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authorModoX <moardox@gmail.com>2021-10-16 01:17:47 +0200
committerGitHub <noreply@github.com>2021-10-16 01:17:47 +0200
commit68c2fc8ff58d9ad272e8e17391a6bb6c3743923b (patch)
tree85740e804fd85a94634ee6295e378e674eb920ba /src/server/game/Handlers/BattleGroundHandler.cpp
parent82b3a409db4dfe689c84234f3ae427369325bf0b (diff)
Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation) (#27055)
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index d1409b24626..8d13e4e2195 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -668,5 +668,5 @@ void WorldSession::HandleHearthAndResurrect(WorldPackets::Battleground::HearthAn
_player->BuildPlayerRepop();
_player->ResurrectPlayer(1.0f);
- _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
+ _player->TeleportTo(_player->m_homebind);
}