newmember.ZoneId = fields[22].GetUInt32();
- newmember.LogoutTime = fields[23].GetUInt64();
- newmember.accountId = fields[24].GetInt32();
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
+ tabId == GUILD_BANK_MAX_TABS ?
+ CHAR_SET_GUILD_MEMBER_BANK_REM_MONEY :
+ CHAR_SET_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId);
+ stmt->setUInt32(0, m_bankRemaining[tabId].value);
+ stmt->setUInt32(1, m_guildId);
+ stmt->setUInt32(2, GUID_LOPART(m_guid));
+ _CharacterExecutePreparedStatement(trans, stmt);
+}
- //this code will remove unexisting character guids from guild
- if (newmember.Level < 1 /*|| newmember.Level > STRONG_MAX_LEVEL*/) // can be at broken `data` field
- {
- sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid));
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
- continue;
- }
- if (!newmember.ZoneId)
- {
- sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid));
- // here it will also try the same, to get the zone from characters-table, but additional it tries to find
- // the zone through xy coords .. this is a bit redundant, but shouldn't be called often
- newmember.ZoneId = Player::GetZoneIdFromDB(guid);
- }
- if (newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) // can be at broken `class` field
- {
- sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid));
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
- continue;
- }
+// Get amount of money/slots left for today.
+// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
+// Otherwise return remaining items amount for specified tab.
+// If reset time was more than 24 hours ago, renew reset time and reset amount to maximum value.
+uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) const
+{
+ // Guild master has unlimited amount.
+ if (IsRank(GR_GUILDMASTER))
+ return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED;
- members[GUID_LOPART(guid)] = newmember;
+ // Check rights for non-money tab.
+ if (tabId != GUILD_BANK_MAX_TABS)
+ if ((pGuild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
+ return 0;
- }while (guildMembersResult->NextRow());
+ uint32 curTime = uint32(::time(NULL) / MINUTE); // minutes
+ if (curTime > m_bankRemaining[tabId].resetTime + 24 * HOUR / MINUTE)
+ {
+ RemainingValue& rv = const_cast <RemainingValue&> (m_bankRemaining[tabId]);
+ rv.resetTime = curTime;
+ rv.value = tabId == GUILD_BANK_MAX_TABS ?
+ pGuild->_GetRankBankMoneyPerDay(m_rankId) :
+ pGuild->_GetRankBankTabSlotsPerDay(m_rankId, tabId);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
+ tabId == GUILD_BANK_MAX_TABS ?
+ CHAR_SET_GUILD_MEMBER_BANK_REM_MONEY :
+ CHAR_SET_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId);
+ stmt->setUInt32(0, m_bankRemaining[tabId].resetTime);
+ stmt->setUInt32(1, m_bankRemaining[tabId].value);
+ stmt->setUInt32(2, m_guildId);
+ stmt->setUInt32(3, GUID_LOPART(m_guid));
+ CharacterDatabase.Execute(stmt);
+ }
+ return m_bankRemaining[tabId].value;
+}
- if (members.empty())
- return false;
+inline void Guild::Member::ResetTabTimes()
+{
+ for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
+ m_bankRemaining[tabId].resetTime = 0;
+}
- return true;
+inline void Guild::Member::ResetMoneyTime()
+{
+ m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = 0;
}
-void Guild::SetMemberStats(uint64 guid)
+///////////////////////////////////////////////////////////////////////////////
+// EmblemInfo
+void EmblemInfo::LoadFromDB(Field* fields)
{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end())
- return;
+ m_style = fields[3].GetUInt32();
+ m_color = fields[4].GetUInt32();
+ m_borderStyle = fields[5].GetUInt32();
+ m_borderColor = fields[6].GetUInt32();
+ m_backgroundColor = fields[7].GetUInt32();
+}
- Player *pl = ObjectAccessor::FindPlayer(guid);
- if (!pl)
- return;
- itr->second.Name = pl->GetName();
- itr->second.Level = pl->getLevel();
- itr->second.Class = pl->getClass();
- itr->second.ZoneId = pl->GetZoneId();
+void EmblemInfo::WritePacket(WorldPacket& data) const
+{
+ data << uint32(m_style);
+ data << uint32(m_color);
+ data << uint32(m_borderStyle);
+ data << uint32(m_borderColor);
+ data << uint32(m_backgroundColor);
}
-void Guild::SetLeader(uint64 guid)
+void EmblemInfo::SaveToDB(uint32 guildId) const
{
- m_LeaderGuid = guid;
- ChangeRank(guid, GR_GUILDMASTER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_EMBLEM_INFO);
+ stmt->setUInt32(0, m_style);
+ stmt->setUInt32(1, m_color);
+ stmt->setUInt32(2, m_borderStyle);
+ stmt->setUInt32(3, m_borderColor);
+ stmt->setUInt32(4, m_backgroundColor);
+ stmt->setUInt32(5, guildId);
+ CharacterDatabase.Execute(stmt);
+}
- CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id);
+///////////////////////////////////////////////////////////////////////////////
+// MoveItemData
+bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
+{
+ ASSERT(m_pItem);
+ if (splitedAmount > m_pItem->GetCount())
+ return false;
+ if (splitedAmount == m_pItem->GetCount())
+ splitedAmount = 0;
+ return true;
}
-void Guild::DelMember(uint64 guid, bool isDisbanding, bool isKicked)
+uint8 Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
{
- Player *player = sObjectMgr.GetPlayer(guid);
- sScriptMgr.OnGuildRemoveMember(this, player, isDisbanding, isKicked);
+ m_vec.clear();
+ uint8 msg = _CanStore(pItem, swap);
+ if (sendError && msg != EQUIP_ERR_OK)
+ m_pPlayer->SendEquipError(msg, pItem);
+ return (msg == EQUIP_ERR_OK);
+}
- //guild master can be deleted when loading guild and guid doesn't exist in characters table
- //or when he is removed from guild by gm command
- if (m_LeaderGuid == guid && !isDisbanding)
+bool Guild::MoveItemData::CloneItem(uint32 count)
+{
+ ASSERT(m_pItem);
+ m_pClonedItem = m_pItem->CloneItem(count);
+ if (!m_pClonedItem)
{
- MemberSlot* oldLeader = NULL;
- MemberSlot* best = NULL;
- uint64 newLeaderGUID = 0;
- for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
- {
- if (i->first == GUID_LOPART(guid))
- {
- oldLeader = &(i->second);
- continue;
- }
+ m_pPlayer->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
+ return false;
+ }
+ return true;
+}
- if (!best || best->RankId > i->second.RankId)
- {
- best = &(i->second);
- newLeaderGUID = i->first;
- }
- }
- if (!best)
- {
- Disband();
- return;
- }
+void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
+{
+ ASSERT(pFrom->GetItem());
- SetLeader(newLeaderGUID);
+ sScriptMgr.OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
+ pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
+ IsBank(), GetContainer(), GetSlotId());
+}
- // If player not online data in data field will be loaded from guild tabs no need to update it !!
- if (Player *newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
- newLeader->SetRank(GR_GUILDMASTER);
+inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
+{
+ for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
+ ids.insert(uint8(itr->pos));
+}
- // when leader non-exist (at guild load with deleted leader only) not send broadcasts
- if (oldLeader)
+///////////////////////////////////////////////////////////////////////////////
+// PlayerMoveItemData
+bool Guild::PlayerMoveItemData::InitItem()
+{
+ m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
+ if (m_pItem)
+ {
+ // Anti-WPE protection. Do not move non-empty bags to bank.
+ if (m_pItem->IsBag() && !((Bag*)m_pItem)->IsEmpty())
{
- BroadcastEvent(GE_LEADER_CHANGED, 0, 2, oldLeader->Name, best->Name, "");
-
- BroadcastEvent(GE_LEFT, guid, 1, oldLeader->Name, "", "");
+ m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem);
+ m_pItem = NULL;
+ }
+ // Bound items cannot be put into bank.
+ else if (!m_pItem->CanBeTraded())
+ {
+ m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem);
+ m_pItem = NULL;
}
}
+ return (m_pItem != NULL);
+}
- members.erase(GUID_LOPART(guid));
-
- // If player not online data in data field will be loaded from guild tabs no need to update it !!
- if (player)
+void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
+{
+ if (splitedAmount)
{
- player->SetInGuild(0);
- player->SetRank(0);
+ m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
+ m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
+ m_pPlayer->SaveInventoryAndGoldToDB(trans);
+ }
+ else
+ {
+ m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
+ m_pItem->DeleteFromInventoryDB(trans);
+ m_pItem = NULL;
}
-
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
-
- if (!isDisbanding)
- UpdateAccountsNumber();
}
-void Guild::ChangeRank(uint64 guid, uint32 newRank)
+Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr != members.end())
- itr->second.RankId = newRank;
-
- Player *player = sObjectMgr.GetPlayer(guid);
- // If player not online data in data field will be loaded from guild tabs no need to update it !!
- if (player)
- player->SetRank(newRank);
+ ASSERT(pItem);
+ m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
+ m_pPlayer->SaveInventoryAndGoldToDB(trans);
+ return pItem;
+}
- CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid));
+void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
+{
+ ASSERT(pFrom);
+ // Bank -> Char
+ m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
+ pFrom->GetItem()->GetEntry(), count);
}
-void Guild::SetPNOTE(uint64 guid,std::string pnote)
+inline uint8 Guild::PlayerMoveItemData::_CanStore(Item* pItem, bool swap)
{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end())
- return;
+ return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
+}
- itr->second.Pnote = pnote;
+///////////////////////////////////////////////////////////////////////////////
+// BankMoveItemData
+bool Guild::BankMoveItemData::InitItem()
+{
+ m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
+ return (m_pItem != NULL);
+}
- // pnote now can be used for encoding to DB
- CharacterDatabase.escape_string(pnote);
- CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
+bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
+{
+ ASSERT(pOther);
+ // Do not check rights if item is being swapped within the same bank tab
+ if (pOther->IsBank() && pOther->GetContainer() == m_container)
+ return true;
+ return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
}
-void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
+bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end())
- return;
- itr->second.OFFnote = offnote;
- // offnote now can be used for encoding to DB
- CharacterDatabase.escape_string(offnote);
- CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
+ ASSERT(pOther);
+ // Do not check rights if item is being swapped within the same bank tab
+ if (pOther->IsBank() && pOther->GetContainer() == m_container)
+ return true;
+ return (m_pGuild->_GetMemberRemainingSlots(m_pPlayer->GetGUID(), m_container) != 0);
}
-void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language)
+void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
{
- if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
+ ASSERT(m_pItem);
+ if (splitedAmount)
{
- WorldPacket data;
- ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
-
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
-
- if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
- pl->GetSession()->SendPacket(&data);
- }
+ m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
+ m_pItem->FSetState(ITEM_CHANGED);
+ m_pItem->SaveToDB(trans);
}
+ else
+ {
+ m_pGuild->_RemoveItem(trans, m_container, m_slotId);
+ m_pItem = NULL;
+ }
+ // Decrease amount of player's remaining items (if item is moved to different tab or to player)
+ if (!pOther->IsBank() || pOther->GetContainer() != m_container)
+ m_pGuild->_DecreaseMemberRemainingSlots(trans, m_pPlayer->GetGUID(), m_container);
}
-void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
+Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
{
- if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK))
- {
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- WorldPacket data;
- ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(), NULL);
+ if (!pItem)
+ return NULL;
+
+ BankTab* pTab = m_pGuild->GetBankTab(m_container);
+ if (!pTab)
+ return NULL;
- Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+ Item* pLastItem = pItem;
+ for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); )
+ {
+ ItemPosCount pos(*itr);
+ ++itr;
- if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
- pl->GetSession()->SendPacket(&data);
- }
+ sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
+ m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
+ pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
}
+ return pLastItem;
}
-void Guild::BroadcastPacket(WorldPacket *packet)
+void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (player)
- player->GetSession()->SendPacket(packet);
- }
+ ASSERT(pFrom->GetItem());
+ if (pFrom->IsBank())
+ // Bank -> Bank
+ m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
+ pFrom->GetItem()->GetEntry(), count, m_container);
+ else
+ // Char -> Bank
+ m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUIDLow(),
+ pFrom->GetItem()->GetEntry(), count);
+}
+
+void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
+{
+ MoveItemData::LogAction(pFrom);
+ if (!pFrom->IsBank() && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE) && m_pPlayer->GetSession()->GetSecurity() > SEC_PLAYER) // TODO: move to scripts
+ sLog.outCommand(m_pPlayer->GetSession()->GetAccountId(),
+ "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
+ m_pPlayer->GetName(), m_pPlayer->GetSession()->GetAccountId(),
+ pFrom->GetItem()->GetProto()->Name1, pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
+ m_pGuild->GetId());
}
-void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
+Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item *pItem, ItemPosCount& pos, bool clone) const
{
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ uint8 slotId = uint8(pos.pos);
+ uint32 count = pos.count;
+ if (Item* pItemDest = pTab->GetItem(slotId))
{
- if (itr->second.RankId == rankId)
+ pItemDest->SetCount(pItemDest->GetCount() + count);
+ pItemDest->FSetState(ITEM_CHANGED);
+ pItemDest->SaveToDB(trans);
+ if (!clone)
{
- Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (player)
- player->GetSession()->SendPacket(packet);
+ pItem->RemoveFromWorld();
+ pItem->DeleteFromDB(trans);
+ delete pItem;
}
+ return pItemDest;
}
-}
-void Guild::CreateRank(std::string name_,uint32 rights)
-{
- if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
- return;
+ if (clone)
+ pItem = pItem->CloneItem(count);
+ else
+ pItem->SetCount(count);
- // ranks are sequence 0,1,2,... where 0 means guildmaster
- uint32 new_rank_id = m_Ranks.size();
+ if (pItem && pTab->SetItem(trans, slotId, pItem))
+ return pItem;
- AddRank(name_, rights, 0);
+ return NULL;
+}
- //existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
+// Tries to reserve space for source item.
+// If item in destination slot exists it must be the item of the same entry
+// and stack must have enough space to take at least one item.
+// Returns false if destination item specified and it cannot be used to reserve space.
+bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
+{
+ uint32 requiredSpace = pItem->GetMaxStackCount();
+ if (pItemDest)
+ {
+ // Make sure source and destination items match and destination item has space for more stacks.
+ if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
+ return false;
+ requiredSpace -= pItemDest->GetCount();
+ }
+ // Let's not be greedy, reserve only required space
+ requiredSpace = std::min(requiredSpace, count);
- for (uint32 i = 0; i < uint32(GetPurchasedTabs()); ++i)
+ // Reserve space
+ ItemPosCount pos(slotId, requiredSpace);
+ if (!pos.isContainedIn(m_vec))
{
- //create bank rights with 0
- CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
+ m_vec.push_back(pos);
+ count -= requiredSpace;
}
- // name now can be used for encoding to DB
- CharacterDatabase.escape_string(name_);
- CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights);
+ return true;
}
-void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
+void Guild::BankMoveItemData::_CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
{
- m_Ranks.push_back(RankInfo(name_,rights,money));
+ for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
+ {
+ // Skip slot already processed in _CanStore (when destination slot was specified)
+ if (slotId == skipSlotId)
+ continue;
+
+ Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
+ if (pItemDest == pItem)
+ pItemDest = NULL;
+
+ // If merge skip empty, if not merge skip non-empty
+ if ((pItemDest != NULL) != merge)
+ continue;
+
+ _ReserveSpace(slotId, pItem, pItemDest, count);
+ }
}
-void Guild::DelRank()
+uint8 Guild::BankMoveItemData::_CanStore(Item* pItem, bool swap)
{
- // client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
- if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT)
- return;
+ sLog.outDebug("GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
+ m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
+
+ uint32 count = pItem->GetCount();
+ // Soulbound items cannot be moved
+ if (pItem->IsSoulBound())
+ return EQUIP_ERR_CANT_DROP_SOULBOUND;
+
+ // Make sure destination bank tab exists
+ if (m_container >= m_pGuild->_GetPurchasedTabsSize())
+ return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- // delete lowest guild_rank
- uint32 rank = GetLowestRank();
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid >= '%u' AND guildid='%u'", rank, m_Id);
+ // Slot explicitely specified. Check it.
+ if (m_slotId != NULL_SLOT)
+ {
+ Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
+ // Ignore swapped item (this slot will be empty after move)
+ if ((pItemDest == pItem) || swap)
+ pItemDest = NULL;
+
+ if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
+ return EQUIP_ERR_ITEM_CANT_STACK;
- m_Ranks.pop_back();
+ if (count == 0)
+ return EQUIP_ERR_OK;
+ }
+
+ // Slot was not specified or it has not enough space for all the items in stack
+ // Search for stacks to merge with
+ if (pItem->GetMaxStackCount() > 1)
+ {
+ _CanStoreItemInTab(pItem, m_slotId, true, count);
+ if (count == 0)
+ return EQUIP_ERR_OK;
+ }
+
+ // Search free slot for item
+ _CanStoreItemInTab(pItem, m_slotId, false, count);
+ if (count == 0)
+ return EQUIP_ERR_OK;
+
+ return EQUIP_ERR_BANK_FULL;
}
-std::string Guild::GetRankName(uint32 rankId)
+///////////////////////////////////////////////////////////////////////////////
+// Guild
+Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL)
{
- if (rankId >= m_Ranks.size())
- return "<unknown>";
-
- return m_Ranks[rankId].Name;
+ memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
}
-uint32 Guild::GetRankRights(uint32 rankId)
+Guild::~Guild()
{
- if (rankId >= m_Ranks.size())
- return 0;
+ SQLTransaction temp(NULL);
+ _DeleteBankItems(temp);
- return m_Ranks[rankId].Rights;
+ // Cleanup
+ if (m_eventLog)
+ delete m_eventLog;
+ for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
+ if (m_bankEventLog[tabId])
+ delete m_bankEventLog[tabId];
+ for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ delete itr->second;
}
-void Guild::SetRankName(uint32 rankId, std::string name_)
+// Creates new guild with default data and saves it to database.
+bool Guild::Create(Player* pLeader, const std::string& name)
{
- if (rankId >= m_Ranks.size())
- return;
+ // Check if guild with such name already exists
+ if (sObjectMgr.GetGuildByName(name))
+ return false;
- m_Ranks[rankId].Name = name_;
+ WorldSession* pLeaderSession = pLeader->GetSession();
+ if (!pLeaderSession)
+ return false;
- // name now can be used for encoding to DB
- CharacterDatabase.escape_string(name_);
- CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id);
-}
+ m_id = sObjectMgr.GenerateGuildId();
+ m_leaderGuid = pLeader->GetGUID();
+ m_name = name;
+ m_info = "";
+ m_motd = "No message set.";
+ m_bankMoney = 0;
+ m_createdDate = ::time(NULL);
+ _CreateLogHolders();
-void Guild::SetRankRights(uint32 rankId, uint32 rights)
-{
- if (rankId >= m_Ranks.size())
- return;
+ sLog.outDebug("GUILD: creating guild [%s] for leader %s (%u)",
+ name.c_str(), pLeader->GetName(), GUID_LOPART(m_leaderGuid));
- m_Ranks[rankId].Rights = rights;
+ PreparedStatement* stmt = NULL;
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id);
-}
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
+ stmt->setUInt32(0, m_id);
+ trans->Append(stmt);
+
+ uint8 index = 0;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD);
+ stmt->setUInt32( index, m_id);
+ stmt->setString(++index, name);
+ stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
+ stmt->setString(++index, m_info);
+ stmt->setString(++index, m_motd);
+ stmt->setUInt64(++index, uint64(m_createdDate));
+ stmt->setUInt32(++index, m_emblemInfo.GetStyle());
+ stmt->setUInt32(++index, m_emblemInfo.GetColor());
+ stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
+ stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
+ stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
+ stmt->setUInt64(++index, m_bankMoney);
+ trans->Append(stmt);
-int32 Guild::GetRank(uint32 LowGuid)
-{
- MemberList::const_iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return -1;
+ CharacterDatabase.CommitTransaction(trans);
+ // Create default ranks
+ _CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex());
+ // Add guildmaster
+ bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER);
+ if (ret)
+ // Call scripts on successful create
+ sScriptMgr.OnGuildCreate(this, pLeader, name);
- return itr->second.RankId;
+ return ret;
}
+// Disbands guild and deletes all related data from database
void Guild::Disband()
{
+ // Call scripts before guild data removed from database
sScriptMgr.OnGuildDisband(this);
- BroadcastEvent(GE_DISBANDED, 0, 0, "", "", "");
- while (!members.empty())
+ _BroadcastEvent(GE_DISBANDED, 0);
+ // Remove all members
+ while (!m_members.empty())
{
- MemberList::const_iterator itr = members.begin();
- DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
+ Members::const_iterator itr = m_members.begin();
+ DeleteMember(itr->second->GetGUID(), true);
}
+ PreparedStatement* stmt = NULL;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM guild WHERE guildid = '%u'", m_Id);
- trans->PAppend("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
- trans->PAppend("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
+ stmt->setUInt32(0, m_id);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
+ stmt->setUInt32(0, m_id);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
+ stmt->setUInt32(0, m_id);
+ trans->Append(stmt);
+
+ // Free bank tab used memory and delete items stored in them
+ _DeleteBankItems(trans, true);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
+ stmt->setUInt32(0, m_id);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
+ stmt->setUInt32(0, m_id);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
+ stmt->setUInt32(0, m_id);
+ trans->Append(stmt);
- //Free bank tab used memory and delete items stored in them
- DeleteGuildBankItems(trans, true);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
+ stmt->setUInt32(0, m_id);
+ trans->Append(stmt);
- trans->PAppend("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
- trans->PAppend("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
- trans->PAppend("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
- trans->PAppend("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
CharacterDatabase.CommitTransaction(trans);
- sObjectMgr.RemoveGuild(m_Id);
+ sObjectMgr.RemoveGuild(m_id);
}
-void Guild::Roster(WorldSession *session /*= NULL*/)
+///////////////////////////////////////////////////////////////////////////////
+// HANDLE CLIENT COMMANDS
+void Guild::HandleRoster(WorldSession *session /*= NULL*/)
{
- // we can only guess size
- WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_Ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50));
- data << (uint32)members.size();
- data << MOTD;
- data << GINFO;
+ // Guess size
+ WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50));
+ data << uint32(m_members.size());
+ data << m_motd;
+ data << m_info;
+
+ data << uint32(_GetRanksSize());
+ for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
+ ritr->WritePacket(data);
+
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ itr->second->WritePacket(data);
- data << (uint32)m_Ranks.size();
- for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr)
- {
- data << uint32(ritr->Rights);
- data << uint32(ritr->BankMoneyPerDay); // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
- for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- {
- data << uint32(ritr->TabRight[i]); // for TAB_i rights: view tabs = 0x01, deposit items =0x02
- data << uint32(ritr->TabSlotPerDay[i]); // for TAB_i count of: withdraw items(stack/day)
- }
- }
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
- {
- data << uint64(pl->GetGUID());
- data << uint8(1);
- data << pl->GetName();
- data << uint32(itr->second.RankId);
- data << uint8(pl->getLevel());
- data << uint8(pl->getClass());
- data << uint8(0); // new 2.4.0
- data << uint32(pl->GetZoneId());
- data << itr->second.Pnote;
- data << itr->second.OFFnote;
- }
- else
- {
- data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- data << uint8(0);
- data << itr->second.Name;
- data << uint32(itr->second.RankId);
- data << uint8(itr->second.Level);
- data << uint8(itr->second.Class);
- data << uint8(0); // new 2.4.0
- data << uint32(itr->second.ZoneId);
- data << float(float(time(NULL)-itr->second.LogoutTime) / DAY);
- data << itr->second.Pnote;
- data << itr->second.OFFnote;
- }
- }
if (session)
session->SendPacket(&data);
else
@@ -781,1372 +1229,1522 @@ void Guild::Roster(WorldSession *session /*= NULL*/)
sLog.outDebug("WORLD: Sent (SMSG_GUILD_ROSTER)");
}
-void Guild::Query(WorldSession *session)
+void Guild::HandleQuery(WorldSession *session)
{
- WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
+ WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
- data << uint32(m_Id);
- data << m_Name;
+ data << uint32(m_id);
+ data << m_name;
- for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
+ for (uint8 i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // Alwayse show 10 ranks
{
- if (i < m_Ranks.size())
- data << m_Ranks[i].Name;
+ if (i < _GetRanksSize())
+ data << m_ranks[i].GetName();
else
- data << (uint8)0; // null string
+ data << uint8(0); // Empty string
}
- data << uint32(m_EmblemStyle);
- data << uint32(m_EmblemColor);
- data << uint32(m_BorderStyle);
- data << uint32(m_BorderColor);
- data << uint32(m_BackgroundColor);
- data << uint32(0); // something new in WotLK
+ m_emblemInfo.WritePacket(data);
+ data << uint32(0); // Something new in WotLK
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
}
-void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
-{
- m_EmblemStyle = emblemStyle;
- m_EmblemColor = emblemColor;
- m_BorderStyle = borderStyle;
- m_BorderColor = borderColor;
- m_BackgroundColor = backgroundColor;
-
- CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id);
-}
-
-void Guild::UpdateLogoutTime(uint64 guid)
+void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end())
+ if (m_motd == motd)
return;
- itr->second.LogoutTime = time(NULL);
-}
+ // Player must have rights to set MOTD
+ if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ else
+ {
+ m_motd = motd;
-/**
- * Updates the number of accounts that are in the guild
- * A player may have many characters in the guild, but with the same account
- */
-void Guild::UpdateAccountsNumber()
-{
- // We use a set to be sure each element will be unique
- std::set<uint32> accountsIdSet;
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- accountsIdSet.insert(itr->second.accountId);
+ sScriptMgr.OnGuildMOTDChanged(this, motd);
- m_accountsNumber = accountsIdSet.size();
-}
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MOTD);
+ stmt->setString(0, motd);
+ stmt->setUInt32(1, m_id);
+ CharacterDatabase.Execute(stmt);
-// *************************************************
-// Guild Eventlog part
-// *************************************************
-// Display guild eventlog
-void Guild::DisplayGuildEventLog(WorldSession *session)
-{
- // Sending result
- WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
- // count, max count == 100
- data << uint8(m_GuildEventLog.size());
- for (GuildEventLog::const_iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr)
- {
- // Event type
- data << uint8(itr->EventType);
- // Player 1
- data << uint64(itr->PlayerGuid1);
- // Player 2 not for left/join guild events
- if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD)
- data << uint64(itr->PlayerGuid2);
- // New Rank - only for promote/demote guild events
- if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
- data << uint8(itr->NewRank);
- // Event timestamp
- data << uint32(time(NULL)-itr->TimeStamp);
+ _BroadcastEvent(GE_MOTD, 0, motd.c_str());
}
- session->SendPacket(&data);
- sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
}
-// Add entry to guild eventlog
-void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
+void Guild::HandleSetInfo(WorldSession* session, const std::string& info)
{
- GuildEventLogEntry NewEvent;
- // Create event
- NewEvent.EventType = EventType;
- NewEvent.PlayerGuid1 = PlayerGuid1;
- NewEvent.PlayerGuid2 = PlayerGuid2;
- NewEvent.NewRank = NewRank;
- NewEvent.TimeStamp = uint32(time(NULL));
- // Count new LogGuid
- m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
- // Check max records limit
- if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
- m_GuildEventLog.pop_front();
- // Add event to list
- m_GuildEventLog.push_back(NewEvent);
- // Save event to DB
- CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid);
- CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
- m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
-}
-
-// *************************************************
-// Guild Bank part
-// *************************************************
-// Bank content related
-void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
-{
- GuildBankTab const* tab = m_TabListMap[TabId];
-
- if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(), TabId, GUILD_BANK_RIGHT_VIEW_TAB))
+ if (m_info == info)
return;
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
-
- data << uint64(GetGuildBankMoney());
- data << uint8(TabId);
- data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today
- data << uint8(0); // Tell client that there's no tab info in this packet
-
- data << uint8(GUILD_BANK_MAX_SLOTS);
-
- for (uint8 i=0; i < GUILD_BANK_MAX_SLOTS; ++i)
- AppendDisplayGuildBankSlot(data, tab, i);
+ // Player must have rights to set guild's info
+ if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
+ SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PERMISSIONS);
+ else
+ {
+ m_info = info;
- session->SendPacket(&data);
+ sScriptMgr.OnGuildInfoChanged(this, info);
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_INFO);
+ stmt->setString(0, info);
+ stmt->setUInt32(1, m_id);
+ CharacterDatabase.Execute(stmt);
+ }
}
-void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
+void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
{
- GuildBankTab const* tab = m_TabListMap[TabId];
+ Player* player = session->GetPlayer();
+ if (!_IsLeader(player))
+ // "Only pGuild leaders can create emblems."
+ SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER);
+ else if (!player->HasEnoughMoney(EMBLEM_PRICE))
+ // "You can't afford to do that."
+ SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY);
+ else
+ {
+ player->ModifyMoney(-int32(EMBLEM_PRICE));
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
+ m_emblemInfo = emblemInfo;
+ m_emblemInfo.SaveToDB(m_id);
- data << uint64(GetGuildBankMoney());
- data << uint8(TabId);
+ // "Guild Emblem saved."
+ SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS);
- size_t rempos = data.wpos();
- data << uint32(0); // item withdraw amount, will be filled later
- data << uint8(0); // Tell client that there's no tab info in this packet
+ HandleQuery(session);
+ }
+}
- if (slot2 == -1) // single item in slot1
+void Guild::HandleSetLeader(WorldSession* session, const std::string& name)
+{
+ Player* player = session->GetPlayer();
+ // Only leader can assign new leader
+ if (!_IsLeader(player))
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ // Old leader must be a member of guild
+ else if (Member* pOldLeader = GetMember(player->GetGUID()))
{
- data << uint8(1); // item count
-
- AppendDisplayGuildBankSlot(data, tab, slot1);
+ // New leader must be a member of guild
+ if (Member* pNewLeader = GetMember(session, name))
+ {
+ _SetLeaderGUID(pNewLeader);
+ pOldLeader->ChangeRank(GR_OFFICER);
+ _BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName(), name.c_str());
+ }
}
- else // 2 items (in slot1 and slot2)
- {
- data << uint8(2); // item count
+ else
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+}
- if (slot1 > slot2)
- std::swap(slot1,slot2);
+void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::string& name, const std::string& icon)
+{
+ if (BankTab* pTab = GetBankTab(tabId))
+ {
+ pTab->SetInfo(name, icon);
+ SendBankTabsInfo(session);
+ _SendBankContent(session, tabId);
+ }
+}
- AppendDisplayGuildBankSlot(data, tab, slot1);
- AppendDisplayGuildBankSlot(data, tab, slot2);
+void Guild::HandleSetMemberNote(WorldSession* session, const std::string& name, const std::string& note, bool officer)
+{
+ // Player must have rights to set public/officer note
+ if (!_HasRankRight(session->GetPlayer(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ // Noted player must be a member of guild
+ else if (Member* pMember = GetMember(session, name))
+ {
+ if (officer)
+ pMember->SetOfficerNote(note);
+ else
+ pMember->SetPublicNote(note);
+ HandleRoster(session);
}
+}
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
+{
+ // Only leader can modify ranks
+ if (!_IsLeader(session->GetPlayer()))
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ else if (RankInfo* rankInfo = GetRankInfo(rankId))
{
- Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (!player)
- continue;
+ sLog.outDebug("WORLD: Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
- if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
- continue;
+ rankInfo->SetName(name);
+ rankInfo->SetRights(rights);
+ _SetRankBankMoneyPerDay(rankId, moneyPerDay);
- data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
+ uint8 tabId = 0;
+ for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
+ _SetRankBankTabRightsAndSlots(rankId, tabId++, *itr);
- player->GetSession()->SendPacket(&data);
+ HandleQuery(session);
+ HandleRoster(); // Broadcast for tab rights update
}
-
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
-void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
+void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
{
- GuildBankTab const* tab = m_TabListMap[TabId];
+ if (tabId != _GetPurchasedTabsSize())
+ return;
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
+ uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
+ if (!tabCost)
+ return;
- data << uint64(GetGuildBankMoney());
- data << uint8(TabId);
+ Player* player = session->GetPlayer();
+ if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
+ return;
- size_t rempos = data.wpos();
- data << uint32(0); // item withdraw amount, will be filled later
- data << uint8(0); // Tell client that there's no tab info in this packet
+ if (!_CreateNewBankTab())
+ return;
- data << uint8(slots.size()); // updates count
+ player->ModifyMoney(-int32(tabCost));
+ _SetRankBankMoneyPerDay(player->GetRank(), GUILD_WITHDRAW_MONEY_UNLIMITED);
+ _SetRankBankTabRightsAndSlots(player->GetRank(), tabId, GuildBankRightsAndSlots(GUILD_BANK_RIGHT_FULL, GUILD_WITHDRAW_SLOT_UNLIMITED));
+ HandleRoster(); // Broadcast for tab rights update
+ SendBankTabsInfo(session);
+}
- for (GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
- AppendDisplayGuildBankSlot(data, tab, itr->Slot);
+void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
+{
+ Player* pInvitee = sObjectAccessor.FindPlayerByName(name.c_str());
+ if (!pInvitee)
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
+ return;
+ }
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ Player* player = session->GetPlayer();
+ // Do not show invitations from ignored players
+ if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
+ return;
+ if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
{
- Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (!player)
- continue;
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NOT_ALLIED, name);
+ return;
+ }
+ // Invited player cannot be in another guild
+ if (pInvitee->GetGuildId())
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, name);
+ return;
+ }
+ // Invited player cannot be invited
+ if (pInvitee->GetGuildIdInvited())
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, name);
+ return;
+ }
+ // Inviting player must have rights to invite
+ if (!_HasRankRight(player, GR_RIGHT_INVITE))
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ return;
+ }
- if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
- continue;
+ sLog.outDebug("Player %s invited %s to join his Guild", player->GetName(), name.c_str());
- data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
+ pInvitee->SetGuildIdInvited(m_id);
+ _LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
- player->GetSession()->SendPacket(&data);
- }
+ WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size
+ data << player->GetName();
+ data << m_name;
+ pInvitee->GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_INVITE)");
}
-Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
+void Guild::HandleAcceptMember(WorldSession* session)
{
- if (TabId >= GetPurchasedTabs() || SlotId >= GUILD_BANK_MAX_SLOTS)
- return NULL;
- return m_TabListMap[TabId]->Slots[SlotId];
-}
+ Player* player = session->GetPlayer();
+ if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
+ player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(GetLeaderGUID()))
+ return;
-// *************************************************
-// Tab related
+ if (AddMember(player->GetGUID()))
+ {
+ _LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, player->GetGUIDLow());
+ _BroadcastEvent(GE_JOINED, player->GetGUID(), player->GetName());
+ }
+}
-void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
+void Guild::HandleLeaveMember(WorldSession* session)
{
- WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
+ Player* player = session->GetPlayer();
+ // If leader is leaving
+ if (_IsLeader(player))
+ {
+ if (m_members.size() > 1)
+ // Leader cannot leave if he is not the last member
+ SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
+ else
+ // Guild is disbanded if leader leaves.
+ Disband();
+ }
+ else
+ {
+ DeleteMember(player->GetGUID(), false, false);
- data << uint64(GetGuildBankMoney());
- data << uint8(0); // TabInfo packet must be for TabId 0
- data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
- data << uint8(1); // Tell client that this packet includes tab info
- data << uint8(GetPurchasedTabs()); // here is the number of tabs
+ _LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
+ _BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName());
- for (uint8 i = 0; i < GetPurchasedTabs(); ++i)
- {
- data << m_TabListMap[i]->Name.c_str();
- data << m_TabListMap[i]->Icon.c_str();
+ SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, m_name);
}
- data << uint8(0); // Do not send tab content
- session->SendPacket(&data);
+}
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+void Guild::HandleRemoveMember(WorldSession* session, const std::string& name)
+{
+ Player* player = session->GetPlayer();
+ // Player must have rights to remove members
+ if (!_HasRankRight(player, GR_RIGHT_REMOVE))
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ // Removed player must be a member of guild
+ else if (Member* pMember = GetMember(session, name))
+ {
+ // Leader cannot be removed
+ if (pMember->IsRank(GR_GUILDMASTER))
+ SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
+ // Do not allow to remove player with the same rank or higher
+ else if (pMember->IsRankNotLower(player->GetRank()))
+ SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ else
+ {
+ const uint64& guid = pMember->GetGUID();
+ // After call to DeleteMember pointer to member becomes invalid
+ DeleteMember(guid, false, true);
+ _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
+ _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName());
+ }
+ }
}
-void Guild::DisplayGuildBankMoneyUpdate(WorldSession *session)
+void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& name, bool demote)
{
- WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
+ Player* player = session->GetPlayer();
+ // Player must have rights to promote
+ if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ // Promoted player must be a member of guild
+ else if (Member* pMember = GetMember(session, name))
+ {
+ // Player cannot promote himself
+ if (pMember->IsSamePlayer(player->GetGUID()))
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NAME_INVALID);
+ return;
+ }
- data << uint64(GetGuildBankMoney());
- data << uint8(0); // TabId, default 0
- data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
- data << uint8(0); // Tell that there's no tab info in this packet
- data << uint8(0); // not send items
- BroadcastPacket(&data);
+ if (demote)
+ {
+ // Player can demote only lower rank members
+ if (pMember->IsRankNotLower(player->GetRank()))
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ return;
+ }
+ // Lowest rank cannot be demoted
+ if (pMember->GetRankId() >= _GetLowestRankId())
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_LOW_S, name);
+ return;
+ }
+ }
+ else
+ {
+ // Allow to promote only to lower rank than member's rank
+ // pMember->GetRank() + 1 is the highest rank that current player can promote to
+ if (pMember->IsRankNotLower(player->GetRank() + 1))
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ return;
+ }
+ }
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+ // When promoting player, rank is decreased, when demoting - increased
+ uint32 newRankId = pMember->GetRankId() + (demote ? 1 : -1);
+ pMember->ChangeRank(newRankId);
+ _LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(pMember->GetGUID()), newRankId);
+ _BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName(), name.c_str(), _GetRankName(newRankId).c_str());
+ }
}
-void Guild::CreateNewBankTab()
+void Guild::HandleAddNewRank(WorldSession* session, const std::string& name)
{
- if (GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
+ if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
return;
- uint32 tabId = GetPurchasedTabs(); // next free id
- m_TabListMap.push_back(new GuildBankTab);
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, tabId);
- trans->PAppend("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, tabId);
- CharacterDatabase.CommitTransaction(trans);
+ // Only leader can add new rank
+ if (!_IsLeader(session->GetPlayer()))
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ else
+ {
+ _CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ HandleQuery(session);
+ HandleRoster(); // Broadcast for tab rights update
+ }
}
-void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
+void Guild::HandleRemoveLowestRank(WorldSession* session)
{
- if (m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
+ // Cannot remove rank if total count is minimum allowed by the client
+ if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT)
return;
- m_TabListMap[TabId]->Name = Name;
- m_TabListMap[TabId]->Icon = Icon;
-
- CharacterDatabase.escape_string(Name);
- CharacterDatabase.escape_string(Icon);
- CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId));
+ // Only leader can delete ranks
+ if (!_IsLeader(session->GetPlayer()))
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ else
+ {
+ uint8 rankId = _GetLowestRankId();
+ // Delete bank rights for rank
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
+ stmt->setUInt32(0, m_id);
+ stmt->setUInt8 (1, rankId);
+ CharacterDatabase.Execute(stmt);
+ // Delete rank
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
+ stmt->setUInt32(0, m_id);
+ stmt->setUInt8 (1, rankId);
+ CharacterDatabase.Execute(stmt);
+
+ m_ranks.pop_back();
+
+ HandleQuery(session);
+ HandleRoster(); // Broadcast for tab rights update
+ }
}
-uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
+void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
{
- if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
- return 0;
+ if (!_GetPurchasedTabsSize())
+ return; // No guild bank tabs - no money in bank
- return m_Ranks[rankId].TabRight[TabId];
-}
+ Player* player = session->GetPlayer();
-// *************************************************
-// Money deposit/withdraw related
+ // Call script after validation and before money transfer.
+ sScriptMgr.OnGuildMemberDepositMoney(this, player, amount);
-void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
-{
- WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
- data << uint32(GetMemberMoneyWithdrawRem(LowGuid));
- session->SendPacket(&data);
- sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ // Add money to bank
+ _ModifyBankMoney(trans, amount, true);
+ // Remove money from player
+ player->ModifyMoney(-int32(amount));
+ player->SaveGoldToDB(trans);
+ // Log GM action (TODO: move to scripts)
+ if (player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(player->GetSession()->GetAccountId(),
+ "GM %s (Account: %u) deposit money (Amount: %u) to pGuild bank (Guild ID %u)",
+ player->GetName(), player->GetSession()->GetAccountId(), amount, m_id);
+ }
+ // Log guild bank event
+ _LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount);
+
+ CharacterDatabase.CommitTransaction(trans);
+
+ SendBankTabsInfo(session);
+ _SendBankContent(session, 0);
+ _SendBankMoneyUpdate(session);
}
-bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid, SQLTransaction& trans)
+bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
{
- uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
+ if (!_GetPurchasedTabsSize())
+ return false; // No guild bank tabs - no money
+
+ if (m_bankMoney < amount) // Not enough money in bank
+ return false;
- if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
+ Player* player = session->GetPlayer();
+ if (!_HasRankRight(player, repair ? GR_RIGHT_WITHDRAW_REPAIR : GR_RIGHT_WITHDRAW_GOLD))
return false;
- SetBankMoney(GetGuildBankMoney()-amount, trans);
+ uint32 remainingMoney = _GetMemberRemainingMoney(player->GetGUID());
+ if (!remainingMoney)
+ return false;
- if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
+ // Call script after validation and before money transfer.
+ sScriptMgr.OnGuildMemberWitdrawMoney(this, player, amount, repair);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ // Update remaining money amount
+ if (remainingMoney >= amount && remainingMoney < GUILD_WITHDRAW_MONEY_UNLIMITED)
+ if (Member* pMember = GetMember(player->GetGUID()))
+ pMember->DecreaseBankRemainingValue(trans, GUILD_BANK_MAX_TABS, amount);
+ // Remove money from bank
+ _ModifyBankMoney(trans, amount, false);
+ // Add money to player (if required)
+ if (!repair)
{
- MemberList::iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return false;
- itr->second.BankRemMoney -= amount;
- trans->PAppend("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
- itr->second.BankRemMoney, m_Id, LowGuid);
+ player->ModifyMoney(amount);
+ player->SaveGoldToDB(trans);
+ }
+ // Log guild bank event
+ _LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount);
+ CharacterDatabase.CommitTransaction(trans);
+
+ SendMoneyInfo(session);
+ if (!repair)
+ {
+ SendBankTabsInfo(session);
+ _SendBankContent(session, 0);
+ _SendBankMoneyUpdate(session);
}
return true;
}
-void Guild::SetBankMoney(int64 money, SQLTransaction& trans)
+void Guild::HandleMemberLogout(WorldSession* session)
{
- if (money < 0) // I don't know how this happens, it does!!
- money = 0;
- m_GuildBankMoney = money;
-
- trans->PAppend("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, m_Id);
+ Player* player = session->GetPlayer();
+ if (Member* pMember = GetMember(player->GetGUID()))
+ {
+ pMember->SetStats(player);
+ pMember->UpdateLogoutTime();
+ }
+ _BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName());
}
-// *************************************************
-// Item per day and money per day related
-
-bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid, SQLTransaction& trans)
+void Guild::HandleDisband(WorldSession* session)
{
- uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
-
- if (SlotsWithDrawRight == 0)
- return false;
-
- if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
+ // Only leader can disband guild
+ if (!_IsLeader(session->GetPlayer()))
+ Guild::SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ else
{
- MemberList::iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return false;
- --itr->second.BankRemSlotsTab[TabId];
- trans->PAppend("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
- uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
+ Disband();
+ sLog.outDebug("WORLD: Guild Successfully Disbanded");
}
- return true;
}
-bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
+///////////////////////////////////////////////////////////////////////////////
+// Send data to client
+void Guild::SendInfo(WorldSession* session) const
{
- MemberList::const_iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return false;
-
- if (itr->second.RankId == GR_GUILDMASTER)
- return true;
+ WorldPacket data(SMSG_GUILD_INFO, m_name.size() + 4 + 4 + 4);
+ data << m_name;
+ data << secsToTimeBitFields(m_createdDate); // 3.x (prev. year + month + day)
+ data << uint32(m_members.size()); // Number of members
+ data << m_accountsNumber; // Number of accounts
- return (GetBankRights(itr->second.RankId,TabId) & rights) == rights;
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_INFO)");
}
-uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
+void Guild::SendEventLog(WorldSession *session) const
{
- MemberList::iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return 0;
-
- if (itr->second.RankId == GR_GUILDMASTER)
- return WITHDRAW_SLOT_UNLIMITED;
-
- if ((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
- return 0;
+ WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
+ m_eventLog->WritePacket(data);
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
+}
- uint32 curTime = uint32(time(NULL)/MINUTE);
- if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
+void Guild::SendBankLog(WorldSession *session, uint8 tabId) const
+{
+ // GUILD_BANK_MAX_TABS send by client for money log
+ if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
{
- itr->second.BankResetTimeTab[TabId] = curTime;
- itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
- CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u', BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
- uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
+ const LogHolder* pLog = m_bankEventLog[tabId];
+ WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, pLog->GetSize() * (4 * 4 + 1) + 1 + 1);
+ data << uint8(tabId);
+ pLog->WritePacket(data);
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
}
- return itr->second.BankRemSlotsTab[TabId];
}
-uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
+void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
{
- MemberList::iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return 0;
-
- if (itr->second.RankId == GR_GUILDMASTER)
- return WITHDRAW_MONEY_UNLIMITED;
-
- uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
- // 24 hours
- if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
+ if (tabId < _GetPurchasedTabsSize())
{
- itr->second.BankResetTimeMoney = curTime;
- itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
- CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u', BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
- itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid);
+ SendMoneyInfo(session);
+ _SendBankContent(session, tabId);
}
- return itr->second.BankRemMoney;
}
-void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
+void Guild::SendBankTabsInfo(WorldSession *session) const
{
- if (rankId >= m_Ranks.size())
- return;
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
- if (rankId == GR_GUILDMASTER)
- money = WITHDRAW_MONEY_UNLIMITED;
+ data << uint64(m_bankMoney);
+ data << uint8(0); // TabInfo packet must be for tabId 0
+ data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
+ data << uint8(1); // Tell client that this packet includes tab info
- m_Ranks[rankId].BankMoneyPerDay = money;
+ data << uint8(_GetPurchasedTabsSize()); // Number of tabs
+ for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
+ m_bankTabs[i]->WriteInfoPacket(data);
- for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
- if (itr->second.RankId == rankId)
- itr->second.BankResetTimeMoney = 0;
+ data << uint8(0); // Do not send tab content
+ session->SendPacket(&data);
- CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id);
- CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId);
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
-void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
+void Guild::SendBankTabText(WorldSession *session, uint8 tabId) const
{
- if (rankId >= m_Ranks.size() || TabId >= GetPurchasedTabs())
- return;
-
- if (rankId == GR_GUILDMASTER)
- {
- nbSlots = WITHDRAW_SLOT_UNLIMITED;
- right = GUILD_BANK_RIGHT_FULL;
- }
+ if (const BankTab* pTab = GetBankTab(tabId))
+ pTab->SendText(this, session);
+}
- m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots;
- m_Ranks[rankId].TabRight[TabId] = right;
+void Guild::SendPermissions(WorldSession *session) const
+{
+ const uint64& guid = session->GetPlayer()->GetGUID();
+ uint8 rankId = session->GetPlayer()->GetRank();
- if (db)
+ WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1);
+ data << uint32(rankId);
+ data << uint32(_GetRankRights(rankId));
+ data << uint32(_GetMemberRemainingMoney(guid));
+ data << uint8 (_GetPurchasedTabsSize());
+ // Why sending all info when not all tabs are purchased???
+ for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
- for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
- if (itr->second.RankId == rankId)
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- itr->second.BankResetTimeTab[i] = 0;
-
- CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id, uint32(TabId), rankId);
- CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
- "('%u','%u','%u','%u','%u')", m_Id, uint32(TabId), rankId, m_Ranks[rankId].TabRight[TabId], m_Ranks[rankId].TabSlotPerDay[TabId]);
- CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), m_Id, rankId);
+ data << uint32(_GetRankBankTabRights(rankId, tabId));
+ data << uint32(_GetMemberRemainingSlots(guid, tabId));
}
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent (MSG_GUILD_PERMISSIONS)");
}
-uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
+void Guild::SendMoneyInfo(WorldSession *session) const
{
- if (rankId >= m_Ranks.size())
- return 0;
-
- if (rankId == GR_GUILDMASTER)
- return WITHDRAW_MONEY_UNLIMITED;
- return m_Ranks[rankId].BankMoneyPerDay;
+ WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
+ data << uint32(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID()));
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
}
-uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
+void Guild::SendLoginInfo(WorldSession* session) const
{
- if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
- return 0;
+ WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1);
+ data << uint8(GE_MOTD);
+ data << uint8(1);
+ data << m_motd;
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent guild MOTD (SMSG_GUILD_EVENT)");
- if (rankId == GR_GUILDMASTER)
- return WITHDRAW_SLOT_UNLIMITED;
- return m_Ranks[rankId].TabSlotPerDay[TabId];
-}
+ SendBankTabsInfo(session);
-// *************************************************
-// Rights per day related
+ _BroadcastEvent(GE_SIGNED_ON, session->GetPlayer()->GetGUID(), session->GetPlayer()->GetName());
+}
-bool Guild::LoadBankRightsFromDB(QueryResult guildBankTabRightsResult)
+///////////////////////////////////////////////////////////////////////////////
+// Loading methods
+bool Guild::LoadFromDB(Field* fields)
{
- if (!guildBankTabRightsResult)
- return true;
+ m_id = fields[0].GetUInt32();
+ m_name = fields[1].GetString();
+ m_leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_emblemInfo.LoadFromDB(fields);
+ m_info = fields[8].GetString();
+ m_motd = fields[9].GetString();
+ m_createdDate = fields[10].GetUInt64();
+ m_bankMoney = fields[11].GetUInt64();
- do
- {
- Field *fields = guildBankTabRightsResult->Fetch();
- //prevent crash when all rights in result are already processed
- if (!fields)
- break;
- uint32 guildId = fields[0].GetUInt32();
- if (guildId < m_Id)
- {
- //there is in table guild_bank_right record which doesn't have guildid in guild table, report error
- sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId);
- continue;
- }
-
- if (guildId > m_Id)
- //we loaded all ranks for this guild bank already, break cycle
- break;
- uint8 TabId = fields[1].GetUInt8();
- uint32 rankId = fields[2].GetUInt32();
- uint16 right = fields[3].GetUInt16();
- uint16 SlotPerDay = fields[4].GetUInt16();
-
- SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
+ uint8 purchasedTabs = uint8(fields[12].GetUInt32());
+ if (purchasedTabs > GUILD_BANK_MAX_TABS)
+ purchasedTabs = GUILD_BANK_MAX_TABS;
- }while (guildBankTabRightsResult->NextRow());
+ m_bankTabs.resize(purchasedTabs);
+ for (uint8 i = 0; i < purchasedTabs; ++i)
+ m_bankTabs[i] = new BankTab(m_id, i);
+ _CreateLogHolders();
return true;
}
-// *************************************************
-// Bank log related
+bool Guild::LoadRankFromDB(Field* fields)
+{
+ RankInfo rankInfo(m_id);
+ if (!rankInfo.LoadFromDB(fields))
+ return false;
+ m_ranks.push_back(rankInfo);
+ return true;
+}
+bool Guild::LoadMemberFromDB(Field* fields)
+{
+ uint32 lowguid = fields[1].GetUInt32();
+ Member *pMember = new Member(m_id, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER), fields[2].GetUInt8());
+ if (!pMember->LoadFromDB(fields))
+ {
+ _DeleteMemberFromDB(lowguid);
+ delete pMember;
+ return false;
+ }
+ m_members[lowguid] = pMember;
+ return true;
+}
-void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
+bool Guild::LoadBankRightFromDB(Field* fields)
{
- if (TabId > GUILD_BANK_MAX_TABS) // tabs starts in 0
- return;
+ // rights slots
+ GuildBankRightsAndSlots rightsAndSlots(fields[3].GetUInt8(), fields[4].GetUInt32());
+ // rankId tabId
+ _SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), fields[1].GetUInt8(), rightsAndSlots, false);
+ return true;
+}
- if (TabId == GUILD_BANK_MAX_TABS)
+bool Guild::LoadEventLogFromDB(Field* fields)
+{
+ if (m_eventLog->CanInsert())
{
- // Here we display money logs
- WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1);
- data << uint8(TabId); // Here GUILD_BANK_MAX_TABS
- data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
- for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
- {
- data << uint8(itr->EventType);
- data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
- data << uint32(itr->ItemOrMoney);
- data << uint32(time(NULL) - itr->TimeStamp);
- }
- session->SendPacket(&data);
+ m_eventLog->LoadEvent(new EventLogEntry(
+ m_id, // guild id
+ fields[1].GetUInt32(), // guid
+ fields[6].GetUInt64(), // timestamp
+ GuildEventLogTypes(fields[2].GetUInt8()), // event type
+ fields[3].GetUInt32(), // player guid 1
+ fields[4].GetUInt32(), // player guid 2
+ fields[5].GetUInt8())); // rank
+ return true;
}
- else
+ return false;
+}
+
+bool Guild::LoadBankEventLogFromDB(Field* fields)
+{
+ uint8 dbTabId = fields[1].GetUInt8();
+ bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
+ if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
{
- // here we display current tab logs
- WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1);
- data << uint8(TabId); // Here a real Tab Id
- data << uint8(m_GuildBankEventLog_Item[TabId].size()); // number of log entries
- for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
+ uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
+ LogHolder* pLog = m_bankEventLog[tabId];
+ if (pLog->CanInsert())
{
- data << uint8(itr->EventType);
- data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
- data << uint32(itr->ItemOrMoney);
- data << uint32(itr->ItemStackCount);
- if (itr->EventType == GUILD_BANK_LOG_MOVE_ITEM || itr->EventType == GUILD_BANK_LOG_MOVE_ITEM2)
- data << uint8(itr->DestTabId); // moved tab
- data << uint32(time(NULL) - itr->TimeStamp);
+ uint32 guid = fields[2].GetUInt32();
+ GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
+ if (BankEventLogEntry::IsMoneyEvent(eventType))
+ {
+ if (!isMoneyTab)
+ {
+ sLog.outError("GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
+ return false;
+ }
+ }
+ else if (isMoneyTab)
+ {
+ sLog.outError("GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
+ return false;
+ }
+ pLog->LoadEvent(new BankEventLogEntry(
+ m_id, // guild id
+ guid, // guid
+ fields[8].GetUInt64(), // timestamp
+ dbTabId, // tab id
+ eventType, // event type
+ fields[4].GetUInt32(), // player guid
+ fields[5].GetUInt32(), // item or money
+ fields[6].GetUInt16(), // itam stack count
+ fields[7].GetUInt8())); // dest tab id
}
- session->SendPacket(&data);
}
- sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
+ return true;
}
-void Guild::LogBankEvent(SQLTransaction& trans, uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint16 ItemStackCount, uint8 DestTabId)
+bool Guild::LoadBankTabFromDB(Field* fields)
{
- //create Event
- GuildBankEventLogEntry NewEvent;
- NewEvent.EventType = EventType;
- NewEvent.PlayerGuid = PlayerGuidLow;
- NewEvent.ItemOrMoney = ItemOrMoney;
- NewEvent.ItemStackCount = ItemStackCount;
- NewEvent.DestTabId = DestTabId;
- NewEvent.TimeStamp = uint32(time(NULL));
+ uint32 tabId = fields[1].GetUInt8();
+ if (tabId >= _GetPurchasedTabsSize())
+ {
+ sLog.outError("Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
+ return false;
+ }
+ return m_bankTabs[tabId]->LoadFromDB(fields);
+}
- //add new event to the end of event list
- uint32 currentTabId = TabId;
- uint32 currentLogGuid = 0;
- if (NewEvent.isMoneyEvent())
+bool Guild::LoadBankItemFromDB(Field* fields)
+{
+ uint8 tabId = fields[12].GetUInt8();
+ if (tabId >= _GetPurchasedTabsSize())
{
- m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
- currentLogGuid = m_GuildBankEventLogNextGuid_Money;
- currentTabId = GUILD_BANK_MONEY_LOGS_TAB;
- if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS)
- m_GuildBankEventLog_Money.pop_front();
+ sLog.outError("Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
+ fields[14].GetUInt32(), fields[15].GetUInt32());
+ return false;
+ }
+ return m_bankTabs[tabId]->LoadItemFromDB(fields);
+}
- m_GuildBankEventLog_Money.push_back(NewEvent);
+// Validates guild data loaded from database. Returns false if guild should be deleted.
+bool Guild::Validate()
+{
+ // Validate ranks data
+ // GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
+ // The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
+ // Between ranks in sequence cannot be gaps - so 0,1,2,4 is impossible
+ // Min ranks count is 5 and max is 10.
+ bool broken_ranks = false;
+ if (_GetRanksSize() < GUILD_RANKS_MIN_COUNT || _GetRanksSize() > GUILD_RANKS_MAX_COUNT)
+ {
+ sLog.outError("Guild %u has invalid number of ranks, creating new...", m_id);
+ broken_ranks = true;
}
else
{
- m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
- currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId];
- if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
- m_GuildBankEventLog_Item[TabId].pop_front();
+ for (uint8 rankId = 0; rankId < _GetRanksSize(); ++rankId)
+ {
+ RankInfo* rankInfo = GetRankInfo(rankId);
+ if (rankInfo->GetId() != rankId)
+ {
+ sLog.outError("Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
+ broken_ranks = true;
+ }
+ }
+ }
+ if (broken_ranks)
+ {
+ m_ranks.clear();
+ _CreateDefaultGuildRanks(DEFAULT_LOCALE);
+ }
+
+ // Validate members' data
+ for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (itr->second->GetRankId() > _GetRanksSize())
+ itr->second->ChangeRank(_GetLowestRankId());
- m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
+ // Repair the structure of the guild.
+ // If the guildmaster doesn't exist or isn't member of the guild
+ // attempt to promote another member.
+ Member* pLeader = GetMember(m_leaderGuid);
+ if (!pLeader)
+ {
+ DeleteMember(m_leaderGuid);
+ // If no more members left, disband guild
+ if (m_members.empty())
+ {
+ Disband();
+ return false;
+ }
}
+ else if (!pLeader->IsRank(GR_GUILDMASTER))
+ _SetLeaderGUID(pLeader);
- //save event to database
- trans->PAppend("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId);
+ // Check config if multiple guildmasters are allowed
+ if (!sConfig.GetBoolDefault("Guild.AllowMultipleGuildMaster", 0))
+ for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
+ itr->second->ChangeRank(GR_OFFICER);
- trans->PAppend("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
- m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
+ _UpdateAccountsNumber();
+ return true;
}
-bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry, SQLTransaction& trans)
+///////////////////////////////////////////////////////////////////////////////
+// Broadcasts
+void Guild::BroadcastToGuild(WorldSession *session, bool officerOnly, const std::string& msg, uint32 language) const
{
- trans->PAppend("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
- trans->PAppend("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
- "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
- return true;
+ if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
+ {
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, session, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, language, NULL, 0, msg.c_str(), NULL);
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (Player *player = itr->second->FindPlayer())
+ if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
+ !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
+ player->GetSession()->SendPacket(&data);
+ }
}
-void Guild::AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int slot)
+void Guild::BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) const
{
- Item *pItem = tab->Slots[slot];
- uint32 entry = pItem ? pItem->GetEntry() : 0;
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (itr->second->IsRank(rankId))
+ if (Player *player = itr->second->FindPlayer())
+ player->GetSession()->SendPacket(packet);
+}
- data << uint8(slot);
- data << uint32(entry);
- if (entry)
+void Guild::BroadcastPacket(WorldPacket *packet) const
+{
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (Player *player = itr->second->FindPlayer())
+ player->GetSession()->SendPacket(packet);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Members handling
+bool Guild::AddMember(const uint64& guid, uint8 rankId)
+{
+ Player* player = sObjectMgr.GetPlayer(guid);
+ // Player cannot be in guild
+ if (player)
{
- data << uint32(0); // 3.3.0 (0x8000, 0x8020)
- data << uint32(pItem->GetItemRandomPropertyId()); // random item property id + 8
+ if (player->GetGuildId() != 0)
+ return false;
+ }
+ else if (Player::GetGuildIdFromDB(guid) != 0)
+ return false;
- if (pItem->GetItemRandomPropertyId())
- data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + 4
+ // Remove all player signs from another petitions
+ // This will be prevent attempt to join many guilds and corrupt guild data integrity
+ Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
- data << uint32(pItem->GetCount()); // +12 ITEM_FIELD_STACK_COUNT
- data << uint32(0); // +16 Unknown value
- data << uint8(abs(pItem->GetSpellCharges())); // spell charges
+ uint32 lowguid = GUID_LOPART(guid);
- uint8 enchCount = 0;
- size_t enchCountPos = data.wpos();
+ // If rank was not passed, assing lowest possible rank
+ if (rankId == GUILD_RANK_NONE)
+ rankId = _GetLowestRankId();
- data << uint8(enchCount); // number of enchantments
- for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
+ Member* pMember = new Member(m_id, guid, rankId);
+ if (player)
+ pMember->SetStats(player);
+ else
+ {
+ bool ok = false;
+ // Player must exist
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CHAR_DATA_FOR_GUILD);
+ stmt->setUInt32(0, lowguid);
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
- if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
- {
- data << uint8(i);
- data << uint32(enchId);
- ++enchCount;
- }
+ Field *fields = result->Fetch();
+ pMember->SetStats(
+ fields[0].GetString(),
+ fields[1].GetUInt8(),
+ fields[2].GetUInt8(),
+ fields[3].GetUInt32(),
+ fields[4].GetUInt32());
+
+ ok = pMember->CheckStats();
}
- data.put<uint8>(enchCountPos, enchCount);
+ if (!ok)
+ {
+ delete pMember;
+ return false;
+ }
+ }
+ m_members[lowguid] = pMember;
+
+ SQLTransaction trans(NULL);
+ pMember->SaveToDB(trans);
+ // If player not in game data in will be loaded from guild tables, so no need to update it!
+ if (player)
+ {
+ player->SetInGuild(m_id);
+ player->SetRank(rankId);
+ player->SetGuildIdInvited(0);
}
+
+ _UpdateAccountsNumber();
+
+ // Call scripts if member was succesfully added (and stored to database)
+ sScriptMgr.OnGuildAddMember(this, player, rankId);
+
+ return true;
}
-Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem, SQLTransaction& trans)
+void Guild::DeleteMember(const uint64& guid, bool isDisbanding, bool isKicked)
{
- if (!pItem)
- return NULL;
-
- Item* lastItem = pItem;
+ uint32 lowguid = GUID_LOPART(guid);
+ Player *player = sObjectMgr.GetPlayer(guid);
- for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
+ // Guild master can be deleted when loading guild and guid doesn't exist in characters table
+ // or when he is removed from guild by gm command
+ if (m_leaderGuid == guid && !isDisbanding)
{
- uint8 slot = itr->Slot;
- uint32 count = itr->Count;
+ Member* oldLeader = NULL;
+ Member* newLeader = NULL;
+ for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
+ {
+ if (i->first == lowguid)
+ oldLeader = i->second;
+ else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
+ newLeader = i->second;
+ }
+ if (!newLeader)
+ {
+ Disband();
+ return;
+ }
- ++itr;
+ _SetLeaderGUID(newLeader);
- if (itr == dest.end())
+ // If player not online data in data field will be loaded from guild tabs no need to update it !!
+ if (Player *newLeaderPlayer = newLeader->FindPlayer())
+ newLeaderPlayer->SetRank(GR_GUILDMASTER);
+
+ // If leader does not exist (at guild loading with deleted leader) do not send broadcasts
+ if (oldLeader)
{
- lastItem = _StoreItem(tabId, slot, pItem, count, false, trans);
- break;
+ _BroadcastEvent(GE_LEADER_CHANGED, 0, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
+ _BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
}
+ }
+ // Call script on remove before member is acutally removed from guild (and database)
+ sScriptMgr.OnGuildRemoveMember(this, player, isDisbanding, isKicked);
+
+ if (Member* pMember = GetMember(guid))
+ delete pMember;
+ m_members.erase(lowguid);
- lastItem = _StoreItem(tabId, slot, pItem, count, true, trans);
+ // If player not online data in data field will be loaded from guild tabs no need to update it !!
+ if (player)
+ {
+ player->SetInGuild(0);
+ player->SetRank(0);
}
- return lastItem;
+ _DeleteMemberFromDB(lowguid);
+ if (!isDisbanding)
+ _UpdateAccountsNumber();
}
-// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Guild::_StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone, SQLTransaction& trans)
+bool Guild::ChangeMemberRank(const uint64& guid, uint8 newRank)
{
- if (!pItem)
- return NULL;
-
- sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
-
- Item* pItem2 = m_TabListMap[tab]->Slots[slot];
+ if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
+ if (Member* pMember = GetMember(guid))
+ {
+ pMember->ChangeRank(newRank);
+ return true;
+ }
+ return false;
+}
- if (!pItem2)
- {
- if (clone)
- pItem = pItem->CloneItem(count);
- else
- pItem->SetCount(count);
+///////////////////////////////////////////////////////////////////////////////
+// Bank (items move)
+void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
+{
+ if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
+ destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
+ return;
- if (!pItem)
- return NULL;
+ if (tabId == destTabId && slotId == destSlotId)
+ return;
- m_TabListMap[tab]->Slots[slot] = pItem;
+ BankMoveItemData from(this, player, tabId, slotId);
+ BankMoveItemData to(this, player, destTabId, destSlotId);
+ _MoveItems(&from, &to, splitedAmount);
+}
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
- AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry(), trans);
- pItem->FSetState(ITEM_NEW);
- pItem->SaveToDB(trans); // not in inventory and can be save standalone
+void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
+{
+ if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
+ return;
- return pItem;
- }
+ BankMoveItemData bankData(this, player, tabId, slotId);
+ PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
+ if (toChar)
+ _MoveItems(&bankData, &charData, splitedAmount);
else
- {
- pItem2->SetCount(pItem2->GetCount() + count);
- pItem2->FSetState(ITEM_CHANGED);
- pItem2->SaveToDB(trans); // not in inventory and can be save standalone
-
- if (!clone)
- {
- pItem->RemoveFromWorld();
- pItem->DeleteFromDB(trans);
- delete pItem;
- }
+ _MoveItems(&charData, &bankData, splitedAmount);
+}
- return pItem2;
+///////////////////////////////////////////////////////////////////////////////
+// Bank tabs
+void Guild::SetBankTabText(uint8 tabId, const std::string& text)
+{
+ if (BankTab* pTab = GetBankTab(tabId))
+ {
+ pTab->SetText(text);
+ pTab->SendText(this, NULL);
}
}
-void Guild::RemoveItem(uint8 tab, uint8 slot, SQLTransaction& trans)
+///////////////////////////////////////////////////////////////////////////////
+// Private methods
+void Guild::_CreateLogHolders()
{
- m_TabListMap[tab]->Slots[slot] = NULL;
- trans->PAppend("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
- GetId(), uint32(tab), uint32(slot));
+ m_eventLog = new LogHolder(m_id, sWorld.getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
+ for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
+ m_bankEventLog[tabId] = new LogHolder(m_id, sWorld.getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
}
-uint8 Guild::_CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem) const
+bool Guild::_CreateNewBankTab()
{
- Item* pItem2 = m_TabListMap[tab]->Slots[slot];
+ if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
+ return false;
- // ignore move item (this slot will be empty at move)
- if (pItem2 == pSrcItem)
- pItem2 = NULL;
+ uint8 tabId = _GetPurchasedTabsSize(); // Next free id
+ m_bankTabs.push_back(new BankTab(m_id, tabId));
- uint32 need_space;
+ PreparedStatement* stmt = NULL;
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
- // empty specific slot - check item fit to slot
- if (!pItem2 || swap)
- {
- // non empty stack with space
- need_space = pSrcItem->GetMaxStackCount();
- }
- // non empty slot, check item type
- else
- {
- // check item type
- if (pItem2->GetEntry() != pSrcItem->GetEntry())
- return EQUIP_ERR_ITEM_CANT_STACK;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
+ stmt->setUInt32(0, m_id);
+ stmt->setUInt8 (1, tabId);
+ trans->Append(stmt);
- // check free space
- if (pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
- return EQUIP_ERR_ITEM_CANT_STACK;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_TAB);
+ stmt->setUInt32(0, m_id);
+ stmt->setUInt8 (1, tabId);
+ trans->Append(stmt);
- need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
- }
+ CharacterDatabase.CommitTransaction(trans);
+ return true;
+}
+
+void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
+{
+ PreparedStatement* stmt = NULL;
- if (need_space > count)
- need_space = count;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
+ stmt->setUInt32(0, m_id);
+ CharacterDatabase.Execute(stmt);
- GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
- }
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
+ stmt->setUInt32(0, m_id);
+ CharacterDatabase.Execute(stmt);
- return EQUIP_ERR_OK;
+ _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
+ _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
+ _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
-uint8 Guild::_CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const
+void Guild::_CreateRank(const std::string& name, uint32 rights)
{
- ASSERT(pSrcItem);
- for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
- {
- // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if (j == skip_slot)
- continue;
-
- Item* pItem2 = m_TabListMap[tab]->Slots[j];
+ if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
+ return;
- // ignore move item (this slot will be empty at move)
- if (pItem2 == pSrcItem)
- pItem2 = NULL;
+ // Ranks represent sequence 0,1,2,... where 0 means guildmaster
+ uint8 newRankId = _GetRanksSize();
- // if merge skip empty, if !merge skip non-empty
- if ((pItem2 != NULL) != merge)
- continue;
+ RankInfo info(m_id, newRankId, name, rights, 0);
+ m_ranks.push_back(info);
- if (pItem2)
- {
- if (pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount())
- {
- uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
- if (need_space > count)
- need_space = count;
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
+ {
+ // Create bank rights with default values
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_RIGHT_DEFAULT);
+ stmt->setUInt32(0, m_id);
+ stmt->setUInt8 (1, i);
+ stmt->setUInt8 (2, newRankId);
+ trans->Append(stmt);
+ }
+ info.SaveToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+}
- GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
+// Updates the number of accounts that are in the guild
+// Player may have many characters in the guild, but with the same account
+void Guild::_UpdateAccountsNumber()
+{
+ // We use a set to be sure each element will be unique
+ std::set<uint32> accountsIdSet;
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ accountsIdSet.insert(itr->second->GetAccountId());
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
- }
- else
- {
- uint32 need_space = pSrcItem->GetMaxStackCount();
- if (need_space > count)
- need_space = count;
+ m_accountsNumber = accountsIdSet.size();
+}
- GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
+// Detects if player is the guild master.
+// Check both leader guid and player's rank (otherwise multiple feature with
+// multiple guild masters won't work)
+bool Guild::_IsLeader(Player* player) const
+{
+ if (player->GetGUID() == m_leaderGuid)
+ return true;
+ if (const Member* pMember = GetMember(player->GetGUID()))
+ return pMember->IsRank(GR_GUILDMASTER);
+ return false;
+}
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
+void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
+{
+ for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
+ {
+ m_bankTabs[tabId]->Delete(trans, removeItemsFromDB);
+ delete m_bankTabs[tabId];
+ m_bankTabs[tabId] = NULL;
}
- return EQUIP_ERR_OK;
+ m_bankTabs.clear();
}
-uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap) const
+bool Guild::_ModifyBankMoney(SQLTransaction& trans, const uint64& amount, bool add)
{
- sLog.outDebug("GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
+ if (add)
+ m_bankMoney += amount;
+ else
+ {
+ // Check if there is enough money in bank.
+ if (m_bankMoney < amount)
+ return false;
+ m_bankMoney -= amount;
+ }
- if (count > pItem->GetCount())
- return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_MONEY);
+ stmt->setUInt64(0, m_bankMoney);
+ stmt->setUInt32(1, m_id);
+ trans->Append(stmt);
+ return true;
+}
- if (pItem->IsSoulBound())
- return EQUIP_ERR_CANT_DROP_SOULBOUND;
+void Guild::_SetLeaderGUID(Member* pLeader)
+{
+ if (!pLeader)
+ return;
- // in specific tab
- if (tab >= m_TabListMap.size() || tab >= GUILD_BANK_MAX_TABS)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ m_leaderGuid = pLeader->GetGUID();
+ pLeader->ChangeRank(GR_GUILDMASTER);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_LEADER);
+ stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
+ stmt->setUInt32(1, m_id);
+ CharacterDatabase.Execute(stmt);
+}
- // in specific slot
- if (slot != NULL_SLOT)
+void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
+{
+ if (RankInfo* rankInfo = GetRankInfo(rankId))
{
- uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
- if (res != EQUIP_ERR_OK)
- return res;
+ for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (itr->second->IsRank(rankId))
+ itr->second->ResetMoneyTime();
- if (count == 0)
- return EQUIP_ERR_OK;
+ rankInfo->SetBankMoneyPerDay(moneyPerDay);
}
+}
- // not specific slot or have space for partly store only in specific slot
+void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
+{
+ if (tabId >= _GetPurchasedTabsSize())
+ return;
- // search stack in tab for merge to
- if (pItem->GetMaxStackCount() > 1)
+ if (RankInfo* rankInfo = GetRankInfo(rankId))
{
- uint8 res = _CanStoreItem_InTab(tab, dest, count, true, pItem, slot);
- if (res != EQUIP_ERR_OK)
- return res;
+ for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (itr->second->IsRank(rankId))
+ itr->second->ResetTabTimes();
- if (count == 0)
- return EQUIP_ERR_OK;
+ rankInfo->SetBankTabSlotsAndRights(tabId, rightsAndSlots, saveToDB);
}
+}
- // search free slot in bag for place to
- uint8 res = _CanStoreItem_InTab(tab, dest, count, false, pItem, slot);
- if (res != EQUIP_ERR_OK)
- return res;
+inline std::string Guild::_GetRankName(uint8 rankId) const
+{
+ if (const RankInfo* rankInfo = GetRankInfo(rankId))
+ return rankInfo->GetName();
+ return "<unknown>";
+}
- if (count == 0)
- return EQUIP_ERR_OK;
+inline uint32 Guild::_GetRankRights(uint8 rankId) const
+{
+ if (const RankInfo* rankInfo = GetRankInfo(rankId))
+ return rankInfo->GetRights();
+ return 0;
+}
- return EQUIP_ERR_BANK_FULL;
+inline uint32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
+{
+ if (const RankInfo* rankInfo = GetRankInfo(rankId))
+ return rankInfo->GetBankMoneyPerDay();
+ return 0;
}
-void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
+inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
{
- if (TabId >= GetPurchasedTabs())
- return;
+ if (tabId < _GetPurchasedTabsSize())
+ if (const RankInfo* rankInfo = GetRankInfo(rankId))
+ return rankInfo->GetBankTabSlotsPerDay(tabId);
+ return 0;
+}
- if (!m_TabListMap[TabId])
- return;
+inline uint8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
+{
+ if (const RankInfo* rankInfo = GetRankInfo(rankId))
+ return rankInfo->GetBankTabRights(tabId);
+ return 0;
+}
- if (m_TabListMap[TabId]->Text == text)
- return;
+inline uint32 Guild::_GetMemberRemainingSlots(const uint64& guid, uint8 tabId) const
+{
+ if (const Member* pMember = GetMember(guid))
+ return pMember->GetBankRemainingValue(tabId, this);
+ return 0;
+}
- utf8truncate(text, 500); // DB and client size limitation
+inline uint32 Guild::_GetMemberRemainingMoney(const uint64& guid) const
+{
+ if (const Member* pMember = GetMember(guid))
+ return pMember->GetBankRemainingValue(GUILD_BANK_MAX_TABS, this);
+ return 0;
+}
- m_TabListMap[TabId]->Text = text;
+inline void Guild::_DecreaseMemberRemainingSlots(SQLTransaction& trans, const uint64& guid, uint8 tabId)
+{
+ // Remaining slots must be more then 0
+ if (uint32 remainingSlots = _GetMemberRemainingSlots(guid, tabId))
+ // Ignore guild master
+ if (remainingSlots < GUILD_WITHDRAW_SLOT_UNLIMITED)
+ if (Member* pMember = GetMember(guid))
+ pMember->DecreaseBankRemainingValue(trans, tabId, 1);
+}
- CharacterDatabase.escape_string(text);
- CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), m_Id, uint32(TabId));
+inline bool Guild::_MemberHasTabRights(const uint64& guid, uint8 tabId, uint32 rights) const
+{
+ if (const Member* pMember = GetMember(guid))
+ {
+ // Leader always has full rights
+ if (pMember->IsRank(GR_GUILDMASTER) || m_leaderGuid == guid)
+ return true;
+ return (_GetRankBankTabRights(pMember->GetRankId(), tabId) & rights) == rights;
+ }
+ return false;
+}
- // announce
- SendGuildBankTabText(NULL,TabId);
+// Add new event log record
+inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
+{
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
+ CharacterDatabase.CommitTransaction(trans);
+
+ sScriptMgr.OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
}
-void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
+// Add new bank event log record
+void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
- GuildBankTab const* tab = m_TabListMap[TabId];
+ if (tabId > GUILD_BANK_MAX_TABS)
+ return;
- WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
- data << uint8(TabId);
- data << tab->Text;
+ uint8 dbTabId = tabId;
+ if (BankEventLogEntry::IsMoneyEvent(eventType))
+ {
+ tabId = GUILD_BANK_MAX_TABS;
+ dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
+ }
+ LogHolder* pLog = m_bankEventLog[tabId];
+ pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId));
- if (session)
- session->SendPacket(&data);
- else
- BroadcastPacket(&data);
+ sScriptMgr.OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
}
-void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount)
+inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
{
- // empty operation
- if (BankTab == BankTabDst && BankTabSlot == BankTabSlotDst)
- return;
+ if (const BankTab* tab = GetBankTab(tabId))
+ return tab->GetItem(slotId);
+ return NULL;
+}
- Item *pItemSrc = GetItem(BankTab, BankTabSlot);
- if (!pItemSrc) // may prevent crash
- return;
+inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
+{
+ if (BankTab* pTab = GetBankTab(tabId))
+ pTab->SetItem(trans, slotId, NULL);
+}
+
+void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
+{
+ // 1. Initialize source item
+ if (!pSrc->InitItem())
+ return; // No source item
+ // 2. Check source item
+ if (!pSrc->CheckItem(splitedAmount))
+ return; // Source item or splited amount is invalid
+ /*
if (pItemSrc->GetCount() == 0)
{
sLog.outCrash("Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
- pl->GetName(), pl->GetGUIDLow(), pItemSrc->GetEntry(), BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, pItemSrc->GetEntry());
+ player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
+ //*/
- if (SplitedAmount >= pItemSrc->GetCount())
- SplitedAmount = 0; // no split
+ // 3. Check destination rights
+ if (!pDest->HasStoreRights(pSrc))
+ return; // Player has no rights to store item in destination
- Item *pItemDst = GetItem(BankTabDst, BankTabSlotDst);
+ // 4. Check source withdraw rights
+ if (!pSrc->HasWithdrawRights(pDest))
+ return; // Player has no rights to withdraw items from source
- if (BankTab != BankTabDst)
+ // 5. Check split
+ if (splitedAmount)
{
- // check dest pos rights (if different tabs)
- if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
- return;
+ // 5.1. Clone source item
+ if (!pSrc->CloneItem(splitedAmount))
+ return; // Item could not be cloned
- // check source pos rights (if different tabs)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- return;
+ // 5.2. Move splited item to destination
+ _DoItemsMove(pSrc, pDest, true, splitedAmount);
}
-
- if (SplitedAmount)
- { // Bank -> Bank item split (in empty or non empty slot
- GuildItemPosCountVec dest;
- uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, dest, SplitedAmount, pItemSrc, false);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemSrc, NULL);
- return;
- }
-
- Item *pNewItem = pItemSrc->CloneItem(SplitedAmount);
- if (!pNewItem)
- {
- pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL);
- return;
- }
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst);
-
- pl->ItemRemovedQuestCheck(pItemSrc->GetEntry(), SplitedAmount);
- pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount);
- pItemSrc->FSetState(ITEM_CHANGED);
- pItemSrc->SaveToDB(trans); // not in inventory and can be save standalone
- StoreItem(BankTabDst, dest, pNewItem, trans);
- CharacterDatabase.CommitTransaction(trans);
- }
- else // non split
+ else // 6. No split
{
- GuildItemPosCountVec gDest;
- uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, false);
- if (msg == EQUIP_ERR_OK) // merge to
+ // 6.1. Try to merge items in destination (pDest->GetItem() == NULL)
+ if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
-
- RemoveItem(BankTab, BankTabSlot, trans);
- StoreItem(BankTabDst, gDest, pItemSrc, trans);
- CharacterDatabase.CommitTransaction(trans);
- }
- else // swap
- {
- gDest.clear();
- msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemSrc, NULL);
- return;
- }
-
- GuildItemPosCountVec gSrc;
- msg = CanStoreItem(BankTab, BankTabSlot, gSrc, pItemDst->GetCount(), pItemDst, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemDst, NULL);
+ // 6.2. Try to swap items
+ // 6.2.1. Initialize destination item
+ if (!pDest->InitItem())
return;
- }
- if (BankTab != BankTabDst)
- {
- // check source pos rights (item swapped to src)
- if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
- return;
-
- // check dest pos rights (item swapped to src)
- uint32 remRightDst = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst);
- if (remRightDst <= 0)
- return;
- }
+ // 6.2.2. Check rights to store item in source (opposite direction)
+ if (!pSrc->HasStoreRights(pDest))
+ return; // Player has no rights to store item in source (opposite direction)
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
- LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab);
+ if (!pDest->HasWithdrawRights(pSrc))
+ return; // Player has no rights to withdraw item from destination (opposite direction)
- RemoveItem(BankTab, BankTabSlot, trans);
- RemoveItem(BankTabDst, BankTabSlotDst, trans);
- StoreItem(BankTab, gSrc, pItemDst, trans);
- StoreItem(BankTabDst, gDest, pItemSrc, trans);
- CharacterDatabase.CommitTransaction(trans);
+ // 6.2.3. Swap items (pDest->GetItem() != NULL)
+ _DoItemsMove(pSrc, pDest, true);
}
}
- DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab == BankTabDst ? BankTabSlotDst : -1);
- if (BankTab != BankTabDst)
- DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
+ // 7. Send changes
+ _SendBankContentUpdate(pSrc, pDest);
}
-void Guild::MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
+bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
{
- Item *pItemBank = GetItem(BankTab, BankTabSlot);
- Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
-
- if (!pItemBank) // Problem to get bank item
- return;
+ Item* pDestItem = pDest->GetItem();
+ bool swap = (pDestItem != NULL);
- if (SplitedAmount > pItemBank->GetCount())
- return; // cheating?
- else if (SplitedAmount == pItemBank->GetCount())
- SplitedAmount = 0; // no split
+ Item* pSrcItem = pSrc->GetItem(splitedAmount);
+ // 1. Can store source item in destination
+ if (!pDest->CanStore(pSrcItem, swap, sendError))
+ return false;
- if (SplitedAmount)
- { // Bank -> Char split to slot (patly move)
- Item *pNewItem = pItemBank->CloneItem(SplitedAmount);
- if (!pNewItem)
- {
- pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL);
- return;
- }
+ // 2. Can store destination item in source
+ if (swap)
+ if (!pSrc->CanStore(pDestItem, true, true))
+ return false;
- ItemPosCountVec dest;
- uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pNewItem, NULL);
- delete pNewItem;
- return;
- }
+ // GM LOG (TODO: move to scripts)
+ pDest->LogAction(pSrc);
+ if (swap)
+ pSrc->LogAction(pDest);
- // check source pos rights (item moved to inventory)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- {
- delete pNewItem;
- return;
- }
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ // 3. Log bank events
+ pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
+ if (swap)
+ pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount);
+ // 4. Remove item from source
+ pSrc->RemoveItem(trans, pDest, splitedAmount);
- pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount);
- pItemBank->FSetState(ITEM_CHANGED);
- pItemBank->SaveToDB(trans); // not in inventory and can be save standalone
- pl->MoveItemToInventory(dest, pNewItem, true);
- pl->SaveInventoryAndGoldToDB(trans);
+ // 5. Remove item from destination
+ if (swap)
+ pDest->RemoveItem(trans, pSrc);
- MemberItemWithdraw(BankTab, pl->GetGUIDLow(), trans);
- CharacterDatabase.CommitTransaction(trans);
- }
- else // Bank -> Char swap with slot (move)
- {
- ItemPosCountVec dest;
- uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false);
- if (msg == EQUIP_ERR_OK) // merge case
- {
- // check source pos rights (item moved to inventory)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- return;
+ // 6. Store item in destination
+ pDest->StoreItem(trans, pSrcItem);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
+ // 7. Store item in source
+ if (swap)
+ pSrc->StoreItem(trans, pDestItem);
- RemoveItem(BankTab, BankTabSlot, trans);
- pl->MoveItemToInventory(dest, pItemBank, true);
- pl->SaveInventoryAndGoldToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+ return true;
+}
- MemberItemWithdraw(BankTab, pl->GetGUIDLow(), trans);
- CharacterDatabase.CommitTransaction(trans);
- }
- else // Bank <-> Char swap items
+void Guild::_SendBankContent(WorldSession *session, uint8 tabId) const
+{
+ const uint64& guid = session->GetPlayer()->GetGUID();
+ if (_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
+ if (const BankTab* pTab = GetBankTab(tabId))
{
- // check source pos rights (item swapped to bank)
- if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
- return;
-
- if (pItemChar)
- {
- if (!pItemChar->CanBeTraded())
- {
- pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
- return;
- }
- }
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
- ItemPosCountVec iDest;
- msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemBank, NULL);
- return;
- }
+ data << uint64(m_bankMoney);
+ data << uint8(tabId);
+ data << uint32(_GetMemberRemainingSlots(guid, tabId));
+ data << uint8(0); // Tell client that there's no tab info in this packet
- GuildItemPosCountVec gDest;
- if (pItemChar)
- {
- msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemChar, NULL);
- return;
- }
- }
+ pTab->WritePacket(data);
- // check source pos rights (item moved to inventory)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- return;
+ session->SendPacket(&data);
- if (pItemChar)
- {
- // logging item move to bank
- if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- pl->GetName(), pl->GetSession()->GetAccountId(),
- pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
- m_Id);
- }
- }
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
- if (pItemChar)
- LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+ }
+}
- RemoveItem(BankTab, BankTabSlot, trans);
- if (pItemChar)
- {
- pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
- pItemChar->DeleteFromInventoryDB(trans);
- }
+void Guild::_SendBankMoneyUpdate(WorldSession *session) const
+{
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 8 + 1 + 4 + 1 + 1);
- if (pItemChar)
- StoreItem(BankTab, gDest, pItemChar, trans);
- pl->MoveItemToInventory(iDest, pItemBank, true);
- pl->SaveInventoryAndGoldToDB(trans);
+ data << uint64(m_bankMoney);
+ data << uint8(0); // tabId, default 0
+ data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
+ data << uint8(0); // Tell that there's no tab info in this packet
+ data << uint8(0); // No items
+ BroadcastPacket(&data);
- MemberItemWithdraw(BankTab, pl->GetGUIDLow(), trans);
- CharacterDatabase.CommitTransaction(trans);
- }
- }
- DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
-void Guild::MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount)
+void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
{
- Item *pItemBank = GetItem(BankTab, BankTabSlot);
- Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
+ ASSERT(pSrc->IsBank() || pDest->IsBank());
- if (!pItemChar) // Problem to get item from player
- return;
-
- // prevent storing non-empty bags
- if (pItemChar && pItemChar->IsBag() && !((Bag*)pItemChar)->IsEmpty())
+ uint8 tabId;
+ SlotIds slots;
+ if (pSrc->IsBank()) // B ->
{
- pl->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, pItemChar, NULL);
- return;
+ tabId = pSrc->GetContainer();
+ slots.insert(pSrc->GetSlotId());
+ if (pDest->IsBank()) // B -> B
+ {
+ // Same tab - add destination slots to collection
+ if (pDest->GetContainer() == pSrc->GetContainer())
+ pDest->CopySlots(slots);
+ else // Different tabs - send second message
+ {
+ SlotIds destSlots;
+ pDest->CopySlots(destSlots);
+ _SendBankContentUpdate(pDest->GetContainer(), destSlots);
+ }
+ }
}
-
- if (!pItemChar->CanBeTraded())
+ else if (pDest->IsBank()) // C -> B
{
- pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
- return;
+ tabId = pDest->GetContainer();
+ pDest->CopySlots(slots);
}
+ _SendBankContentUpdate(tabId, slots);
+}
- // check source pos rights (item moved to bank)
- if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
- return;
-
- if (SplitedAmount > pItemChar->GetCount())
- return; // cheating?
- else if (SplitedAmount == pItemChar->GetCount())
- SplitedAmount = 0; // no split
-
- if (SplitedAmount)
- { // Char -> Bank split to empty or non-empty slot (partly move)
- GuildItemPosCountVec dest;
- uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, SplitedAmount, pItemChar, false);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemChar, NULL);
- return;
- }
-
- Item *pNewItem = pItemChar->CloneItem(SplitedAmount);
- if (!pNewItem)
- {
- pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL);
- return;
- }
-
- // logging item move to bank (before items merge
- if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- pl->GetName(), pl->GetSession()->GetAccountId(),
- pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id);
- }
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
-
- pl->ItemRemovedQuestCheck(pItemChar->GetEntry(), SplitedAmount);
- pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
- pItemChar->SetState(ITEM_CHANGED, pl);
- pl->SaveInventoryAndGoldToDB(trans);
- StoreItem(BankTab, dest, pNewItem, trans);
- CharacterDatabase.CommitTransaction(trans);
-
- DisplayGuildBankContentUpdate(BankTab, dest);
- }
- else // Char -> Bank swap with empty or non-empty (move)
+void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
+{
+ if (const BankTab* pTab = GetBankTab(tabId))
{
- GuildItemPosCountVec dest;
- uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, pItemChar->GetCount(), pItemChar, false);
- if (msg == EQUIP_ERR_OK) // merge
- {
- // logging item move to bank
- if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- pl->GetName(), pl->GetSession()->GetAccountId(),
- pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
- m_Id);
- }
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
+ data << uint64(m_bankMoney);
+ data << uint8(tabId);
- pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
- pItemChar->DeleteFromInventoryDB(trans);
+ size_t rempos = data.wpos();
+ data << uint32(0); // Item withdraw amount, will be filled later
+ data << uint8(0); // Tell client that there's no tab info in this packet
- StoreItem(BankTab, dest, pItemChar, trans);
- pl->SaveInventoryAndGoldToDB(trans);
- CharacterDatabase.CommitTransaction(trans);
+ data << uint8(slots.size());
+ for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
+ if (slots.find(slotId) != slots.end())
+ pTab->WriteSlotPacket(data, slotId);
- DisplayGuildBankContentUpdate(BankTab, dest);
- }
- else // Char <-> Bank swap items (posible NULL bank item)
- {
- ItemPosCountVec iDest;
- if (pItemBank)
- {
- msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
- if (msg != EQUIP_ERR_OK)
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
+ if (Player *player = itr->second->FindPlayer())
{
- pl->SendEquipError(msg, pItemBank, NULL);
- return;
+ data.put<uint32>(rempos, uint32(_GetMemberRemainingSlots(player->GetGUID(), tabId)));
+ player->GetSession()->SendPacket(&data);
}
- }
- GuildItemPosCountVec gDest;
- msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemChar, NULL);
- return;
- }
-
- if (pItemBank)
- {
- // check bank pos rights (item swapped with inventory)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- return;
- }
-
- // logging item move to bank
- if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- pl->GetName(), pl->GetSession()->GetAccountId(),
- pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
- m_Id);
- }
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- if (pItemBank)
- LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
- LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
-
- pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
- pItemChar->DeleteFromInventoryDB(trans);
- if (pItemBank)
- RemoveItem(BankTab, BankTabSlot, trans);
-
- StoreItem(BankTab,gDest,pItemChar, trans);
- if (pItemBank)
- pl->MoveItemToInventory(iDest, pItemBank, true);
- pl->SaveInventoryAndGoldToDB(trans);
- if (pItemBank)
- MemberItemWithdraw(BankTab, pl->GetGUIDLow(), trans);
- CharacterDatabase.CommitTransaction(trans);
-
- DisplayGuildBankContentUpdate(BankTab, gDest);
- }
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
}
-void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
+void Guild::_BroadcastEvent(GuildEvents guildEvent, const uint64& guid, const char* param1, const char* param2, const char* param3) const
{
- WorldPacket data(SMSG_GUILD_EVENT, 1+1+(guid ? 8 : 0));
- data << uint8(event);
- data << uint8(strCount);
+ uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
- switch(strCount)
- {
- case 0:
- break;
- case 1:
- data << str1;
- break;
- case 2:
- data << str1 << str2;
- break;
- case 3:
- data << str1 << str2 << str3;
- break;
- default:
- sLog.outError("Guild::BroadcastEvent: incorrect strings count %u!", strCount);
- break;
- }
+ WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + count + (guid ? 8 : 0));
+ data << uint8(guildEvent);
+ data << uint8(count);
+
+ if (param3)
+ data << param1 << param2 << param3;
+ else if (param2)
+ data << param1 << param2;
+ else if (param1)
+ data << param1;
if (guid)
data << uint64(guid);
@@ -2155,35 +2753,3 @@ void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::
sLog.outDebug("WORLD: Sent SMSG_GUILD_EVENT");
}
-
-void Guild::DeleteGuildBankItems(SQLTransaction& trans, bool alsoInDB /*= false*/)
-{
- for (size_t i = 0; i < m_TabListMap.size(); ++i)
- {
- for (uint8 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
- {
- if (Item*& pItem = m_TabListMap[i]->Slots[j])
- {
- pItem->RemoveFromWorld();
-
- if (alsoInDB)
- pItem->DeleteFromDB(trans);
-
- delete pItem;
- pItem = NULL;
- }
- }
- delete m_TabListMap[i];
- m_TabListMap[i] = NULL;
- }
- m_TabListMap.clear();
-}
-
-bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
-{
- for (GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
- if (itr->Slot == this->Slot)
- return true;
-
- return false;
-}