diff options
| author | Intel <chemicstry@gmail.com> | 2014-12-07 23:20:52 +0200 |
|---|---|---|
| committer | Intel <chemicstry@gmail.com> | 2014-12-07 23:20:52 +0200 |
| commit | 4825832c85f5ae824c0e099ed5defa516333e00f (patch) | |
| tree | 9c6b12a3646b632c5761a7cfb8cf57fef973f65e /src/server/game/Handlers/BattlefieldHandler.cpp | |
| parent | 4b8493d4b2e492cd4a0cda9719cdad187ec0673b (diff) | |
| parent | 88ca8b95e0e1a31bd561e741da96b582d16c984a (diff) | |
Merge branch '6.x' into Spells
Conflicts:
src/server/game/DataStores/DBCStores.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/scripts/Spells/spell_druid.cpp
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattlefieldHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp index 649e5ff171f..14928e1efdc 100644 --- a/src/server/game/Handlers/BattlefieldHandler.cpp +++ b/src/server/game/Handlers/BattlefieldHandler.cpp @@ -27,7 +27,7 @@ #include "BattlefieldMgr.h" /** - * @fn void WorldSession::SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 acceptTime) + * @fn void WorldSession::SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 acceptTime) * * @brief This send to player windows for invite player to join the war. * @@ -62,7 +62,7 @@ void WorldSession::SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint3 } /** - * @fn void WorldSession::SendBfInvitePlayerToQueue(uint64 guid) + * @fn void WorldSession::SendBfInvitePlayerToQueue(ObjectGuid guid) * * @brief This send invitation to player to join the queue. * @@ -103,7 +103,7 @@ void WorldSession::SendBfInvitePlayerToQueue(ObjectGuid guid) } /** - * @fn void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool canQueue, bool full) + * @fn void WorldSession::SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, bool canQueue, bool full) * * @brief This send packet for inform player that he join queue. * @@ -157,7 +157,7 @@ void WorldSession::SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, boo } /** - * @fn void WorldSession::SendBfEntered(uint64 guid) + * @fn void WorldSession::SendBfEntered(ObjectGuid guid) * * @brief This is call when player accept to join war. * @@ -196,7 +196,7 @@ void WorldSession::SendBfEntered(ObjectGuid guid) } /** - * @fn void WorldSession::SendBfLeaveMessage(uint64 guid, BFLeaveReason reason) + * @fn void WorldSession::SendBfLeaveMessage(ObjectGuid guid, BFLeaveReason reason) * * @brief This is call when player leave battlefield zone. * |
