diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-07-05 22:34:45 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2025-07-05 22:34:45 +0200 |
commit | c02e311eef9e635738b9e48559d5455ef016d8b4 (patch) | |
tree | f89eca0ae0bd057575690d9e6a7a6d72bb2c3e58 /src/server/game/Handlers/AuctionHouseHandler.cpp | |
parent | 2a2e09e8f431209c00b162f9e6c736d732b24114 (diff) |
Core/Gossip: Track started interaction types and reset only questgiver on quest accept
Closes #31120
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 6d74c1621cd..41936528511 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -23,6 +23,7 @@ #include "Creature.h" #include "DatabaseEnv.h" #include "GameTime.h" +#include "GossipDef.h" #include "Item.h" #include "Language.h" #include "Log.h" @@ -1004,6 +1005,8 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Unit const* unit) if (!ahEntry) return; + GetPlayer()->PlayerTalkClass->GetInteractionData().StartInteraction(guid, PlayerInteractionType::Auctioneer); + WorldPackets::AuctionHouse::AuctionHelloResponse auctionHelloResponse; auctionHelloResponse.Auctioneer = guid; auctionHelloResponse.AuctionHouseID = ahEntry->ID; |