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author | Shauren <shauren.trinity@gmail.com> | 2016-02-02 19:13:04 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-02-02 19:13:04 +0100 |
commit | db0b8bf24e2b8eb87e6aed7b031ebe138717403d (patch) | |
tree | 0bc958e6328df57af2072d412f129163bb536d66 /src/server/game/Handlers/BattleGroundHandler.cpp | |
parent | 46addc21cda6efa706ee454596b5ccae9b2e69d2 (diff) |
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 0b1b7ef667c..90e36ee65c0 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -688,7 +688,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPackets::Battleground::HearthAn return; } - AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId()); + AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId()); if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_CAN_HEARTH_AND_RESURRECT)) return; |