diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2014-11-03 19:11:14 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-11-03 19:11:14 +0100 |
| commit | 52bd9a771e2b94cec2491c97f418cc51d725d5b8 (patch) | |
| tree | d380694d84c950cd5b8f8e440e1c68bb8f359aed /src/server/game/Handlers/BattleGroundHandler.cpp | |
| parent | 064154c54018bb2c1657e4febf86ecc7c87b41e1 (diff) | |
Core/NetworkIO: implemented undelete opcodes and moved char create/delete packets to new packet classes
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index e5f537426cf..5104be43e59 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -149,7 +149,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) { WorldPacket data; sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND); - GetPlayer()->GetSession()->SendPacket(&data); + SendPacket(&data); return; } @@ -158,7 +158,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) { WorldPacket data; sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); - _player->GetSession()->SendPacket(&data); + SendPacket(&data); return; } @@ -167,7 +167,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) // player is already in random queue WorldPacket data; sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_RANDOM_BG); - _player->GetSession()->SendPacket(&data); + SendPacket(&data); return; } @@ -176,7 +176,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) // player is already in queue, can't start random queue WorldPacket data; sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_NON_RANDOM_BG); - _player->GetSession()->SendPacket(&data); + SendPacket(&data); return; } @@ -190,7 +190,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) { WorldPacket data; sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES); - _player->GetSession()->SendPacket(&data); + SendPacket(&data); return; } |
