diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-06-01 23:13:29 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-06-01 23:13:29 +0200 |
commit | d3c4216de8e1dcb9f62d2fcc1b9b72852e5409c9 (patch) | |
tree | 7b2ec9bd8364f3473e5d0d8685bd4ffc8c9fc2cc /src/server/game/Handlers/AuctionHouseHandler.cpp | |
parent | cb78ddc63a516af5dd0e00d36e07650f4856dee0 (diff) |
Core/PacketIO: Updated packet structures to 9.2.5
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 59ddbcbae8f..85e114a08ec 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -579,6 +579,35 @@ void WorldSession::HandleAuctionReplicateItems(WorldPackets::AuctionHouse::Aucti SendPacket(response.Write()); } +void WorldSession::HandleAuctionRequestFavoriteList(WorldPackets::AuctionHouse::AuctionRequestFavoriteList& /*requestFavoriteList*/) +{ + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_FAVORITE_AUCTIONS); + stmt->setUInt64(0, _player->GetGUID().GetCounter()); + GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)).WithPreparedCallback([this](PreparedQueryResult favoriteAuctionResult) + { + WorldPackets::AuctionHouse::AuctionFavoriteList favoriteItems; + if (favoriteAuctionResult) + { + favoriteItems.Items.reserve(favoriteAuctionResult->GetRowCount()); + + do + { + Field* fields = favoriteAuctionResult->Fetch(); + + WorldPackets::AuctionHouse::AuctionFavoriteInfo& item = favoriteItems.Items.emplace_back(); + item.Order = fields[0].GetUInt32(); + item.ItemID = fields[1].GetUInt32(); + item.ItemLevel = fields[2].GetUInt32(); + item.BattlePetSpeciesID = fields[3].GetUInt32(); + item.SuffixItemNameDescriptionID = fields[4].GetUInt32(); + + } while (favoriteAuctionResult->NextRow()); + + } + SendPacket(favoriteItems.Write()); + }); +} + void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::AuctionSellCommodity& sellCommodity) { AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, sellCommodity.TaintedBy.has_value(), AuctionCommand::SellItem); |