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authorShauren <shauren.trinity@gmail.com>2020-03-30 19:06:11 +0200
committerShauren <shauren.trinity@gmail.com>2020-03-30 19:06:11 +0200
commit3cc50e69f1ece93e8542fb43575453ae4bcc5e61 (patch)
treee771165c1f4dd9c82407207634cb6023f3dd9520 /src/server/game/Guilds/GuildMgr.cpp
parent642dd62cc7b8bfc4d4d04d2d06462737d73fcfe6 (diff)
Core/Players: Fixed racemasks usage for new races
Diffstat (limited to 'src/server/game/Guilds/GuildMgr.cpp')
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index e891f9a6d26..65ed69f79af 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -515,7 +515,7 @@ void GuildMgr::LoadGuildRewards()
Field* fields = result->Fetch();
reward.ItemID = fields[0].GetUInt32();
reward.MinGuildRep = fields[1].GetUInt8();
- reward.RaceMask = fields[2].GetUInt64();
+ reward.RaceMask.RawValue = fields[2].GetUInt64();
reward.Cost = fields[3].GetUInt64();
if (!sObjectMgr->GetItemTemplate(reward.ItemID))