aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2025-09-29 22:01:40 +0200
committerShauren <shauren.trinity@gmail.com>2025-09-29 22:56:35 +0200
commit5ef99978c03eb5cc7d40c1f1a1cc4e5c78f8ea27 (patch)
tree230d706c5738136329af74047f8e874c214ccce9 /src/server/game/Handlers/AuctionHouseHandler.cpp
parentbc7be2a08438a1d327586d4a57d4e99944b86418 (diff)
Core/Misc: Reduce differences between branches
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 399e94e0ed8..1880194278d 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -339,8 +339,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->auctionHouseEntry = auctionHouseEntry;
AH->Flags = AUCTION_ENTRY_FLAG_NONE;
- TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player {} {} is selling item {} entry {} {} with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
- _player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: {} {} is selling item {} {} to auctioneer {} with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
+ _player->GetGUID().ToString(), _player->GetName(), item->GetGUID().ToString(), item->GetTemplate()->Name1,
+ creature->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
@@ -397,8 +398,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->auctionHouseEntry = auctionHouseEntry;
AH->Flags = AUCTION_ENTRY_FLAG_NONE;
- TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player {} {} is selling item {} entry {} {} with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
- _player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: {} {} is selling item {} {} to auctioneer {} with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
+ _player->GetGUID().ToString(), _player->GetName(), newItem->GetGUID().ToString(), newItem->GetTemplate()->Name1,
+ creature->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
@@ -520,7 +522,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
if (price < auction->buyout || auction->buyout == 0)
{
- if (auction->bidder > 0)
+ if (auction->bidder)
{
if (auction->bidder == player->GetGUID().GetCounter())
player->ModifyMoney(-int32(price - auction->bid));
@@ -630,7 +632,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (pItem)
{
- if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
+ if (auction->bidder) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = auction->GetAuctionCut();
if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed