diff options
author | Carbenium <carbenium@outlook.com> | 2016-01-20 22:51:06 +0100 |
---|---|---|
committer | Carbenium <carbenium@outlook.com> | 2016-01-20 23:01:12 +0100 |
commit | 575d5f5ff803790bc097d16a3f1e86f3eda5318e (patch) | |
tree | ee280a60027eb9bdd17e3d58f738dbdeefa0ddaa /src/server/game/Handlers/BattleGroundHandler.cpp | |
parent | 38116dd905d0f7f128dc539be2b2c69d972fcda2 (diff) |
Core/PacketIO: CMSG_BATTLEMASTER_JOIN_ARENA
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 35 |
1 files changed, 13 insertions, 22 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index ef1772d50b4..c37928d32ad 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -487,22 +487,15 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou } } -void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) +void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::BattlemasterJoinArena& packet) { - uint8 arenaslot; // 2v2, 3v3 or 5v5 - - recvData >> arenaslot; - // ignore if we already in BG or BG queue if (_player->InBattleground()) return; - uint32 arenaRating = 0; - uint32 matchmakerRating = 0; - - uint8 arenatype = ArenaTeam::GetTypeBySlot(arenaslot); + uint8 arenatype = ArenaTeam::GetTypeBySlot(packet.TeamSizeIndex); - //check existance + //check existence Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA); if (!bg) { @@ -510,7 +503,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) return; } - if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, NULL)) + if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, nullptr)) { ChatHandler(this).PSendSysMessage(LANG_ARENA_DISABLED); return; @@ -522,8 +515,6 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) if (!bracketEntry) return; - GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE; - Group* grp = _player->GetGroup(); // no group found, error if (!grp) @@ -531,7 +522,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) if (grp->GetLeaderGUID() != _player->GetGUID()) return; - uint32 ateamId = _player->GetArenaTeamId(arenaslot); + uint32 ateamId = _player->GetArenaTeamId(packet.TeamSizeIndex); // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice) ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId); if (!at) @@ -540,30 +531,30 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) return; } - // get the team rating for queueing - arenaRating = at->GetRating(); - matchmakerRating = at->GetAverageMMR(grp); + // get the team rating for queuing + uint32 arenaRating = at->GetRating(); + uint32 matchmakerRating = at->GetAverageMMR(grp); // the arenateam id must match for everyone in the group if (arenaRating <= 0) arenaRating = 1; - BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); uint32 avgTime = 0; - GroupQueueInfo* ginfo = NULL; + GroupQueueInfo* ginfo = nullptr; ObjectGuid errorGuid; - err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, arenaslot, errorGuid); + GroupJoinBattlegroundResult err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid); if (!err) { - TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype); + TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(packet.TeamSizeIndex), _player->GetName().c_str(), matchmakerRating, arenatype); ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); } - for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* member = itr->GetSource(); if (!member) |