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authorShauren <shauren.trinity@gmail.com>2025-07-05 22:34:45 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-05 22:34:45 +0200
commitc02e311eef9e635738b9e48559d5455ef016d8b4 (patch)
treef89eca0ae0bd057575690d9e6a7a6d72bb2c3e58 /src/server/game/Handlers/AuctionHouseHandler.cpp
parent2a2e09e8f431209c00b162f9e6c736d732b24114 (diff)
Core/Gossip: Track started interaction types and reset only questgiver on quest accept
Closes #31120
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 6d74c1621cd..41936528511 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -23,6 +23,7 @@
#include "Creature.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
+#include "GossipDef.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
@@ -1004,6 +1005,8 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Unit const* unit)
if (!ahEntry)
return;
+ GetPlayer()->PlayerTalkClass->GetInteractionData().StartInteraction(guid, PlayerInteractionType::Auctioneer);
+
WorldPackets::AuctionHouse::AuctionHelloResponse auctionHelloResponse;
auctionHelloResponse.Auctioneer = guid;
auctionHelloResponse.AuctionHouseID = ahEntry->ID;