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authorccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
committerccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
commit401777d024785c58f90947cfdadd9b1b7d8fbd3b (patch)
tree6a04418719d5fdaa519258a601a91ce073d1444b /src/server/game/Handlers/BattleGroundHandler.cpp
parente9004f9c905247f2240c3ca6e168bf9b858bf380 (diff)
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel() uint8 GetLevelForTarget(WorldObject const* /*target*/) void SetLevel(uint8 lvl) uint8 GetRace() uint32 GetRaceMask() uint8 GetClass() uint32 GetClassMask() uint8 GetGender()
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index f510a31d204..7733321f9b1 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -121,7 +121,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
return;
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
@@ -411,7 +411,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
@@ -429,10 +429,10 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
TC_LOG_DEBUG("bg.battleground", "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().GetCounter());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
- if (_player->getLevel() > bg->GetMaxLevel())
+ if (_player->GetLevel() > bg->GetMaxLevel())
{
TC_LOG_ERROR("network", "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
- _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
+ _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
action = 0;
}
}
@@ -587,7 +587,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
continue;
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
continue;
@@ -655,7 +655,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
BattlegroundTypeId bgTypeId = bg->GetTypeID();
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;