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authorShauren <shauren.trinity@gmail.com>2025-07-05 22:34:45 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-05 22:34:45 +0200
commitc02e311eef9e635738b9e48559d5455ef016d8b4 (patch)
treef89eca0ae0bd057575690d9e6a7a6d72bb2c3e58 /src/server/game/Handlers/BankHandler.cpp
parent2a2e09e8f431209c00b162f9e6c736d732b24114 (diff)
Core/Gossip: Track started interaction types and reset only questgiver on quest accept
Closes #31120
Diffstat (limited to 'src/server/game/Handlers/BankHandler.cpp')
-rw-r--r--src/server/game/Handlers/BankHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/BankHandler.cpp b/src/server/game/Handlers/BankHandler.cpp
index bf8b3a92ff4..91a65dfb58b 100644
--- a/src/server/game/Handlers/BankHandler.cpp
+++ b/src/server/game/Handlers/BankHandler.cpp
@@ -324,8 +324,8 @@ void WorldSession::HandleAutoStoreBankReagentOpcode(WorldPackets::Bank::AutoStor
void WorldSession::SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType)
{
- _player->PlayerTalkClass->GetInteractionData().Reset();
- _player->PlayerTalkClass->GetInteractionData().SourceGuid = guid;
+ _player->PlayerTalkClass->GetInteractionData().StartInteraction(guid, interactionType);
+
WorldPackets::NPC::NPCInteractionOpenResult npcInteraction;
npcInteraction.Npc = guid;
npcInteraction.InteractionType = interactionType;