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authorShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
commitf6e2b8cdc1c8a3dd291947f67566b41dac116622 (patch)
tree22a01cb91b2d47827ae73b48fcace3926587a341 /src/server/game/Guilds/Guild.cpp
parente8e89f58fb800014f53341f12505f60ee2b5fb6f (diff)
Core/DBLayer: Prevent committing transactions started on a different database
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp102
1 files changed, 51 insertions, 51 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 06576175c37..6a25fb9bbe7 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -93,7 +93,7 @@ inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
// Adds new event happened in game.
// If maximum number of events is reached, oldest event is removed from collection.
-inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
+inline void Guild::LogHolder::AddEvent(CharacterDatabaseTransaction& trans, LogEntry* entry)
{
// Check max records limit
if (m_log.size() >= m_maxRecords)
@@ -120,7 +120,7 @@ inline uint32 Guild::LogHolder::GetNextGUID()
}
// EventLogEntry
-void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
+void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt64(0, m_guildId);
@@ -154,7 +154,7 @@ void Guild::EventLogEntry::WritePacket(WorldPackets::Guild::GuildEventLogQueryRe
}
// BankEventLogEntry
-void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
+void Guild::BankEventLogEntry::SaveToDB(CharacterDatabaseTransaction& trans) const
{
uint8 index = 0;
@@ -209,7 +209,7 @@ void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild:: GuildBankLogQue
packet.Entry.push_back(bankLogEntry);
}
-void Guild::NewsLogEntry::SaveToDB(SQLTransaction& trans) const
+void Guild::NewsLogEntry::SaveToDB(CharacterDatabaseTransaction& trans) const
{
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_NEWS);
@@ -258,7 +258,7 @@ void Guild::RankInfo::LoadFromDB(Field* fields)
m_rights |= GR_RIGHT_ALL;
}
-void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
+void Guild::RankInfo::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt64(0, m_guildId);
@@ -269,7 +269,7 @@ void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& trans, bool logOnCreate /* = false */)
+void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTransaction& trans, bool logOnCreate /* = false */)
{
for (uint8 i = 0; i < tabs; ++i)
{
@@ -411,7 +411,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
}
// Deletes contents of the tab from the world (and from DB if necessary)
-void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
+void Guild::BankTab::Delete(CharacterDatabaseTransaction& trans, bool removeItemsFromDB)
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
{
@@ -459,7 +459,7 @@ void Guild::BankTab::SetText(std::string const& text)
// Sets/removes contents of specified slot.
// If pItem == nullptr contents are removed.
-bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
+bool Guild::BankTab::SetItem(CharacterDatabaseTransaction& trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
@@ -579,7 +579,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
CharacterDatabase.Execute(stmt);
}
-void Guild::Member::ChangeRank(SQLTransaction& trans, uint8 newRank)
+void Guild::Member::ChangeRank(CharacterDatabaseTransaction& trans, uint8 newRank)
{
m_rankId = newRank;
@@ -593,7 +593,7 @@ void Guild::Member::ChangeRank(SQLTransaction& trans, uint8 newRank)
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Guild::Member::SaveToDB(SQLTransaction& trans) const
+void Guild::Member::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt64(0, m_guildId);
@@ -667,7 +667,7 @@ float Guild::Member::GetInactiveDays() const
}
// Decreases amount of slots left for today.
-void Guild::Member::UpdateBankTabWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
+void Guild::Member::UpdateBankTabWithdrawValue(CharacterDatabaseTransaction& trans, uint8 tabId, uint32 amount)
{
m_bankWithdraw[tabId] += amount;
@@ -683,7 +683,7 @@ void Guild::Member::UpdateBankTabWithdrawValue(SQLTransaction& trans, uint8 tabI
}
// Decreases amount of money left for today.
-void Guild::Member::UpdateBankMoneyWithdrawValue(SQLTransaction& trans, uint64 amount)
+void Guild::Member::UpdateBankMoneyWithdrawValue(CharacterDatabaseTransaction& trans, uint64 amount)
{
m_bankWithdrawMoney += amount;
@@ -836,7 +836,7 @@ bool Guild::PlayerMoveItemData::InitItem()
return (m_pItem != nullptr);
}
-void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
+void Guild::PlayerMoveItemData::RemoveItem(CharacterDatabaseTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
{
if (splitedAmount)
{
@@ -852,7 +852,7 @@ void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData*
}
}
-Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
+Item* Guild::PlayerMoveItemData::StoreItem(CharacterDatabaseTransaction& trans, Item* pItem)
{
ASSERT(pItem);
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
@@ -860,7 +860,7 @@ Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
return pItem;
}
-void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
+void Guild::PlayerMoveItemData::LogBankEvent(CharacterDatabaseTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom);
// Bank -> Char
@@ -903,7 +903,7 @@ bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
return slots != 0;
}
-void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
+void Guild::BankMoveItemData::RemoveItem(CharacterDatabaseTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount)
@@ -922,7 +922,7 @@ void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pO
m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
}
-Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
+Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction& trans, Item* pItem)
{
if (!pItem)
return nullptr;
@@ -944,7 +944,7 @@ Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
return pLastItem;
}
-void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
+void Guild::BankMoveItemData::LogBankEvent(CharacterDatabaseTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom->GetItem());
if (pFrom->IsBank())
@@ -970,7 +970,7 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
}
}
-Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
+Item* Guild::BankMoveItemData::_StoreItem(CharacterDatabaseTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
{
uint8 slotId = uint8(pos.pos);
uint32 count = pos.count;
@@ -1108,7 +1108,7 @@ Guild::Guild():
Guild::~Guild()
{
- SQLTransaction temp(nullptr);
+ CharacterDatabaseTransaction temp(nullptr);
_DeleteBankItems(temp);
// Cleanup
@@ -1153,7 +1153,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt64(0, m_id);
@@ -1201,7 +1201,7 @@ void Guild::Disband()
WorldPackets::Guild::GuildEventDisbanded packet;
BroadcastPacket(packet.Write());
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Remove all members
while (!m_members.empty())
{
@@ -1249,7 +1249,7 @@ void Guild::Disband()
void Guild::SaveToDB()
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m_achievementMgr.SaveToDB(trans);
@@ -1547,7 +1547,7 @@ void Guild::HandleSetNewGuildMaster(WorldSession* session, std::string const& na
return;
}
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
_SetLeader(trans, newGuildMaster);
oldGuildMaster->ChangeRank(trans, GR_INITIATE);
@@ -1738,7 +1738,7 @@ void Guild::HandleAcceptMember(WorldSession* session)
player->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(GetLeaderGUID()))
return;
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
AddMember(trans, player->GetGUID());
}
@@ -1765,7 +1765,7 @@ void Guild::HandleLeaveMember(WorldSession* session)
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
SendEventPlayerLeft(GetMember(player->GetGUID()));
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, player->GetGUID(), false, false);
SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_COMMAND_SUCCESS, m_name);
@@ -1803,7 +1803,7 @@ void Guild::HandleRemoveMember(WorldSession* session, ObjectGuid guid)
SendEventPlayerLeft(member, memberMe, true);
// After call to DeleteMember pointer to member becomes invalid
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, guid, false, true);
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name);
@@ -1860,7 +1860,7 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, ObjectGuid guid, bool
}
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
member->ChangeRank(trans, newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID().GetCounter(), member->GetGUID().GetCounter(), newRankId);
//_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
@@ -1908,7 +1908,7 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
// Only leader can add new rank
if (_IsLeader(session->GetPlayer()))
{
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
if (_CreateRank(trans, name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
{
WorldPackets::Guild::GuildEventRanksUpdated eventPacket;
@@ -1953,7 +1953,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint64 amount, bool
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
_ModifyBankMoney(trans, amount, true);
if (!cashFlow)
{
@@ -1997,7 +1997,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Add money to player (if required)
if (!repair)
{
@@ -2369,7 +2369,7 @@ bool Guild::LoadMemberFromDB(Field* fields)
Member* member = new Member(m_id, playerGuid, fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
Guild::_DeleteMemberFromDB(trans, lowguid);
delete member;
return false;
@@ -2492,7 +2492,7 @@ bool Guild::Validate()
bool broken_ranks = false;
uint8 ranks = _GetRanksSize();
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
TC_LOG_ERROR("guild", "Guild " UI64FMTD " has invalid number of ranks, creating new...", m_id);
@@ -2530,7 +2530,7 @@ bool Guild::Validate()
Member* leader = GetMember(m_leaderGuid);
if (!leader)
{
- SQLTransaction trans(nullptr);
+ CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, m_leaderGuid);
// If no more members left, disband guild
if (m_members.empty())
@@ -2634,7 +2634,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
}
// Members handling
-bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
+bool Guild::AddMember(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Player cannot be in guild
@@ -2720,7 +2720,7 @@ bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
return true;
}
-void Guild::DeleteMember(SQLTransaction& trans, ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
+void Guild::DeleteMember(CharacterDatabaseTransaction& trans, ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
@@ -2779,7 +2779,7 @@ void Guild::DeleteMember(SQLTransaction& trans, ObjectGuid guid, bool isDisbandi
_UpdateAccountsNumber();
}
-bool Guild::ChangeMemberRank(SQLTransaction& trans, ObjectGuid guid, uint8 newRank)
+bool Guild::ChangeMemberRank(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
{
@@ -2849,7 +2849,7 @@ bool Guild::_HasRankRight(Player const* player, uint32 right) const
return false;
}
-void Guild::_DeleteMemberFromDB(SQLTransaction& trans, ObjectGuid::LowType lowguid)
+void Guild::_DeleteMemberFromDB(CharacterDatabaseTransaction& trans, ObjectGuid::LowType lowguid)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt64(0, lowguid);
@@ -2870,7 +2870,7 @@ void Guild::_CreateNewBankTab()
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
m_bankTabs.push_back(new BankTab(m_id, tabId));
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt64(0, m_id);
@@ -2889,7 +2889,7 @@ void Guild::_CreateNewBankTab()
CharacterDatabase.CommitTransaction(trans);
}
-void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc)
+void Guild::_CreateDefaultGuildRanks(CharacterDatabaseTransaction& trans, LocaleConstant loc)
{
ASSERT(trans);
@@ -2908,7 +2908,7 @@ void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc)
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
-bool Guild::_CreateRank(SQLTransaction& trans, std::string const& name, uint32 rights)
+bool Guild::_CreateRank(CharacterDatabaseTransaction& trans, std::string const& name, uint32 rights)
{
uint8 newRankId = _GetRanksSize();
if (newRankId >= GUILD_RANKS_MAX_COUNT)
@@ -2955,7 +2955,7 @@ bool Guild::_IsLeader(Player* player) const
return false;
}
-void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
+void Guild::_DeleteBankItems(CharacterDatabaseTransaction& trans, bool removeItemsFromDB)
{
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
{
@@ -2966,7 +2966,7 @@ void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
m_bankTabs.clear();
}
-bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
+bool Guild::_ModifyBankMoney(CharacterDatabaseTransaction& trans, uint64 amount, bool add)
{
if (add)
m_bankMoney += amount;
@@ -2985,7 +2985,7 @@ bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
return true;
}
-void Guild::_SetLeader(SQLTransaction& trans, Member* leader)
+void Guild::_SetLeader(CharacterDatabaseTransaction& trans, Member* leader)
{
if (!leader)
return;
@@ -3092,7 +3092,7 @@ inline int64 Guild::_GetMemberRemainingMoney(Member const* member) const
return 0;
}
-inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId)
+inline void Guild::_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 tabId)
{
if (Member* member = GetMember(guid))
member->UpdateBankTabWithdrawValue(trans, tabId, 1);
@@ -3113,7 +3113,7 @@ inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, int32 right
// Add new event log record
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
CharacterDatabase.CommitTransaction(trans);
@@ -3121,7 +3121,7 @@ inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType p
}
// Add new bank event log record
-void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint64 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
+void Guild::_LogBankEvent(CharacterDatabaseTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint64 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
@@ -3149,7 +3149,7 @@ inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
return nullptr;
}
-inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
+inline void Guild::_RemoveItem(CharacterDatabaseTransaction& trans, uint8 tabId, uint8 slotId)
{
if (BankTab* pTab = GetBankTab(tabId))
pTab->SetItem(trans, slotId, nullptr);
@@ -3236,7 +3236,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
if (swap)
pSrc->LogAction(pDest);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// 3. Log bank events
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
if (swap)
@@ -3435,7 +3435,7 @@ void Guild::SendGuildRanksUpdate(ObjectGuid setterGuid, ObjectGuid targetGuid, u
rankChange.Promote = (rank < member->GetRankId());
BroadcastPacket(rankChange.Write());
- SQLTransaction trans;
+ CharacterDatabaseTransaction trans;
member->ChangeRank(trans, rank);
TC_LOG_DEBUG("network", "SMSG_GUILD_RANKS_UPDATE [Broadcast] Target: %s, Issuer: %s, RankId: %u",
@@ -3459,7 +3459,7 @@ void Guild::AddGuildNews(uint8 type, ObjectGuid guid, uint32 flags, uint32 value
{
NewsLogEntry* news = new NewsLogEntry(m_id, m_newsLog->GetNextGUID(), GuildNews(type), guid, flags, value);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m_newsLog->AddEvent(trans, news);
CharacterDatabase.CommitTransaction(trans);