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authorShauren <shauren.trinity@gmail.com>2014-11-20 01:17:45 +0100
committerShauren <shauren.trinity@gmail.com>2014-11-20 01:17:45 +0100
commit4764c3ea7735d238c7606dd68ea95dab2d1fcb47 (patch)
tree3ace437e7fc14db550e357254f7ac4add74b9667 /src/server/game/Handlers/AuthHandler.cpp
parentabff9de719ac189fc82da87f077a24dba69cfdbb (diff)
Core/Util: Fixed "value" name in Optional struct to follow code style
Diffstat (limited to 'src/server/game/Handlers/AuthHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuthHandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index c9e1e6508b9..d8b8f4fe018 100644
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -27,20 +27,20 @@ void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
response.SuccessInfo.HasValue = code == AUTH_OK;
response.Result = code;
response.WaitInfo.HasValue = queued;
- response.WaitInfo.value.WaitCount = queuePos;
+ response.WaitInfo.Value.WaitCount = queuePos;
if (code == AUTH_OK)
{
- response.SuccessInfo.value.AccountExpansionLevel = Expansion();
- response.SuccessInfo.value.ActiveExpansionLevel = Expansion();
- response.SuccessInfo.value.VirtualRealmAddress = GetVirtualRealmAddress();
+ response.SuccessInfo.Value.AccountExpansionLevel = Expansion();
+ response.SuccessInfo.Value.ActiveExpansionLevel = Expansion();
+ response.SuccessInfo.Value.VirtualRealmAddress = GetVirtualRealmAddress();
std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index);
// Send current home realm. Also there is no need to send it later in realm queries.
- response.SuccessInfo.value.VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);
+ response.SuccessInfo.Value.VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);
- response.SuccessInfo.value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
- response.SuccessInfo.value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
+ response.SuccessInfo.Value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
+ response.SuccessInfo.Value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
}
SendPacket(response.Write());
@@ -60,7 +60,7 @@ void WorldSession::SendAuthWaitQue(uint32 position)
{
response.WaitInfo.HasValue = true;
response.SuccessInfo.HasValue = false;
- response.WaitInfo.value.WaitCount = position;
+ response.WaitInfo.Value.WaitCount = position;
response.Result = AUTH_WAIT_QUEUE;
}