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authorkaelima <kaelima@live.se>2013-06-10 12:47:01 +0200
committerkaelima <kaelima@live.se>2013-06-10 12:47:01 +0200
commit1455a08906d2cfa21683b875aa61edf4b4858194 (patch)
tree17eef525af0ac52ff574e6c4f1dfc951c179963b /src/server/game/Handlers/AuctionHouseHandler.cpp
parent5f33bfb9254f490efc2cc53285f686644b102928 (diff)
Core/Auctionhouse: Fix crash when reloading AH items
- Removed a really strange comment
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 6f44b867c4b..d193852eb1c 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -30,9 +30,6 @@
#include "Util.h"
#include "AccountMgr.h"
-//please DO NOT use iterator++, because it is slower than ++iterator!!!
-//post-incrementation is always slower than pre-incrementation !
-
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
{