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authorTuxity <kevin.darcel@gmail.com>2012-11-21 18:26:28 +0100
committerTuxity <kevin.darcel@gmail.com>2012-11-21 18:26:28 +0100
commitf5a54f8cbefc150b41571e7e5fea1d8a4eec8e1a (patch)
tree1eef4928f4abaf9b2ee8bd0967235cc9e3ab00f5 /src/server/game/Handlers/BattleGroundHandler.cpp
parentf205bc9b4fabc2e2a21fa7975e2b15737969147f (diff)
Misc: Whitespace and tabs cleanup
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 5a6a26dd1c8..a2780459f9b 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -706,7 +706,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
return;
if (grp->GetLeaderGUID() != _player->GetGUID())
return;
-
+
uint32 ateamId = _player->GetArenaTeamId(arenaslot);
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
@@ -720,30 +720,30 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
arenaRating = at->GetRating();
matchmakerRating = at->GetAverageMMR(grp);
// the arenateam id must match for everyone in the group
-
+
if (arenaRating <= 0)
arenaRating = 1;
-
+
BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
-
+
uint32 avgTime = 0;
GroupQueueInfo* ginfo;
-
+
err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, arenaslot);
if (!err)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype);
-
+
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
-
+
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* member = itr->getSource();
if (!member)
continue;
-
+
if (err)
{
WorldPacket data;
@@ -751,20 +751,20 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
member->GetSession()->SendPacket(&data);
continue;
}
-
+
// add to queue
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
-
+
// add joined time data
member->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime);
-
+
WorldPacket data; // send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, arenatype);
member->GetSession()->SendPacket(&data);
-
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str());
}
-
+
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}