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authorclick <clickvd@gonnamakeyou.com>2011-06-12 02:06:07 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-12 02:06:07 +0200
commitda03bbbdab7515434191ab1f48e686fcac11cca2 (patch)
tree85b6dc3353a101c64b91d45c1c31667e616189a5 /src/server/game/Guilds
parentc77aa6e846d7d99d5c00328310e7d68da02e0233 (diff)
Core: Yet more cleanups in codestyle...
Diffstat (limited to 'src/server/game/Guilds')
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp4
-rwxr-xr-xsrc/server/game/Guilds/Guild.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 4bbfb890ef5..b98fcb136da 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -2046,7 +2046,7 @@ void Guild::BroadcastToGuild(WorldSession *session, bool officerOnly, const std:
}
}
-void Guild::BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) const
+void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
@@ -2054,7 +2054,7 @@ void Guild::BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) const
player->GetSession()->SendPacket(packet);
}
-void Guild::BroadcastPacket(WorldPacket *packet) const
+void Guild::BroadcastPacket(WorldPacket* packet) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index d3f425e5068..bb245e67c7b 100755
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -642,8 +642,8 @@ public:
// Broadcasts
void BroadcastToGuild(WorldSession *session, bool officerOnly, const std::string& msg, uint32 language = LANG_UNIVERSAL) const;
- void BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) const;
- void BroadcastPacket(WorldPacket *packet) const;
+ void BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const;
+ void BroadcastPacket(WorldPacket* packet) const;
template<class Do>
void BroadcastWorker(Do& _do, Player* except = NULL)