diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-10-21 18:24:47 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-10-21 18:24:47 +0200 |
commit | 537ff17ca07bcb4aafc5857e4232bdf2d50b7b67 (patch) | |
tree | b5885432a3eac3363d440fa2d9af3a47a59d4de9 /src/server/game/Handlers/AuthHandler.cpp | |
parent | a3b953952ae987b4fb8cc6d4b7a4395981e99bc2 (diff) |
Core/PacketIO: Fixed unneccessary packet spam when units become visible for players
Before this change, one player starting to see any unit (CreateObject) would trigger sending root, feather fall, water walk, hover, can turn while falling and double jump status changes to ALL nearby players
Diffstat (limited to 'src/server/game/Handlers/AuthHandler.cpp')
0 files changed, 0 insertions, 0 deletions