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authorShauren <shauren.trinity@gmail.com>2019-07-27 01:00:37 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-27 01:00:37 +0200
commite8e89f58fb800014f53341f12505f60ee2b5fb6f (patch)
tree2b63800163e2026be75621a36ddf1218bdbf9dab /src/server/game/Handlers/AuctionHouseHandler.cpp
parent1dcbceba81002ba6ff83129d403763df398f9736 (diff)
Core/DBLayer: Prevent using prepared statements on wrong database
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 6cc5c0b3012..adb85036328 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -457,7 +457,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlac
auction->bid = packet.BidAmount;
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt64(0, auction->bidder);
stmt->setUInt64(1, auction->bid);
stmt->setUInt32(2, auction->Id);