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authorjackpoz <giacomopoz@gmail.com>2013-09-05 21:10:10 +0200
committerjackpoz <giacomopoz@gmail.com>2013-09-05 21:14:32 +0200
commitb056bc976c15364f81f80cdfb4f545a1e727612a (patch)
tree17cd0ec8f1b12f59ccfaedfe15e4482e14d46e9c /src/server/game/Guilds/GuildMgr.cpp
parentd5d0802262637d5b32555ec453b2034b6be247b8 (diff)
Core/Guild: Fix Guild validation crash on start up
Partially revert 58ec4e531914121144b6f852e3abf27cbb2f6fc4 and increment GuildStore iterator before validating Guilds. This is required because Guild::Validate() removes the Guild from GuildStore if invalid. Closes #8363
Diffstat (limited to 'src/server/game/Guilds/GuildMgr.cpp')
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 3fc4e839651..1fcc6ec4e6e 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -378,20 +378,13 @@ void GuildMgr::LoadGuilds()
TC_LOG_INFO(LOG_FILTER_GUILD, "Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
- std::set<Guild*> rm; // temporary storage to avoid modifying GuildStore with RemoveGuild() while iterating
- for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
+ for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end();)
{
Guild* guild = itr->second;
+ ++itr;
if (guild && !guild->Validate())
- rm.insert(guild);
- }
-
- for (std::set<Guild*>::iterator itr = rm.begin(); itr != rm.end(); ++itr)
- {
- Guild* guild = *itr;
- RemoveGuild(guild->GetId());
- delete guild;
+ delete guild;
}
TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));