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authorCarbenium <carbenium@outlook.com>2015-04-19 23:37:29 +0200
committerCarbenium <carbenium@outlook.com>2015-04-21 00:52:21 +0200
commitbba6eb8d3dfe73a02063a7cefe6f465dae69334b (patch)
tree16dbbcaab1bca43b281828fd20b12f2ce6441540 /src/server/game/Handlers/AuthHandler.cpp
parent4208c0d8396e10dc806939e1d17885d16ff7b84e (diff)
Core/Player: Added character templates
* Characters with predefined levels can be created * Avaiable factions and classes can be configured * Valid values for `factionGroup` in table `character_template_class` are 3 (Alliance) or 5 (Horde) * Added new permission RBAC_PERM_USE_CHARACTER_TEMPLATES - has to be set, to allow the usage of the templates Closes #13952
Diffstat (limited to 'src/server/game/Handlers/AuthHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuthHandler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index e353279ad57..10db667c549 100644
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -39,6 +39,10 @@ void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo.Value.VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);
+ if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
+ for (auto& templ : sObjectMgr->GetCharacterTemplates())
+ response.SuccessInfo.Value.Templates.emplace_back(templ.second);
+
response.SuccessInfo.Value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
response.SuccessInfo.Value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
}