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authorShauren <shauren.trinity@gmail.com>2014-10-25 17:11:35 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-25 17:11:35 +0200
commit10fb948c409e2e4a68b77b7cfc41c068fcbd0bf4 (patch)
treeeb6520c7e28aed4ffd660b7af15ce8592e4d30c2 /src/server/game/Guilds/GuildMgr.cpp
parent5eb9fe1ea8653c7ae23e4a8c2fa9f8f3073e032d (diff)
Core/Entities: Changed a few lowguid uses to ObjectGuid::LowType
Diffstat (limited to 'src/server/game/Guilds/GuildMgr.cpp')
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 1b247f3717b..7e9f0f78d3b 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -43,7 +43,7 @@ void GuildMgr::SaveGuilds()
itr->second->SaveToDB();
}
-uint32 GuildMgr::GenerateGuildId()
+ObjectGuid::LowType GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
@@ -68,7 +68,7 @@ Guild* GuildMgr::GetGuildByGuid(ObjectGuid guid) const
// Full guids are only used when receiving/sending data to client
// everywhere else guild id is used
if (guid.IsGuild())
- if (uint32 guildId = guid.GetCounter())
+ if (ObjectGuid::LowType guildId = guid.GetCounter())
return GetGuildById(guildId);
return NULL;