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authorShauren <shauren.trinity@gmail.com>2014-10-23 21:34:03 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-23 21:34:03 +0200
commit76f1f85d8bc3f9dda2ee174f457b5f07468a7dc5 (patch)
tree887fa1af7cf4b26a2de2097c13de0e5fe3e3a0c7 /src/server/game/Handlers/AuctionHouseHandler.cpp
parent2f368984094181f2aa9b1ae1c73ce182469e5037 (diff)
Core/Entities: Second part of required database changes for migrating guids to 128 bit - all fields storing lowguid must be extended to uint64
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 10395673a2f..7485fdc68a2 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -478,7 +478,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
if (price < auction->buyout || auction->buyout == 0)
{
- if (auction->bidder > 0)
+ if (auction->bidder)
{
if (auction->bidder == player->GetGUID().GetCounter())
player->ModifyMoney(-int64(price - auction->bid));
@@ -568,7 +568,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (pItem)
{
- if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
+ if (auction->bidder) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = auction->GetAuctionCut();
if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed