diff options
author | Nay <dnpd.dd@gmail.com> | 2012-09-10 03:44:08 -0700 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-09-10 03:44:08 -0700 |
commit | 4fb6101c6e15daf6fc3df5c8fbffd2bfcaa3439e (patch) | |
tree | 8515dcdca6292babdb1f649fdd3213aa3c1f9746 /src/server/game/Guilds/GuildFinderMgr.cpp | |
parent | 4f1bad9a5508d1477525f709831beda6546802bb (diff) | |
parent | a6c9cb00be419845655fcb50d23806236d3849a0 (diff) |
Merge pull request #7693 from Warpten/guildFinder
Core/Guilds: Implemented guild finder.
Diffstat (limited to 'src/server/game/Guilds/GuildFinderMgr.cpp')
-rw-r--r-- | src/server/game/Guilds/GuildFinderMgr.cpp | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/src/server/game/Guilds/GuildFinderMgr.cpp b/src/server/game/Guilds/GuildFinderMgr.cpp new file mode 100644 index 00000000000..c81abeec47a --- /dev/null +++ b/src/server/game/Guilds/GuildFinderMgr.cpp @@ -0,0 +1,333 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "GuildFinderMgr.h" +#include "GuildMgr.h" +#include "World.h" + +GuildFinderMgr::GuildFinderMgr() +{ +} + +GuildFinderMgr::~GuildFinderMgr() +{ +} + +void GuildFinderMgr::LoadFromDB() +{ + LoadGuildSettings(); + LoadMembershipRequests(); +} + +void GuildFinderMgr::LoadGuildSettings() +{ + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild finder guild-related settings..."); + // 0 1 2 3 4 5 6 7 + QueryResult result = CharacterDatabase.Query("SELECT gfgs.guildId, gfgs.availability, gfgs.classRoles, gfgs.interests, gfgs.level, gfgs.listed, gfgs.comment, c.race " + "FROM guild_finder_guild_settings gfgs " + "LEFT JOIN guild_member gm ON gm.guildid=gfgs.guildId " + "LEFT JOIN characters c ON c.guid = gm.guid LIMIT 1"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild finder guild-related settings. Table `guild_finder_guild_settings` is empty."); + return; + } + + uint32 count = 0; + uint32 oldMSTime = getMSTime(); + do + { + Field* fields = result->Fetch(); + uint32 guildId = fields[0].GetUInt32(); + uint8 availability = fields[1].GetUInt8(); + uint8 classRoles = fields[2].GetUInt8(); + uint8 interests = fields[3].GetUInt8(); + uint8 level = fields[4].GetUInt8(); + bool listed = (fields[5].GetUInt8() != 0); + std::string comment = fields[6].GetString(); + + TeamId guildTeam = TEAM_ALLIANCE; + if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(fields[7].GetUInt8())) + if (raceEntry->TeamID == 1) + guildTeam = TEAM_HORDE; + + LFGuildSettings settings(listed, guildTeam, guildId, classRoles, availability, interests, level, comment); + _guildSettings[guildId] = settings; + + ++count; + } while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild finder guild-related settings in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); +} + +void GuildFinderMgr::LoadMembershipRequests() +{ + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild finder membership requests..."); + // 0 1 2 3 4 5 6 + QueryResult result = CharacterDatabase.Query("SELECT guildId, playerGuid, availability, classRole, interests, comment, submitTime " + "FROM guild_finder_applicant"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild finder membership requests. Table `guild_finder_applicant` is empty."); + return; + } + + uint32 count = 0; + uint32 oldMSTime = getMSTime(); + do + { + Field* fields = result->Fetch(); + uint32 guildId = fields[0].GetUInt32(); + uint32 playerId = fields[1].GetUInt32(); + uint8 availability = fields[2].GetUInt8(); + uint8 classRoles = fields[3].GetUInt8(); + uint8 interests = fields[4].GetUInt8(); + std::string comment = fields[5].GetString(); + uint32 submitTime = fields[6].GetUInt32(); + + MembershipRequest request(playerId, guildId, availability, classRoles, interests, comment, time_t(submitTime)); + + _membershipRequests[guildId].push_back(request); + + ++count; + } while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild finder membership requests in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); +} + +void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request) +{ + _membershipRequests[guildGuid].push_back(request); + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT); + stmt->setUInt32(0, request.GetGuildId()); + stmt->setUInt32(1, request.GetPlayerGUID()); + stmt->setUInt8(2, request.GetAvailability()); + stmt->setUInt8(3, request.GetClassRoles()); + stmt->setUInt8(4, request.GetInterests()); + stmt->setString(5, request.GetComment()); + stmt->setUInt32(6, request.GetSubmitTime()); + trans->Append(stmt); + CharacterDatabase.CommitTransaction(trans); + + // Notify the applicant his submittion has been added + if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER))) + SendMembershipRequestListUpdate(*player); + + // Notify the guild master and officers the list changed + if (Guild* guild = sGuildMgr->GetGuildById(guildGuid)) + SendApplicantListUpdate(*guild); +} + +void GuildFinderMgr::RemoveAllMembershipRequestsFromPlayer(uint32 playerId) +{ + for (MembershipRequestStore::iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) + { + std::vector<MembershipRequest>::iterator itr2 = itr->second.begin(); + for(; itr2 != itr->second.end(); ++itr2) + if (itr2->GetPlayerGUID() == playerId) + break; + + if (itr2 == itr->second.end()) + return; + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); + stmt->setUInt32(0, itr2->GetGuildId()); + stmt->setUInt32(1, itr2->GetPlayerGUID()); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); + itr->second.erase(itr2); + + // Notify the guild master and officers the list changed + if (Guild* guild = sGuildMgr->GetGuildById(itr->first)) + SendApplicantListUpdate(*guild); + } +} + +void GuildFinderMgr::RemoveMembershipRequest(uint32 playerId, uint32 guildId) +{ + std::vector<MembershipRequest>::iterator itr = _membershipRequests[guildId].begin(); + for(; itr != _membershipRequests[guildId].end(); ++itr) + if (itr->GetPlayerGUID() == playerId) + break; + + if (itr == _membershipRequests[guildId].end()) + return; + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); + stmt->setUInt32(0, itr->GetGuildId()); + stmt->setUInt32(1, itr->GetPlayerGUID()); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); + + _membershipRequests[guildId].erase(itr); + + // Notify the applicant his submittion has been removed + if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(playerId, 0, HIGHGUID_PLAYER))) + SendMembershipRequestListUpdate(*player); + + // Notify the guild master and officers the list changed + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + SendApplicantListUpdate(*guild); +} + +std::list<MembershipRequest> GuildFinderMgr::GetAllMembershipRequestsForPlayer(uint32 playerGuid) +{ + std::list<MembershipRequest> resultSet; + for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) + { + std::vector<MembershipRequest> const& guildReqs = itr->second; + for (std::vector<MembershipRequest>::const_iterator itr2 = guildReqs.begin(); itr2 != guildReqs.end(); ++itr2) + { + if (itr2->GetPlayerGUID() == playerGuid) + { + resultSet.push_back(*itr2); + break; + } + } + } + return resultSet; +} + +uint8 GuildFinderMgr::CountRequestsFromPlayer(uint32 playerId) +{ + uint8 result = 0; + for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) + { + for (std::vector<MembershipRequest>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) + { + if (itr2->GetPlayerGUID() != playerId) + continue; + ++result; + break; + } + } + return result; +} + +LFGuildStore GuildFinderMgr::GetGuildsMatchingSetting(LFGuildPlayer& settings, TeamId faction) +{ + LFGuildStore resultSet; + for (LFGuildStore::const_iterator itr = _guildSettings.begin(); itr != _guildSettings.end(); ++itr) + { + LFGuildSettings const& guildSettings = itr->second; + + if (guildSettings.GetTeam() != faction) + continue; + + if (!(guildSettings.GetAvailability() & settings.GetAvailability())) + continue; + + if (!(guildSettings.GetClassRoles() & settings.GetClassRoles())) + continue; + + if (!(guildSettings.GetInterests() & settings.GetInterests())) + continue; + + if (!(guildSettings.GetLevel() & settings.GetLevel())) + continue; + + resultSet.insert(std::make_pair(itr->first, guildSettings)); + } + + return resultSet; +} + +bool GuildFinderMgr::HasRequest(uint32 playerId, uint32 guildId) +{ + for (std::vector<MembershipRequest>::const_iterator itr = _membershipRequests[guildId].begin(); itr != _membershipRequests[guildId].end(); ++itr) + if (itr->GetPlayerGUID() == playerId) + return true; + return false; +} + +void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings) +{ + _guildSettings[guildGuid] = settings; + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS); + stmt->setUInt32(0, settings.GetGUID()); + stmt->setUInt8(1, settings.GetAvailability()); + stmt->setUInt8(2, settings.GetClassRoles()); + stmt->setUInt8(3, settings.GetInterests()); + stmt->setUInt8(4, settings.GetLevel()); + stmt->setUInt8(5, settings.IsListed()); + stmt->setString(6, settings.GetComment()); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); +} + +void GuildFinderMgr::DeleteGuild(uint32 guildId) +{ + std::vector<MembershipRequest>::iterator itr = _membershipRequests[guildId].begin(); + while (itr != _membershipRequests[guildId].end()) + { + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + uint32 applicant = itr->GetPlayerGUID(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); + stmt->setUInt32(0, itr->GetGuildId()); + stmt->setUInt32(1, applicant); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_GUILD_SETTINGS); + stmt->setUInt32(0, itr->GetGuildId()); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); + _membershipRequests[guildId].erase(itr); + + // Notify the applicant his submition has been removed + if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(applicant, 0, HIGHGUID_PLAYER))) + SendMembershipRequestListUpdate(*player); + } + + _membershipRequests.erase(guildId); + _guildSettings.erase(guildId); + + // Notify the guild master the list changed (even if he's not a GM any more, not sure if needed) + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + SendApplicantListUpdate(*guild); +} + +void GuildFinderMgr::SendApplicantListUpdate(Guild& guild) +{ + WorldPacket data(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, 0); + if (Player* player = ObjectAccessor::FindPlayer(guild.GetLeaderGUID())) + player->SendDirectMessage(&data); + guild.BroadcastPacketToRank(&data, GR_OFFICER); +} + +void GuildFinderMgr::SendMembershipRequestListUpdate(Player& player) +{ + WorldPacket data(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, 0); + player.SendDirectMessage(&data); +} |