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authormegamage <none@none.none>2011-10-13 17:01:55 -0400
committermegamage <none@none.none>2011-10-13 17:01:55 -0400
commitc8251bc619ddaf23af19782852e9e62aab78d520 (patch)
treecc77f54a609db1239f30881ab05fc29b9970118f /src/server/game/Guilds/Guild.cpp
parent0e65e94f40fa3a02b241d28886776cd81f767195 (diff)
Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out.
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 0103b164f64..59c107bd40f 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -762,7 +762,7 @@ bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
{
m_vec.clear();
- InventoryResult msg = _CanStore(pItem, swap);
+ InventoryResult msg = CanStore(pItem, swap);
if (sendError && msg != EQUIP_ERR_OK)
m_pPlayer->SendEquipError(msg, pItem);
return (msg == EQUIP_ERR_OK);
@@ -850,7 +850,7 @@ void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData
pFrom->GetItem()->GetEntry(), count);
}
-inline InventoryResult Guild::PlayerMoveItemData::_CanStore(Item* pItem, bool swap)
+inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
{
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
@@ -1002,11 +1002,11 @@ bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pIt
return true;
}
-void Guild::BankMoveItemData::_CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
+void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
{
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
{
- // Skip slot already processed in _CanStore (when destination slot was specified)
+ // Skip slot already processed in CanStore (when destination slot was specified)
if (slotId == skipSlotId)
continue;
@@ -1022,7 +1022,7 @@ void Guild::BankMoveItemData::_CanStoreItemInTab(Item* pItem, uint8 skipSlotId,
}
}
-InventoryResult Guild::BankMoveItemData::_CanStore(Item* pItem, bool swap)
+InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
{
sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
@@ -1055,13 +1055,13 @@ InventoryResult Guild::BankMoveItemData::_CanStore(Item* pItem, bool swap)
// Search for stacks to merge with
if (pItem->GetMaxStackCount() > 1)
{
- _CanStoreItemInTab(pItem, m_slotId, true, count);
+ CanStoreItemInTab(pItem, m_slotId, true, count);
if (count == 0)
return EQUIP_ERR_OK;
}
// Search free slot for item
- _CanStoreItemInTab(pItem, m_slotId, false, count);
+ CanStoreItemInTab(pItem, m_slotId, false, count);
if (count == 0)
return EQUIP_ERR_OK;