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authorjoschiwald <joschiwald.trinity@gmail.com>2014-11-03 19:11:14 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-11-03 19:11:14 +0100
commit52bd9a771e2b94cec2491c97f418cc51d725d5b8 (patch)
treed380694d84c950cd5b8f8e440e1c68bb8f359aed /src/server/game/Handlers/BattleGroundHandler.cpp
parent064154c54018bb2c1657e4febf86ecc7c87b41e1 (diff)
Core/NetworkIO: implemented undelete opcodes and moved char create/delete packets to new packet classes
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index e5f537426cf..5104be43e59 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -149,7 +149,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
{
WorldPacket data;
sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
- GetPlayer()->GetSession()->SendPacket(&data);
+ SendPacket(&data);
return;
}
@@ -158,7 +158,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
{
WorldPacket data;
sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
- _player->GetSession()->SendPacket(&data);
+ SendPacket(&data);
return;
}
@@ -167,7 +167,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
// player is already in random queue
WorldPacket data;
sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_RANDOM_BG);
- _player->GetSession()->SendPacket(&data);
+ SendPacket(&data);
return;
}
@@ -176,7 +176,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
// player is already in queue, can't start random queue
WorldPacket data;
sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_NON_RANDOM_BG);
- _player->GetSession()->SendPacket(&data);
+ SendPacket(&data);
return;
}
@@ -190,7 +190,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
{
WorldPacket data;
sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
- _player->GetSession()->SendPacket(&data);
+ SendPacket(&data);
return;
}