diff options
| author | Rat <gmstreetrat@gmail.com> | 2014-11-29 14:52:53 +0100 |
|---|---|---|
| committer | Rat <gmstreetrat@gmail.com> | 2014-11-29 14:52:53 +0100 |
| commit | eda9094226983fc719378af5c1eca1a7ce93428e (patch) | |
| tree | 2461148a06096691d40255452538d52e4bc8698f /src/server/game/Handlers/AuthHandler.cpp | |
| parent | 8c4761e820d1185afb3d6384c47e0a53dce42fbc (diff) | |
| parent | 96f9451b850994fe2e92db43b4bc6327ae7e1734 (diff) | |
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into Spells
Diffstat (limited to 'src/server/game/Handlers/AuthHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/AuthHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp index c9e1e6508b9..d8b8f4fe018 100644 --- a/src/server/game/Handlers/AuthHandler.cpp +++ b/src/server/game/Handlers/AuthHandler.cpp @@ -27,20 +27,20 @@ void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos) response.SuccessInfo.HasValue = code == AUTH_OK; response.Result = code; response.WaitInfo.HasValue = queued; - response.WaitInfo.value.WaitCount = queuePos; + response.WaitInfo.Value.WaitCount = queuePos; if (code == AUTH_OK) { - response.SuccessInfo.value.AccountExpansionLevel = Expansion(); - response.SuccessInfo.value.ActiveExpansionLevel = Expansion(); - response.SuccessInfo.value.VirtualRealmAddress = GetVirtualRealmAddress(); + response.SuccessInfo.Value.AccountExpansionLevel = Expansion(); + response.SuccessInfo.Value.ActiveExpansionLevel = Expansion(); + response.SuccessInfo.Value.VirtualRealmAddress = GetVirtualRealmAddress(); std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index); // Send current home realm. Also there is no need to send it later in realm queries. - response.SuccessInfo.value.VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName); + response.SuccessInfo.Value.VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName); - response.SuccessInfo.value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements(); - response.SuccessInfo.value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements(); + response.SuccessInfo.Value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements(); + response.SuccessInfo.Value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements(); } SendPacket(response.Write()); @@ -60,7 +60,7 @@ void WorldSession::SendAuthWaitQue(uint32 position) { response.WaitInfo.HasValue = true; response.SuccessInfo.HasValue = false; - response.WaitInfo.value.WaitCount = position; + response.WaitInfo.Value.WaitCount = position; response.Result = AUTH_WAIT_QUEUE; } |
