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authorkaelima <kaelima@live.se>2012-12-21 00:00:16 +0100
committerkaelima <kaelima@live.se>2012-12-21 00:00:16 +0100
commit0a88787dfc747437b6278a044a425b6483e61b37 (patch)
tree65942c84524890446a79ef67fd1ea2ce622a8544 /src/server/game/Handlers/BattlefieldHandler.cpp
parent8f27dfda627903997b67cab9ebb4c5b365da201e (diff)
parent4116ba75e3bef999c3111943c3b389ffc195b686 (diff)
Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts: src/server/game/Entities/Vehicle/Vehicle.cpp src/server/game/Movement/MovementGenerator.h src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp src/server/game/Movement/MovementGenerators/PointMovementGenerator.h src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h src/server/game/Movement/Spline/MoveSpline.h
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp151
1 files changed, 151 insertions, 0 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
new file mode 100644
index 00000000000..c4225551311
--- /dev/null
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -0,0 +1,151 @@
+/*
+ * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+
+#include "Battlefield.h"
+#include "BattlefieldMgr.h"
+#include "Opcodes.h"
+#include "Player.h"
+
+//This send to player windows for invite player to join the war
+//Param1:(BattleId) the BattleId of Bf
+//Param2:(ZoneId) the zone where the battle is (4197 for wg)
+//Param3:(time) Time in second that the player have for accept
+void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint32 p_time)
+{
+ //Send packet
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
+ data << uint32(BattleId);
+ data << uint32(ZoneId);
+ data << uint32((time(NULL) + p_time));
+
+ //Sending the packet to player
+ SendPacket(&data);
+}
+
+//This send invitation to player to join the queue
+//Param1:(BattleId) the BattleId of Bf
+void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId)
+{
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5);
+
+ data << uint32(BattleId);
+ data << uint8(1); //warmup ? used ?
+
+ //Sending packet to player
+ SendPacket(&data);
+}
+
+//This send packet for inform player that he join queue
+//Param1:(BattleId) the BattleId of Bf
+//Param2:(ZoneId) the zone where the battle is (4197 for wg)
+//Param3:(CanQueue) if able to queue
+//Param4:(Full) on log in is full
+void WorldSession::SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue, bool Full)
+{
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
+ data << uint32(BattleId);
+ data << uint32(ZoneId);
+ data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
+ data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
+ data << uint8(1); //Warmup
+ SendPacket(&data);
+}
+
+//This is call when player accept to join war
+//Param1:(BattleId) the BattleId of Bf
+void WorldSession::SendBfEntered(uint32 BattleId)
+{
+// m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID());
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 7);
+ data << uint32(BattleId);
+ data << uint8(1); //unk
+ data << uint8(1); //unk
+ data << uint8(_player->isAFK() ? 1 : 0); //Clear AFK
+ SendPacket(&data);
+}
+
+void WorldSession::SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason)
+{
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 7);
+ data << uint32(BattleId);
+ data << uint8(reason);//byte Reason
+ data << uint8(2);//byte BattleStatus
+ data << uint8(0);//bool Relocated
+ SendPacket(&data);
+}
+
+//Send by client when he click on accept for queue
+void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
+{
+ uint32 BattleId;
+ uint8 Accepted;
+
+ recvData >> BattleId >> Accepted;
+ sLog->outDebug(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
+ if (!Bf)
+ return;
+
+ if (Accepted)
+ {
+ Bf->PlayerAcceptInviteToQueue(_player);
+ }
+}
+
+//Send by client on clicking in accept or refuse of invitation windows for join game
+void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
+{
+ uint32 BattleId;
+ uint8 Accepted;
+
+ recvData >> BattleId >> Accepted;
+ sLog->outDebug(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
+ if (!Bf)
+ return;
+
+ //If player accept invitation
+ if (Accepted)
+ {
+ Bf->PlayerAcceptInviteToWar(_player);
+ }
+ else
+ {
+ if (_player->GetZoneId() == Bf->GetZoneId())
+ Bf->KickPlayerFromBattlefield(_player->GetGUID());
+ }
+}
+
+void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
+{
+ uint32 BattleId;
+
+ recvData >> BattleId;
+ sLog->outDebug(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
+ Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
+ if (!Bf)
+ return;
+
+ Bf->AskToLeaveQueue(_player);
+}