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| author | MitchesD <majklprofik@seznam.cz> | 2015-10-28 20:40:25 +0100 | 
|---|---|---|
| committer | MitchesD <majklprofik@seznam.cz> | 2015-10-28 20:40:25 +0100 | 
| commit | 8e7012f0769ccca3cd61684b8978d6637f81065f (patch) | |
| tree | 6a71d04bf01b27ad0b88ac000a0646c5dca18912 /src/server/game/Handlers/BattleGroundHandler.cpp | |
| parent | fa1cad2020e5c2d54fe06ec9cd90d8e6a44daa5b (diff) | |
| parent | d380c12c562800b4b073cc0ec49808c256789519 (diff) | |
Merge pull request #15736 from ShinDarth/deserters
BG Deserters tracking system
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 10 | 
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index fec0b8e0d40..d4291e34df6 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -506,6 +506,16 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)              sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());          SendPacket(&data);          TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().GetCounter(), bg->GetTypeID(), bgQueueTypeId); + +        // track if player refuses to join the BG after being invited +        if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && +                (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)) +        { +            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); +            stmt->setUInt32(0, _player->GetGUID().GetCounter()); +            stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_QUEUE); +            CharacterDatabase.Execute(stmt); +        }      }  }  | 
