diff options
| author | megamage <none@none.none> | 2011-10-13 17:01:55 -0400 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-10-13 17:01:55 -0400 |
| commit | c8251bc619ddaf23af19782852e9e62aab78d520 (patch) | |
| tree | cc77f54a609db1239f30881ab05fc29b9970118f /src/server/game/Guilds/Guild.cpp | |
| parent | 0e65e94f40fa3a02b241d28886776cd81f767195 (diff) | |
Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out.
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
| -rwxr-xr-x | src/server/game/Guilds/Guild.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 0103b164f64..59c107bd40f 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -762,7 +762,7 @@ bool Guild::MoveItemData::CheckItem(uint32& splitedAmount) bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError) { m_vec.clear(); - InventoryResult msg = _CanStore(pItem, swap); + InventoryResult msg = CanStore(pItem, swap); if (sendError && msg != EQUIP_ERR_OK) m_pPlayer->SendEquipError(msg, pItem); return (msg == EQUIP_ERR_OK); @@ -850,7 +850,7 @@ void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData pFrom->GetItem()->GetEntry(), count); } -inline InventoryResult Guild::PlayerMoveItemData::_CanStore(Item* pItem, bool swap) +inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap) { return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap); } @@ -1002,11 +1002,11 @@ bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pIt return true; } -void Guild::BankMoveItemData::_CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count) +void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count) { for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId) { - // Skip slot already processed in _CanStore (when destination slot was specified) + // Skip slot already processed in CanStore (when destination slot was specified) if (slotId == skipSlotId) continue; @@ -1022,7 +1022,7 @@ void Guild::BankMoveItemData::_CanStoreItemInTab(Item* pItem, uint8 skipSlotId, } } -InventoryResult Guild::BankMoveItemData::_CanStore(Item* pItem, bool swap) +InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap) { sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u", m_container, m_slotId, pItem->GetEntry(), pItem->GetCount()); @@ -1055,13 +1055,13 @@ InventoryResult Guild::BankMoveItemData::_CanStore(Item* pItem, bool swap) // Search for stacks to merge with if (pItem->GetMaxStackCount() > 1) { - _CanStoreItemInTab(pItem, m_slotId, true, count); + CanStoreItemInTab(pItem, m_slotId, true, count); if (count == 0) return EQUIP_ERR_OK; } // Search free slot for item - _CanStoreItemInTab(pItem, m_slotId, false, count); + CanStoreItemInTab(pItem, m_slotId, false, count); if (count == 0) return EQUIP_ERR_OK; |
