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author | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
commit | b23190393248455f04d3a06def030a1ec7efad1e (patch) | |
tree | 1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Handlers/BattleGroundHandler.cpp | |
parent | b20acfe701e6f5f995f2776f076d3c494c02e1aa (diff) |
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index fdd96a8369d..0ac44ad961e 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -168,7 +168,6 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); - uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId); |