diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-10-25 15:04:38 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-10-25 15:04:38 +0200 |
commit | a363c88f03f2d8ca26d8b2143027a49e0fe75111 (patch) | |
tree | d289f3ff7b21d7a8c6b2a6649a8b6ccc779115fa /src/server/game/Guilds/GuildMgr.cpp | |
parent | ddd57d33325ba710b52135146587497d7fa4145f (diff) |
Core/Guilds: Fifth part of converting int to bigint guids in database
Diffstat (limited to 'src/server/game/Guilds/GuildMgr.cpp')
-rw-r--r-- | src/server/game/Guilds/GuildMgr.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp index 3277f5bbbae..1b247f3717b 100644 --- a/src/server/game/Guilds/GuildMgr.cpp +++ b/src/server/game/Guilds/GuildMgr.cpp @@ -32,7 +32,7 @@ void GuildMgr::AddGuild(Guild* guild) GuildStore[guild->GetId()] = guild; } -void GuildMgr::RemoveGuild(uint32 guildId) +void GuildMgr::RemoveGuild(ObjectGuid::LowType guildId) { GuildStore.erase(guildId); } @@ -54,7 +54,7 @@ uint32 GuildMgr::GenerateGuildId() } // Guild collection -Guild* GuildMgr::GetGuildById(uint32 guildId) const +Guild* GuildMgr::GetGuildById(ObjectGuid::LowType guildId) const { GuildContainer::const_iterator itr = GuildStore.find(guildId); if (itr != GuildStore.end()) @@ -105,7 +105,7 @@ Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const return NULL; } -uint32 GuildMgr::GetXPForGuildLevel(uint8 level) const +uint64 GuildMgr::GetXPForGuildLevel(uint8 level) const { if (level < GuildXPperLevel.size()) return GuildXPperLevel[level]; @@ -175,7 +175,7 @@ void GuildMgr::LoadGuilds() do { Field* fields = result->Fetch(); - uint32 guildId = fields[0].GetUInt32(); + uint32 guildId = fields[0].GetUInt64(); if (Guild* guild = GetGuildById(guildId)) guild->LoadRankFromDB(fields); @@ -214,7 +214,7 @@ void GuildMgr::LoadGuilds() do { Field* fields = result->Fetch(); - uint32 guildId = fields[0].GetUInt32(); + uint32 guildId = fields[0].GetUInt64(); if (Guild* guild = GetGuildById(guildId)) guild->LoadMemberFromDB(fields); @@ -248,7 +248,7 @@ void GuildMgr::LoadGuilds() do { Field* fields = result->Fetch(); - uint32 guildId = fields[0].GetUInt32(); + uint32 guildId = fields[0].GetUInt64(); if (Guild* guild = GetGuildById(guildId)) guild->LoadBankRightFromDB(fields); @@ -281,7 +281,7 @@ void GuildMgr::LoadGuilds() do { Field* fields = result->Fetch(); - uint32 guildId = fields[0].GetUInt32(); + uint32 guildId = fields[0].GetUInt64(); if (Guild* guild = GetGuildById(guildId)) guild->LoadEventLogFromDB(fields); @@ -315,7 +315,7 @@ void GuildMgr::LoadGuilds() do { Field* fields = result->Fetch(); - uint32 guildId = fields[0].GetUInt32(); + uint32 guildId = fields[0].GetUInt64(); if (Guild* guild = GetGuildById(guildId)) guild->LoadBankEventLogFromDB(fields); @@ -346,7 +346,7 @@ void GuildMgr::LoadGuilds() do { Field* fields = result->Fetch(); - uint32 guildId = fields[0].GetUInt32(); + uint32 guildId = fields[0].GetUInt64(); if (Guild* guild = GetGuildById(guildId)) guild->LoadGuildNewsLogFromDB(fields); @@ -381,7 +381,7 @@ void GuildMgr::LoadGuilds() do { Field* fields = result->Fetch(); - uint32 guildId = fields[0].GetUInt32(); + uint32 guildId = fields[0].GetUInt64(); if (Guild* guild = GetGuildById(guildId)) guild->LoadBankTabFromDB(fields); @@ -417,7 +417,7 @@ void GuildMgr::LoadGuilds() do { Field* fields = result->Fetch(); - uint32 guildId = fields[11].GetUInt32(); + uint32 guildId = fields[11].GetUInt64(); if (Guild* guild = GetGuildById(guildId)) guild->LoadBankItemFromDB(fields); @@ -437,10 +437,10 @@ void GuildMgr::LoadGuilds() for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT); - stmt->setUInt32(0, itr->first); + stmt->setUInt64(0, itr->first); achievementResult = CharacterDatabase.Query(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA); - stmt->setUInt32(0, itr->first); + stmt->setUInt64(0, itr->first); criteriaResult = CharacterDatabase.Query(stmt); itr->second->GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult); |