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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Handlers/AuctionHouseHandler.cpp
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 8ee14d6baa9..aa51b19a659 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -149,7 +149,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().GetCounter());
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
@@ -202,7 +202,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (itemEntry == 0)
itemEntry = item->GetTemplate()->ItemId;
- if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
+ if (sAuctionMgr->GetAItem(item->GetGUID().GetCounter()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
{
@@ -273,10 +273,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
}
AH->Id = sObjectMgr->GenerateAuctionID();
- AH->itemGUIDLow = item->GetGUIDLow();
+ AH->itemGUIDLow = item->GetGUID().GetCounter();
AH->itemEntry = item->GetEntry();
AH->itemCount = item->GetCount();
- AH->owner = _player->GetGUIDLow();
+ AH->owner = _player->GetGUID().GetCounter();
AH->startbid = bid;
AH->bidder = 0;
AH->bid = 0;
@@ -286,7 +286,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->auctionHouseEntry = auctionHouseEntry;
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
- _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ _player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
@@ -321,10 +321,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
}
AH->Id = sObjectMgr->GenerateAuctionID();
- AH->itemGUIDLow = newItem->GetGUIDLow();
+ AH->itemGUIDLow = newItem->GetGUID().GetCounter();
AH->itemEntry = newItem->GetEntry();
AH->itemCount = newItem->GetCount();
- AH->owner = _player->GetGUIDLow();
+ AH->owner = _player->GetGUID().GetCounter();
AH->startbid = bid;
AH->bidder = 0;
AH->bid = 0;
@@ -334,7 +334,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->auctionHouseEntry = auctionHouseEntry;
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
- _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ _player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
@@ -410,7 +410,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
Player* player = GetPlayer();
- if (!auction || auction->owner == player->GetGUIDLow())
+ if (!auction || auction->owner == player->GetGUID().GetCounter())
{
//you cannot bid your own auction:
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
@@ -418,7 +418,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
}
// impossible have online own another character (use this for speedup check in case online owner)
- ObjectGuid ownerGuid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid ownerGuid(HighGuid::Player, auction->owner);
Player* auction_owner = ObjectAccessor::FindPlayer(ownerGuid);
if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId())
{
@@ -452,7 +452,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
{
if (auction->bidder > 0)
{
- if (auction->bidder == player->GetGUIDLow())
+ if (auction->bidder == player->GetGUID().GetCounter())
player->ModifyMoney(-int32(price - auction->bid));
else
{
@@ -464,7 +464,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
else
player->ModifyMoney(-int32(price));
- auction->bidder = player->GetGUIDLow();
+ auction->bidder = player->GetGUID().GetCounter();
auction->bid = price;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
@@ -479,7 +479,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
else
{
//buyout:
- if (player->GetGUIDLow() == auction->bidder)
+ if (player->GetGUID().GetCounter() == auction->bidder)
player->ModifyMoney(-int32(auction->buyout - auction->bid));
else
{
@@ -487,7 +487,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
if (auction->bidder) //buyout for bidded auction ..
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
}
- auction->bidder = player->GetGUIDLow();
+ auction->bidder = player->GetGUID().GetCounter();
auction->bid = auction->buyout;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
@@ -535,7 +535,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
Player* player = GetPlayer();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- if (auction && auction->owner == player->GetGUIDLow())
+ if (auction && auction->owner == player->GetGUID().GetCounter())
{
Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (pItem)
@@ -566,7 +566,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
{
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
//this code isn't possible ... maybe there should be assert
- TC_LOG_ERROR("network", "CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId);
+ TC_LOG_ERROR("network", "CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUID().GetCounter(), auctionId);
return;
}