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authorNay <dnpd.dd@gmail.com>2011-12-22 03:39:27 +0000
committerNay <dnpd.dd@gmail.com>2011-12-22 03:39:27 +0000
commitf9d398c6ad10e58e4b09d6645fc74839ac4cbfc2 (patch)
tree9236549b0a9c71e40959522bbfe611ccf6c972a7 /src/server/game/Guilds/GuildMgr.cpp
parent770ff57101e1ca6cce0922c3835de527f47d2c9e (diff)
Core/Guilds: Preliminary implementation of guild guids
Diffstat (limited to 'src/server/game/Guilds/GuildMgr.cpp')
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index dd1ae020a51..1a6e125512b 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -59,6 +59,17 @@ Guild* GuildMgr::GetGuildById(uint32 guildId) const
return NULL;
}
+Guild* GuildMgr::GetGuildByGuid(uint64 guid) const
+{
+ // Full guids are only used when receiving/sending data to client
+ // everywhere else guild id is used
+ if (IS_GUILD(guid))
+ if (uint32 guildId = GUID_LOPART(guid))
+ return GetGuildById(guildId);
+
+ return NULL;
+}
+
Guild* GuildMgr::GetGuildByName(const std::string& guildName) const
{
std::string search = guildName;