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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Guilds
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Guilds')
-rw-r--r--src/server/game/Guilds/Guild.cpp4
-rw-r--r--src/server/game/Guilds/GuildFinderMgr.cpp3
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp2
3 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index af696e8c3b9..23a7f1d884c 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -25,13 +25,15 @@
#include "ChatPackets.h"
#include "Config.h"
#include "DatabaseEnv.h"
+#include "DB2Stores.h"
#include "GuildFinderMgr.h"
#include "GuildMgr.h"
#include "GuildPackets.h"
#include "Language.h"
#include "Log.h"
+#include "Map.h"
+#include "ObjectAccessor.h"
#include "ObjectMgr.h"
-#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
diff --git a/src/server/game/Guilds/GuildFinderMgr.cpp b/src/server/game/Guilds/GuildFinderMgr.cpp
index b0a9184aa41..3f8537ab11f 100644
--- a/src/server/game/Guilds/GuildFinderMgr.cpp
+++ b/src/server/game/Guilds/GuildFinderMgr.cpp
@@ -17,11 +17,12 @@
#include "GuildFinderMgr.h"
#include "DatabaseEnv.h"
+#include "DB2Stores.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "GuildFinderPackets.h"
#include "Log.h"
-#include "ObjectMgr.h"
+#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 513de46edd4..a5ff3bf2250 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -16,11 +16,13 @@
*/
#include "GuildMgr.h"
+#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "Guild.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "World.h"
+#include <algorithm>
GuildMgr::GuildMgr() : NextGuildId(UI64LIT(1))
{