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author | jackpoz <giacomopoz@gmail.com> | 2019-05-18 20:37:18 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2019-05-18 20:37:18 +0200 |
commit | 38285968472b85636360cb2648fcb3c00c16f05c (patch) | |
tree | de9d374a4e4984eb9ce9c95b41b303acec051a04 /src/server/game/Handlers/AuthHandler.cpp | |
parent | a0bd68cf465517786d16bcb145ed3fc8bc5b5b98 (diff) |
Core/Packet: Clean up packet creation
Clean up packet creation by removing some unneeded checks to specify the exact packet size to reserve.
It's cheaper and easier to just always specify the max size as it's a matter of a few bytes only anyway.
Diffstat (limited to 'src/server/game/Handlers/AuthHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuthHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp index dc2afef0736..86427e8395f 100644 --- a/src/server/game/Handlers/AuthHandler.cpp +++ b/src/server/game/Handlers/AuthHandler.cpp @@ -21,7 +21,7 @@ void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos) { - WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1))); + WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (4 + 1)); packet << uint8(code); packet << uint32(0); // BillingTimeRemaining packet << uint8(0); // BillingPlanFlags |