diff options
| author | et65 <et65@ashbringer.fr> | 2015-04-06 17:42:16 +0200 |
|---|---|---|
| committer | et65 <et65@ashbringer.fr> | 2015-04-06 17:42:16 +0200 |
| commit | cffcf7ef4636e0cabffa51be86f85062ec6d2cd9 (patch) | |
| tree | 62d5aaf49470738ccc2172795d8f641f43357af2 /src/server/game/Guilds | |
| parent | 568a217c2dcf0e2bb1338e62e24b96db01d974f0 (diff) | |
Core/Guilds: Fix crash on kicking offline player of a guild.
Diffstat (limited to 'src/server/game/Guilds')
| -rw-r--r-- | src/server/game/Guilds/Guild.cpp | 22 | ||||
| -rw-r--r-- | src/server/game/Guilds/Guild.h | 2 |
2 files changed, 11 insertions, 13 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 6bc7dcf5538..d838a01cee9 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -1688,10 +1688,10 @@ void Guild::HandleLeaveMember(WorldSession* session) } else { - DeleteMember(player->GetGUID(), false, false); - _LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter()); - SendEventPlayerLeft(player); + SendEventPlayerLeft(GetMember(player->GetGUID())); + + DeleteMember(player->GetGUID(), false, false); SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_COMMAND_SUCCESS, m_name); } @@ -1724,12 +1724,11 @@ void Guild::HandleRemoveMember(WorldSession* session, ObjectGuid guid) SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_RANK_TOO_HIGH_S, name); else { - // After call to DeleteMember pointer to member becomes invalid - DeleteMember(guid, false, true); _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter()); + SendEventPlayerLeft(member, memberMe, true); - Player* pMember = ObjectAccessor::FindConnectedPlayer(guid); - SendEventPlayerLeft(pMember, player, true); + // After call to DeleteMember pointer to member becomes invalid + DeleteMember(guid, false, true); SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name); } @@ -2204,7 +2203,7 @@ void Guild::SendEventNewLeader(Member* newLeader, Member* oldLeader, bool isSelf BroadcastPacket(eventPacket.Write()); } -void Guild::SendEventPlayerLeft(Player* leaver, Player* remover, bool isRemoved) +void Guild::SendEventPlayerLeft(Member* leaver, Member* remover, bool isRemoved) { WorldPackets::Guild::GuildEventPlayerLeft eventPacket; eventPacket.Removed = isRemoved; @@ -2638,8 +2637,6 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId) void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild) { - Player* player = ObjectAccessor::FindConnectedPlayer(guid); - // Guild master can be deleted when loading guild and guid doesn't exist in characters table // or when he is removed from guild by gm command if (m_leaderGuid == guid && !isDisbanding) @@ -2672,17 +2669,18 @@ void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool if (oldLeader) { SendEventNewLeader(newLeader, oldLeader, true); - SendEventPlayerLeft(player); + SendEventPlayerLeft(oldLeader); } } // Call script on remove before member is actually removed from guild (and database) - sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked); + sScriptMgr->OnGuildRemoveMember(this, guid, isDisbanding, isKicked); if (Member* member = GetMember(guid)) delete member; m_members.erase(guid); // If player not online data in data field will be loaded from guild tabs no need to update it !! + Player* player = ObjectAccessor::FindConnectedPlayer(guid); if (player) { player->SetInGuild(UI64LIT(0)); diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 22032f05ee3..42951320885 100644 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -817,7 +817,7 @@ public: void SendEventBankMoneyChanged(); void SendEventMOTD(WorldSession* session, bool broadcast = false); void SendEventNewLeader(Member* newLeader, Member* oldLeader, bool isSelfPromoted = false); - void SendEventPlayerLeft(Player* leaver, Player* remover = nullptr, bool isRemoved = false); + void SendEventPlayerLeft(Member* leaver, Member* remover = nullptr, bool isRemoved = false); void SendEventPresenceChanged(WorldSession* session, bool loggedOn, bool broadcast = false); // Load from DB |
