diff options
author | Nay <dnpd.dd@gmail.com> | 2012-12-18 23:24:54 +0000 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-12-18 23:25:31 +0000 |
commit | 28dffbee11024c1abc82a29a3fef655d9262904b (patch) | |
tree | 49604f0741fe9c6fa1c0a564f2f6c6bd42af33d8 /src/server/game/Handlers/AuctionHouseHandler.cpp | |
parent | 90857739dcb8cf1f4d5cd74464453e4be702c948 (diff) |
Core/AuctionHouse: Partially revert 3cf260068809 to keep compatibility with the "AHBot patch"
Note: Trinity needs/wants an auction house bot in the core but for that to happen AHBot needs to be rewritten (possibly using Mango's implementation as a base)
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 26e19a3ad87..3c38ff8460e 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -473,8 +473,9 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) auction->DeleteFromDB(trans); + uint32 itemEntry = auction->itemEntry; sAuctionMgr->RemoveAItem(auction->itemGUIDLow); - auctionHouse->RemoveAuction(auction); + auctionHouse->RemoveAuction(auction, itemEntry); } player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -552,8 +553,9 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) auction->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); + uint32 itemEntry = auction->itemEntry; sAuctionMgr->RemoveAItem(auction->itemGUIDLow); - auctionHouse->RemoveAuction(auction); + auctionHouse->RemoveAuction(auction, itemEntry); } //called when player lists his bids |