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authoriridinite <codingcuddlewolf@gmail.com>2017-11-27 23:00:30 +0100
committerShauren <shauren.trinity@gmail.com>2017-11-27 23:00:30 +0100
commit9d454eb3dfd6f74af5eb32045bc1a5a4bf21db90 (patch)
treec8226ab149c07a98fe80841a489108c7e3b7a575 /src/server/game/Handlers/AuctionHouseHandler.cpp
parent463ed5e1ac6881696124cfaa2eeb49b95a082914 (diff)
[3.3.5] Core/AuctionHouse: Auction bidders (#18328)
* Save more auction bidders than the highest bidder only
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index a0d6ae3bdd2..89db6ee6e69 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -515,6 +515,16 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
stmt->setUInt32(2, auction->Id);
trans->Append(stmt);
+ if (auction->bidders.find(player->GetGUID()) == auction->bidders.end())
+ {
+ // save new bidder in list, and save record to db
+ auction->bidders.insert(player->GetGUID());
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION_BIDDERS);
+ stmt->setUInt32(0, auction->Id);
+ stmt->setUInt32(1, auction->bidder);
+ trans->Append(stmt);
+ }
+
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK, 0);
}
else