diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 10:54:53 -0500 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 10:54:53 -0500 |
| commit | 96d7a1e9704d8bdf55e2197ce26adbefb0a84e61 (patch) | |
| tree | dc9ea2734c64e5fea39912b63369f1b5544ca735 /src/server/game/Guilds | |
| parent | f1ccb83dc07c0036f832d38e7988816719ada43c (diff) | |
REPO: code-style clean-up
* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
Diffstat (limited to 'src/server/game/Guilds')
| -rwxr-xr-x | src/server/game/Guilds/Guild.cpp | 16 | ||||
| -rwxr-xr-x | src/server/game/Guilds/Guild.h | 12 |
2 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index f3efde3afa1..0103b164f64 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -489,7 +489,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem) return true; } -void Guild::BankTab::SendText(const Guild* pGuild, WorldSession* session) const +void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const { WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1); data << uint8(m_tabId); @@ -498,7 +498,7 @@ void Guild::BankTab::SendText(const Guild* pGuild, WorldSession* session) const if (session) session->SendPacket(&data); else - pGuild->BroadcastPacket(&data); + guild->BroadcastPacket(&data); } /////////////////////////////////////////////////////////////////////////////// @@ -671,7 +671,7 @@ void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabI // If (tabId == GUILD_BANK_MAX_TABS) return money amount. // Otherwise return remaining items amount for specified tab. // If reset time was more than 24 hours ago, renew reset time and reset amount to maximum value. -uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) const +uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) const { // Guild master has unlimited amount. if (IsRank(GR_GUILDMASTER)) @@ -679,7 +679,7 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) co // Check rights for non-money tab. if (tabId != GUILD_BANK_MAX_TABS) - if ((pGuild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB) + if ((guild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB) return 0; uint32 curTime = uint32(::time(NULL) / MINUTE); // minutes @@ -688,8 +688,8 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) co RemainingValue& rv = const_cast <RemainingValue&> (m_bankRemaining[tabId]); rv.resetTime = curTime; rv.value = tabId == GUILD_BANK_MAX_TABS ? - pGuild->_GetRankBankMoneyPerDay(m_rankId) : - pGuild->_GetRankBankTabSlotsPerDay(m_rankId, tabId); + guild->_GetRankBankMoneyPerDay(m_rankId) : + guild->_GetRankBankTabSlotsPerDay(m_rankId, tabId); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement( tabId == GUILD_BANK_MAX_TABS ? @@ -1293,7 +1293,7 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo) { Player* player = session->GetPlayer(); if (!_IsLeader(player)) - // "Only pGuild leaders can create emblems." + // "Only guild leaders can create emblems." SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); else if (!player->HasEnoughMoney(EMBLEM_PRICE)) // "You can't afford to do that." @@ -1634,7 +1634,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(player->GetSession()->GetAccountId(), - "GM %s (Account: %u) deposit money (Amount: %u) to pGuild bank (Guild ID %u)", + "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)", player->GetName(), player->GetSession()->GetAccountId(), amount, m_id); } // Log guild bank event diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 51636dc218e..2ea345f2ca1 100755 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -473,7 +473,7 @@ private: void SetInfo(const std::string& name, const std::string& icon); void SetText(const std::string& text); - void SendText(const Guild* pGuild, WorldSession* session) const; + void SendText(const Guild* guild, WorldSession* session) const; inline Item* GetItem(uint8 slotId) const { return slotId < GUILD_BANK_MAX_SLOTS ? m_items[slotId] : NULL; } bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem); @@ -492,7 +492,7 @@ private: class MoveItemData { public: - MoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) : m_pGuild(pGuild), m_pPlayer(player), + MoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : m_pGuild(guild), m_pPlayer(player), m_container(container), m_slotId(slotId), m_pItem(NULL), m_pClonedItem(NULL) { } virtual ~MoveItemData() { } @@ -538,8 +538,8 @@ private: class PlayerMoveItemData : public MoveItemData { public: - PlayerMoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) : - MoveItemData(pGuild, player, container, slotId) { } + PlayerMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : + MoveItemData(guild, player, container, slotId) { } bool IsBank() const { return false; } bool InitItem(); @@ -553,8 +553,8 @@ private: class BankMoveItemData : public MoveItemData { public: - BankMoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) : - MoveItemData(pGuild, player, container, slotId) { } + BankMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : + MoveItemData(guild, player, container, slotId) { } bool IsBank() const { return true; } bool InitItem(); |
