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authorTakenbacon <revoke1336@live.com>2014-09-11 03:19:57 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-09-11 04:02:36 +0100
commite427ad6e412d36dd5ed3f7cbef0ed35be4f5d5a0 (patch)
tree6f9cd3c69e4de5d609ee3145d0be83d6331ccd66 /src/server/game/Handlers/BattleGroundHandler.cpp
parent9008442a3e0aa7b917ab833aefd05886cdaed96f (diff)
Core/BGs&Arenas: Fix queing
Closes #11551
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index faae8ef3ba0..9d641649b8d 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -572,7 +572,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
at->SaveToDB();
}
}
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, _player->GetBattlegroundQueueJoinTime(bgTypeId), 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, _player->GetBattlegroundQueueJoinTime(bgTypeId), 0, ginfo.ArenaType);
SendPacket(&data);
_player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs