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authorleak <leak@bitmx.net>2012-03-14 18:51:51 +0100
committerleak <leak@bitmx.net>2012-03-14 18:51:51 +0100
commit2a5caef4a64645f788f6d3e33d6159725358f1dd (patch)
tree82978b70c72e756d5252bbce68fdec359e71f423 /src/server/game/Handlers/AuctionHouseHandler.cpp
parentb02a012b4784e2073593a75315616e093327e738 (diff)
Revert "Core: more more cleanup" - Build test anyone?
This reverts commit 20cd4c71ee6336610daab304959909b2f6397287.
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/AuctionHouseHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 2188667d042..f82c52204fb 100755
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -504,8 +504,8 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->owner == player->GetGUIDLow())
{
- Item* item = sAuctionMgr->GetAItem(auction->item_guidlow);
- if (item)
+ Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
+ if (pItem)
{
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{
@@ -522,7 +522,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
// item will deleted or added to received mail list
MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body
- .AddItem(item)
+ .AddItem(pItem)
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
}
else