diff options
| author | kaelima <kaelima@live.se> | 2013-01-13 15:42:49 +0100 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2013-01-13 15:43:32 +0100 |
| commit | c54fb9efb459590b8c0f1ddb0b5642473f6a8925 (patch) | |
| tree | aa0426534fbddfe8978aa5fdc37f55d7a6074075 /src/server/game/Handlers/BattleGroundHandler.cpp | |
| parent | 0b079126221d1bf4fc2aa05a699dc3b379c77e58 (diff) | |
Core/BG: Corrections to cf5058c4e3ef5a5b736d22a7faa5ee1e8bf8035d
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 5fb97a031f1..99056960893 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -453,7 +453,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) _player->CleanupAfterTaxiFlight(); } - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), _player->GetBGTeam()); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), bg->GetPlayerTeam(_player->GetGUID())); _player->GetSession()->SendPacket(&data); // remove battleground queue status from BGmgr bgQueue.RemovePlayer(_player->GetGUID(), false); @@ -541,7 +541,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) { // this line is checked, i only don't know if GetStartTime is changing itself after bg end! // send status in Battleground - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetBGTeam()); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, bg->GetPlayerTeam(_player->GetGUID())); SendPacket(&data); continue; } |
